X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/bed729727d8fef3695e5252f17cfbbe8f2aca879..984fd4a002cd31854730b24ba70c447b165f4d15:/curses.c diff --git a/curses.c b/curses.c index 98465b6..0e841ef 100644 --- a/curses.c +++ b/curses.c @@ -220,7 +220,7 @@ static void DrawTitle(void) standend(); //normal text } -void DrawBox(int x1, int y1, int x2, int y2) +static void window_border(int x1, int y1, int x2, int y2) { //draw grid int y, x; @@ -240,38 +240,38 @@ void DrawBox(int x1, int y1, int x2, int y2) addch(Sets.ascii ? '+' : ACS_LRCORNER); } -void DrawField(int scr) -{ //draw field for player scr - if (!window[scr].shown) return; - DrawBox(window[scr].posx - 1, window[scr].posy - Players[scr].boardVisible, - window[scr].posx + window[scr].size * Players[scr].boardWidth, window[scr].posy + 1); +void window_draw(int player) +{ //draw field for player + if (!window[player].shown) return; + window_border(window[player].posx - 1, window[player].posy - Players[player].boardVisible, + window[player].posx + window[player].size * Players[player].boardWidth, window[player].posy + 1); { - char s[window[scr].size * Players[scr].boardWidth + 1]; + char s[window[player].size * Players[player].boardWidth + 1]; - if (Players[scr].host && Players[scr].host[0]) + if (Players[player].host && Players[player].host[0]) snprintf(s, sizeof(s), " %s <%s> ", - Players[scr].name, Players[scr].host); - else snprintf(s, sizeof(s), " %s ", Players[scr].name); + Players[player].name, Players[player].host); + else snprintf(s, sizeof(s), " %s ", Players[player].name); s[sizeof(s)] = 0; - if (haveColor && Players[scr].team > 0 && Players[scr].team <= 7) - attrset(A_REVERSE | COLOR_PAIR(Players[scr].team + 1)); - mvaddstr(1, window[scr].posx, s); + if (haveColor && Players[player].team > 0 && Players[player].team <= 7) + attrset(A_REVERSE | COLOR_PAIR(Players[player].team + 1)); + mvaddstr(1, window[player].posx, s); if (haveColor) standend(); } //display playername/host { int x, y; - for (y = 0; y <= Players[scr].boardVisible; y++) - for (x = 0; x <= Players[scr].boardWidth; x++) - PlotBlock(scr, y, x, GetBlock(scr, y, x)); + for (y = 0; y <= Players[player].boardVisible; y++) + for (x = 0; x <= Players[player].boardWidth; x++) + block_draw_window(player, y, x, block_get(player, y, x)); } //draw field - ShowPause(scr); + window_msg_status(player); } -void InitFields(void) +void screen_setup(void) { //calculate positions of all fields - int scr, prevscr; + int i, prev; int y, x; int spaceavail; @@ -284,7 +284,7 @@ void InitFields(void) window[me].shown = 1; statusXPos = window[me].size * Players[me].boardWidth + 3; statusYPos = 21; - ShowScore(me, Players[me].score); + status_draw(me, Players[me].score); messageXPos = 2; messageYPos = 24; @@ -296,46 +296,46 @@ void InitFields(void) messageXPos = statusXPos + 16; messageYPos = 2; } //messagebox doesn't fit below - DrawBox(messageXPos - 2, messageYPos - 1, + window_border(messageXPos - 2, messageYPos - 1, messageXPos + messageWidth + 1, messageYPos+messageHeight); if (msgwin = subwin(stdscr, messageHeight, messageWidth, messageYPos, messageXPos)) scrollok(msgwin, 1); //allow scrolling wmove(msgwin, messageHeight - 2, 0); - for (scr = messageHeight - 2; scr >= 0; scr--) //display message history - DisplayMessage(message[scr]); + for (i = messageHeight - 2; i >= 0; i--) //display message history + msg_draw(message[i]); spaceavail = x; - for (scr = 1; scr <= maxPlayer; scr++) - spaceavail -= Players[scr].boardWidth+2; - prevscr = me; - for (scr = 1; scr < MAX_SCREENS; scr++) if (scr != me) { - window[scr].posy = 21; - window[scr].posx = - window[prevscr].posx + 2 + window[prevscr].size * Players[prevscr].boardWidth; - if (prevscr == me) { - window[scr].posx += 15; //scorebar + for (i = 1; i <= maxPlayer; i++) + spaceavail -= Players[i].boardWidth+2; + prev = me; + for (i = 1; i < MAX_SCREENS; i++) if (i != me) { + window[i].posy = 21; + window[i].posx = + window[prev].posx + 2 + window[prev].size * Players[prev].boardWidth; + if (prev == me) { + window[i].posx += 15; //scorebar if (messageYPos < 24) - window[scr].posx += messageWidth + 4; //messagebox - spaceavail -= window[scr].posx - 3; + window[i].posx += messageWidth + 4; //messagebox + spaceavail -= window[i].posx - 3; } //stuff before second player if (spaceavail >= 0) { - window[scr].size = 2; - spaceavail -= Players[scr].boardWidth; + window[i].size = 2; + spaceavail -= Players[i].boardWidth; } //not enough space, half width else - window[scr].size = 1; - if (x < window[scr].posx + 1 + window[scr].size * Players[scr].boardWidth) - window[scr].shown = 0; //field doesn't fit on screen + window[i].size = 1; + if (x < window[i].posx + 1 + window[i].size * Players[i].boardWidth) + window[i].shown = 0; //field doesn't fit on screen else - window[scr].shown = 1; - prevscr = scr; + window[i].shown = 1; + prev = i; } - for (scr = 1; scr <= maxPlayer; scr++) - DrawField(scr); + for (i = 1; i <= maxPlayer; i++) + window_draw(i); } -static void DisplayMessage(char *p) +static void msg_draw(char *p) { char s[MSG_WIDTH]; char *psearch; @@ -356,7 +356,7 @@ static void DisplayMessage(char *p) waddch(msgwin, '\n'); } -void Message(char *fmt, ...) +void msg_add(char *fmt, ...) { //print game/bot message va_list args; char s[MSG_WIDTH]; @@ -374,12 +374,12 @@ void Message(char *fmt, ...) strcpy(p, s); wmove(msgwin, messageHeight - 1, 0); - DisplayMessage(s); + msg_draw(s); wclrtoeol(msgwin); wrefresh(msgwin); } -void Messagetype(char c, int x, char *s) +void msg_add_char(char c, int x, char *s) { //show single typed character if (c == 27) { mvwaddch(msgwin, messageHeight-1, (x+1) % (messageWidth-1), ' '); @@ -395,7 +395,7 @@ void Messagetype(char c, int x, char *s) wrefresh(msgwin); } -static void PlotBlock1(int y, int x, unsigned char type) +static void block_draw_2(int y, int x, unsigned char type) { //display block on screen move(y, x); if (type == BT_none) addstr(" "); @@ -464,7 +464,8 @@ static void PlotBlock1(int y, int x, unsigned char type) #endif } //display one brick } -static void PlotBlock1S(int y, int x, unsigned char type) + +static void block_draw_1(int y, int x, unsigned char type) { //display block small move(y, x); if (type == BT_none) addch(' '); @@ -488,30 +489,31 @@ static void PlotBlock1S(int y, int x, unsigned char type) #endif } //display one brick } -void PlotBlock(int scr, int y, int x, unsigned char type) + +void block_draw_window(int player, int y, int x, unsigned char type) { - if (y >= 0 && y < Players[scr].boardVisible - && x >= 0 && x < Players[scr].boardWidth) { - if (window[scr].size > 1) - PlotBlock1(window[scr].posy - y, window[scr].posx + 2*x, type); + if (y >= 0 && y < Players[player].boardVisible + && x >= 0 && x < Players[player].boardWidth) { + if (window[player].size > 1) + block_draw_2(window[player].posy - y, window[player].posx + 2*x, type); else - PlotBlock1S(window[scr].posy - y, window[scr].posx + x, type); + block_draw_1(window[player].posy - y, window[player].posx + x, type); } //on screen } -void PlotBlockXY(int y, int x, unsigned char type) -{ //Draw block at specified position on screen (not on field) - PlotBlock1(20 - y, 2 * x, type); +void block_draw_status(int y, int x, unsigned char type) +{ //Draw block at specified position next to field + block_draw_2(20 - y, 2 * x, type); } -void ShowScore(int scr, struct _Score score) +void status_draw(int player, struct score_t score) { //show score stuff float timer; mvaddstr(13, statusXPos, MSG_NEXT " "); mvaddstr(14, statusXPos + 5, " "); - ShapeIterate(Players[scr].nextShape, scr, 8, - statusXPos/2 + (Players[scr].nextShape/4 == 5 ? 