X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/e3d58186949bfcdb149cc2a545ce6c14a8689268..21add7c13bc1df386e45aad2939ee5ff2a152c2b:/CHANGES diff --git a/CHANGES b/CHANGES index 0aa3d64..ff4175c 100644 --- a/CHANGES +++ b/CHANGES @@ -1,3 +1,11 @@ + [][] [] [][][] [][][][] [][][] [][] [] [][][] + [][] [] [] [] [] [] [][] [][] [] + [] [] [] [][][] [] + [] [][] [] [][][][] [][] [] [] [][][][] + [] [] [] [] [] [] [] + [] [][] [] [][] [] [][] [] [] [][] + [] [][] [][][] [] [] [] [] [][][] [] + ---- done: ------------------------------------------------------------------- -- v0.6 ---------- 31.VII.02 @@ -20,6 +28,7 @@ -- v0.6.83 ------- + * conffile can have comments (#) and tabs instead of spaces * level up every 10 lines (speed x1.2) -- v0.6.84 ------- @@ -61,31 +70,47 @@ * fix multiplay g/o (close connection at g/o or server signal) * spy=n0 in configfile disables spying for player n + -- v0.6.810 ------ ----- near-future: ------------------------------------------------------------ + * seed and initspeed given by server + * exits when only 1 player left (or 0 in singleplayer) + * version_string in netris.h + * fixed pause for multiple players + * paused message displayed over pausing player's field + * all players start paused in multiplayer + * your own hostname isn't displayed - * teams - * send game options - * fix multplay pause - * server continuously acceping new connections, and immediate handshake - * fix g/o (server should count, maybe reorder players) - * everybody start paused? - * show n fields (improved spy parameter) + -- v0.7 ---------- 10.VIII.02 + + * display game over over dead player's field + * number of connections can be set with server -c + * exiting client automatically goes game over + * dead players can't pause the game + * -t sets team. players in same team don't get junklines from each other + * client no longer displays seed + * doesn't display fields which don't fit on screen automatically + * quit key (q by default) + + +---- near-future: ------------------------------------------------------------ ---- asap: ------------------------------------------------------------------- * fix -f + * fix bot + * server continuously acceping new connections, and immediate handshake * midgame join option - * optional enemy field resize + * optional smaller enemy fields * multiplayer stats - * pause message over player's field ---- distant future: --------------------------------------------------------- * special blocks * tetrinet compatible? + * remove bot delay (make it humanplayer-like) + * new+better bot? ------------------------------------------------------------------------------