X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/e3d58186949bfcdb149cc2a545ce6c14a8689268..HEAD:/CHANGES diff --git a/CHANGES b/CHANGES index 0aa3d64..a6ec28e 100644 --- a/CHANGES +++ b/CHANGES @@ -1,91 +1,275 @@ ----- done: ------------------------------------------------------------------- + [][] [] [][][] [][][][] [][][] [][] [] [][][] + [][] [] [] [] [] [] [][] [][] [] + [] [] [] [][][] [] + [] [][] [] [][][][] [][] [] [] [][][][] + [] [] [] [] [] [] [] + [] [][] [] [][] [] [][] [] [] [][] + [] [][] [][][] [] [] [] [] [][][] [] - -- v0.6 ---------- 31.VII.02 +HEAD - * -D enables instant-drop (classic drop), original -D is now -d - * addition key for rotating pieces counterclockwise - * displays number of pieces dropped and lines made + * shape frequency transmitted in game data + * seperate keys for drop and soft drop (replaces --dropmode) + * commands in message dialog (/quit, /pause, // escapes) + * various code cleanups + * removed --rules - -- v0.6.81 ------- +v0.8: 2007-03-04 - * shows next piece - * displays elapsed time instead of clock - * shows ppm, apm and yield - * uses arrow keys by default (linux workaround, doesn't work on all systems) + * gravity off by default + * code cleanup + * revert stupid whitespace changes in 0.7.A2 + * only use tabs for block indenting + * cleanup Configure script, rename to more customary ./configure + * only use ascii drawstyles with --ascii + * help shows default values + * fix --dropmode without specified value + * customizable chat key + * translatable messages - -- v0.6.82 ------- +v0.7.A27 - * counts score (as in gameboy version) - * reads default parameters from netris.conf (or other file specified with -f) - - -- v0.6.83 ------- + * clientspecific playerdata seperated from general playerdata (PlayerDisp[]) + * player names printed over top field grid - * level up every 10 lines (speed x1.2) - - -- v0.6.84 ------- +v0.7.A21 - * same handler for configfile/parameters - * linedraw characters unless --ascii specified - * levelup handeled correctly - * handicap with --level (affects yourself only, unlike --speed) - * some variables moved and altered - * displays name+host above opponent field + * used curses to invert pause text instead of stdout() so it works in screen + * some code cleaned up - -- v0.6.85 ------- +v0.7.A20 - * titlebar somewhat improved - * pause stops time - * junklines doesn't move pieces up (unless inside ground) - * improved (insta)drop handling - * drop/down at bottom forces drop - * updated help messages (-[hH]) + * last gcc warning fixed + * messages now scroll bottom to top + * your own input is echoed on screen, _ marks cursor in typing mode + * long messages can be displayed over multiple lines + * typing messages longer than message window moves cursor over old text + * empty messages are escaped + * key and network handling in main loop in functions + * started moving messages to seperate file - -- v0.6.86 ------- +v0.7.A19 - * server doesn't play + * Sets struct for settings + * dropmode settings in single var, cleaned up - -- v0.6.87 ------- +v0.7.A5 - * multiplay can handle over 2 players! + * all robot-stuff removed + * standard includefiles for each file instead of generated proto.h - -- v0.6.88 ------- +v0.7.A2 - * player 1 always leftmost - * server seperate program + * different source identing, tabs of 8 chars + * a couple of botcalls removed + * server switches quadra mode with --quadra parameter - -- v0.6.89 ------- +v0.7.96 - * server receive fixed (checked nonexisting sock) - * host generates and distributes player's host string - * handle sigint correctly (not just exit(0)) - * fix multiplay g/o (close connection at g/o or server signal) - * spy=n0 in configfile disables spying for player n + * field messages were slightly corrupted sometimes, somehow :P + * handler which redraws when window resizes :) +v0.7.91 ----- near-future: ------------------------------------------------------------ + * buffered message history, can be redrawn + * you can send messages, enter key toggles chat mode + * messages can contain multiple color tags + * in chat mode, backspace backspaces, escape cancels message - * teams - * send game options - * fix multplay pause - * server continuously acceping new connections, and immediate handshake - * fix g/o (server should count, maybe reorder players) - * everybody start paused? - * show n fields (improved spy parameter) +v0.7.831 + * fix bugs in free blocks detection routine + * correct J stickiness + * players' names displayed in teamcolor + * correct Z stickiness, correct check below mask + * client reports winner+time and player stats (ppm+apm), calc client-side ----- asap: ------------------------------------------------------------------- +v0.7.830 - * fix -f - * midgame join option - * optional enemy field resize - * multiplayer stats - * pause message over player's field + * shapes stick vertically as well (not physically visible yet though) + * quadra style gravity (shape falls down when possible) + * alternate scoring method used in gravity mode + * junklines stick horizontally so they don't drop into each other +v0.7.828 ----- distant future: --------------------------------------------------------- + * server places unteamed players in first unused team + * fields are resized to half width if they don't fit on screen + * instadrop is default (as in $any::decent::tetris) + * dropmodes as options --slidedrop and --dropmode (-d and -D) - * special blocks - * tetrinet compatible? +v0.7.826 + * new pieces appear near middle again + * junklines have the color of the player/team that added them + * fix bug causing wrong number of junklines being sent after 1st game + * --nick parameter changes nick from default login name + * can turn field spying back on on redraw + * new messages on top, old messages scroll down + +v0.7.825 + + * shapes