3 : 4), - GlanceFunc); //draw; stick one more to the left + shape_iterate(Players[player].nextShape, player, 8, + statusXPos/2 + (Players[player].nextShape/4 == 5 ? 3 : 4), + block_iter_set_status); //draw; BT_I one more to the left mvprintw(3, statusXPos, MSG_LEVEL, score.level); mvprintw(5, statusXPos, MSG_SCORE, score.score); mvprintw(6, statusXPos, MSG_LINES, score.lines); @@ -530,55 +532,55 @@ void ShowScore(int scr, struct _Score score) } //too early to display stats, remove old.. } -void FieldMessage(int playa, char *message) -{ //put a message over playa's field - if (!window[playa].shown) return; +void window_msg(int player, char *message) +{ //put a message over player's field + if (!window[player].shown) return; if (message) { char s[MAX_BOARD_WIDTH+1]; memset(s, ' ', MAX_BOARD_WIDTH); - memcpy(&s[(window[playa].size * Players[playa].boardWidth / 2) - (strlen(message) / 2)], + memcpy(&s[(window[player].size * Players[player].boardWidth / 2) - (strlen(message) / 2)], message, strlen(message)); - s[window[playa].size * Players[playa].boardWidth] = 0; + s[window[player].size * Players[player].boardWidth] = 0; #ifdef HAVE_NCURSES attrset(A_REVERSE); #else standout(); #endif - mvprintw(window[playa].posy - Players[playa].boardVisible / 2, - window[playa].posx, "%s", s); + mvprintw(window[player].posy - Players[player].boardVisible / 2, + window[player].posx, "%s", s); standend(); } //display else { int x, y; - y = Players[playa].boardVisible / 2; - for (x = 0; x <= Players[playa].boardWidth; x++) - PlotBlock(playa, y, x, GetBlock(playa, y, x)); + y = Players[player].boardVisible / 2; + for (x = 0; x <= Players[player].boardWidth; x++) + block_draw_window(player, y, x, block_get(player, y, x)); } //restore field } -void ShowPause(int playa) -{ //put paused over player's field - if (Players[playa].alive > 0) - if (Players[playa].flags & SCF_paused) +void window_msg_status(int player) +{ //put status (pause, readiness, game over) over player's field + if (Players[player].alive > 0) + if (Players[player].flags & SCF_paused) if (Game.started > 1) - FieldMessage(playa, window[playa].size > 1 ? "P A U S E D" : "PAUSED"); + window_msg(player, window[player].size > 1 ? "P A U S E D" : "PAUSED"); else - FieldMessage(playa, - window[playa].size > 1 ? "N O T R E A D Y" : "NOT READY"); + window_msg(player, + window[player].size > 1 ? "N O T R E A D Y" : "NOT READY"); else if (Game.started > 1) - FieldMessage(playa, NULL); + window_msg(player, NULL); else - FieldMessage(playa, window[playa].size > 1 ? "R E A D Y" : "READY"); - else if (!Players[playa].alive) - FieldMessage(playa, - window[playa].size > 1 ? "G A M E O V E R" : "GAME OVER"); + window_msg(player, window[player].size > 1 ? "R E A D Y" : "READY"); + else if (!Players[player].alive) + window_msg(player, + window[player].size > 1 ? "G A M E O V E R" : "GAME OVER"); else - FieldMessage(playa, window[playa].size > 1 ? "E M P T Y" : "EMPTY"); + window_msg(player, window[player].size > 1 ? "E M P T Y" : "EMPTY"); } -void ShowTime(void) +void status_tick(void) { //display timer mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6); } @@ -592,7 +594,7 @@ static void CatchWinCh(int sig) { //handle window resize endwin(); //exit curses refresh(); //and reinit display (with different sizes) - InitFields(); //manually redraw everything + screen_setup();//manually redraw everything refresh(); //refresh }