are now stored as bitmaps, and slightly altered to match quadra + * extensive simplification of many routines because of this + (binary just ~1500 bytes smaller) + * next piece indicator aligns piece to the right + * blocks of a piece are grouped horizontally + displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]] + * falling blocks not stored differently from frozen blocks + (might cause problems with robot, but i'll deal with that later) + * if piece can't be rotated (ie near the edge) it tries to slide it right + * fix multiplay transmission of (new) pieces + * field reset to 'empty' when player leaves (not 'ready') + +v0.7.821 + + * colorcoding altered a bit (server messages white, player stuff colored) + * when no team specified, server assigns a team and sends it to player + * client displays teamname of joining players + * client disconnects also transmitted to g/o players + * lag could delay changes to another game, desyncing clients + now game info is not transmitted when game has stopped + +v0.7.820 + + * server doesn't quit, but just stops game when 1 player/team left + * when a game stops, all players are paused and their fields reset + * server handles disconnecting clients correctly again + * 'player quit' displayed when a client disconnects from server + * game ended messages not displayed when a game was ready but not yet started + * server sends new game seed at game stop + * players' scores and (next) pieces and stuff are reset at new game + * scores are erased instead of not drawn (apm/ppm remained at new game) + +v0.7.819 + + * shadow piece (preview current piece dropped down) + * new players' fields are cleared at start + * players are now 'fragged' by the player last adding them lines + * ^ when that last player was himself(m/f) (s)he just 'died' + * 'Close connection' message no longer displayed + * players in teams are displayed in their teamcolor + +v0.7.817 + + * went g/o when one player of a team went g/o instead of all of 'em + * improved handling of closing connections in server + * naw player's name refreshed on join + * clients don't receive death signal from rejected player anymore + +v0.7.815 + + * server started w/o --continuous exits when just 1 player or team left + * players can't join a started non-continuous game + * game starts if non-ready player leaves and everybody else is ready + * message when you or enemies add junklines + +v0.7.814 + + * show (paused) game right after receiving game data, before receiving players + * server starts game after receiving minimum number of players (--min-players) + * client altered to receive players during game loop + * server has --max-players option for player limit (default is 8) + * (empty) fields are drawn for maximum number of players + * server quits correctly, client quits only when no players are left + * players join paused when game hasn't started yet + * player's pause state is transmitted by server + * server does not keep repeating goahead on every join + * ^l (by default) redraws screen (doesn't work correctly on all terms yet) + * before game has started, '(not) ready' is displayed instead of 'pause' + * 'empty' message over empty fields, 'game over' over dead players + * player rejoin fixed + +v0.7.813 + + * blocks are normal text in !curses (not bold or anything) + * server handles incoming connections as events too (continuously) + +v0.7.811 + + * title bar inverted + * scorebar less wide (now 3 fields take 82 chars) + +v0.7: 2002-08-10 + + * display game over over dead player's field + * number of connections can be set with server -c + * exiting client automatically goes game over + * dead players can't pause the game + * -t sets team. players in same team don't get junklines from each other + * client no longer displays seed + * doesn't display fields which don't fit on screen automatically + * quit key (q by default) + +v0.6.810 + + * seed and initspeed given by server + * exits when only 1 player left (or 0 in singleplayer) + * version_string in netris.h + * fixed pause for multiple players + * paused message displayed over pausing player's field + * all players start paused in multiplayer + * your own hostname isn't displayed + +v0.6.89 + + * server receive fixed (checked nonexisting sock) + * host generates and distributes player's host string + * handle sigint correctly (not just exit(0)) + * fix multiplay g/o (close connection at g/o or server signal) + * spy=n0 in configfile disables spying for player n + +v0.6.88 + + * player 1 always leftmost + * server seperate program + +v0.6.87 + + * multiplay can handle over 2 players! + +v0.6.86 + + * server doesn't play + +v0.6.85 + + * titlebar somewhat improved + * pause stops time + * junklines doesn't move pieces up (unless inside ground) + * improved (insta)drop handling + * drop/down at bottom forces drop + * updated help messages (-[hH]) + +v0.6.84 + + * same handler for configfile/parameters + * linedraw characters unless --ascii specified + * levelup handeled correctly + * handicap with --level (affects yourself only, unlike --speed) + * some variables moved and altered + * displays name+host above opponent field + +v0.6.83 + + * conffile can have comments (#) and tabs instead of spaces + * level up every 10 lines (speed x1.2) + +v0.6.82 + + * counts score (as in gameboy version) + * reads default parameters from netris.conf (or other file specified with -f) + +v0.6.81 + + * shows next piece + * displays elapsed time instead of clock + * shows ppm, apm and yield + * uses arrow keys by default (linux workaround, doesn't work on all systems) + +v0.6: 2002-07-31 + + * -D enables instant-drop (classic drop), original -D is now -d + * addition key for rotating pieces counterclockwise + * displays number of pieces dropped and lines made -------------------------------------------------------------------------------