X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/af8cce501ca104e7e609f2e2b2521264fde3b876..HEAD:/CHANGES diff --git a/CHANGES b/CHANGES index fa3e18b..a6ec28e 100644 --- a/CHANGES +++ b/CHANGES @@ -6,265 +6,270 @@ [] [][] [] [][] [] [][] [] [] [][] [] [][] [][][] [] [] [] [] [][][] [] ----- done: ------------------------------------------------------------------- +HEAD - -- v0.6 ---------- 31.VII.02 + * shape frequency transmitted in game data + * seperate keys for drop and soft drop (replaces --dropmode) + * commands in message dialog (/quit, /pause, // escapes) + * various code cleanups + * removed --rules - * -D enables instant-drop (classic drop), original -D is now -d - * addition key for rotating pieces counterclockwise - * displays number of pieces dropped and lines made +v0.8: 2007-03-04 - -- v0.6.81 ------- + * gravity off by default + * code cleanup + * revert stupid whitespace changes in 0.7.A2 + * only use tabs for block indenting + * cleanup Configure script, rename to more customary ./configure + * only use ascii drawstyles with --ascii + * help shows default values + * fix --dropmode without specified value + * customizable chat key + * translatable messages - * shows next piece - * displays elapsed time instead of clock - * shows ppm, apm and yield - * uses arrow keys by default (linux workaround, doesn't work on all systems) +v0.7.A27 - -- v0.6.82 ------- + * clientspecific playerdata seperated from general playerdata (PlayerDisp[]) + * player names printed over top field grid - * counts score (as in gameboy version) - * reads default parameters from netris.conf (or other file specified with -f) +v0.7.A21 - -- v0.6.83 ------- + * used curses to invert pause text instead of stdout() so it works in screen + * some code cleaned up - * conffile can have comments (#) and tabs instead of spaces - * level up every 10 lines (speed x1.2) +v0.7.A20 - -- v0.6.84 ------- + * last gcc warning fixed + * messages now scroll bottom to top + * your own input is echoed on screen, _ marks cursor in typing mode + * long messages can be displayed over multiple lines + * typing messages longer than message window moves cursor over old text + * empty messages are escaped + * key and network handling in main loop in functions + * started moving messages to seperate file - * same handler for configfile/parameters - * linedraw characters unless --ascii specified - * levelup handeled correctly - * handicap with --level (affects yourself only, unlike --speed) - * some variables moved and altered - * displays name+host above opponent field +v0.7.A19 - -- v0.6.85 ------- + * Sets struct for settings + * dropmode settings in single var, cleaned up - * titlebar somewhat improved - * pause stops time - * junklines doesn't move pieces up (unless inside ground) - * improved (insta)drop handling - * drop/down at bottom forces drop - * updated help messages (-[hH]) +v0.7.A5 - -- v0.6.86 ------- + * all robot-stuff removed + * standard includefiles for each file instead of generated proto.h - * server doesn't play +v0.7.A2 - -- v0.6.87 ------- + * different source identing, tabs of 8 chars + * a couple of botcalls removed + * server switches quadra mode with --quadra parameter - * multiplay can handle over 2 players! +v0.7.96 - -- v0.6.88 ------- + * field messages were slightly corrupted sometimes, somehow :P + * handler which redraws when window resizes :) - * player 1 always leftmost - * server seperate program +v0.7.91 - -- v0.6.89 ------- + * buffered message history, can be redrawn + * you can send messages, enter key toggles chat mode + * messages can contain multiple color tags + * in chat mode, backspace backspaces, escape cancels message + +v0.7.831 + + * fix bugs in free blocks detection routine + * correct J stickiness + * players' names displayed in teamcolor + * correct Z stickiness, correct check below mask + * client reports winner+time and player stats (ppm+apm), calc client-side + +v0.7.830 + + * shapes stick vertically as well (not physically visible yet though) + * quadra style gravity (shape falls down when possible) + * alternate scoring method used in gravity mode + * junklines stick horizontally so they don't drop into each other - * server receive fixed (checked nonexisting sock) - * host generates and distributes player's host string - * handle sigint correctly (not just exit(0)) - * fix multiplay g/o (close connection at g/o or server signal) - * spy=n0 in configfile disables spying for player n +v0.7.828 - -- v0.6.810 ------ + * server places unteamed players in first unused team + * fields are resized to half width if they don't fit on screen + * instadrop is default (as in $any::decent::tetris) + * dropmodes as options --slidedrop and --dropmode (-d and -D) + +v0.7.826 + + * new pieces appear near middle again + * junklines have the color of the player/team that added them + * fix bug causing wrong number of junklines being sent after 1st game + * --nick parameter changes nick from default login name + * can turn field spying back on on redraw + * new messages on top, old messages scroll down + +v0.7.825 + + * shapes are now stored as bitmaps, and slightly altered to match quadra + * extensive simplification of many routines because of this + (binary just ~1500 bytes smaller) + * next piece indicator aligns piece to the right + * blocks of a piece are grouped horizontally + displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]] + * falling blocks not stored differently from frozen blocks + (might cause problems with robot, but i'll deal with that later) + * if piece can't be rotated (ie near the edge) it tries to slide it right + * fix multiplay transmission of (new) pieces + * field reset to 'empty' when player leaves (not 'ready') - * seed and initspeed given by server - * exits when only 1 player left (or 0 in singleplayer) - * version_string in netris.h - * fixed pause for multiple players - * paused message displayed over pausing player's field - * all players start paused in multiplayer - * your own hostname isn't displayed +v0.7.821 - -- v0.7 ---------- 10.VIII.02 + * colorcoding altered a bit (server messages white, player stuff colored) + * when no team specified, server assigns a team and sends it to player + * client displays teamname of joining players + * client disconnects also transmitted to g/o players + * lag could delay changes to another game, desyncing clients + now game info is not transmitted when game has stopped - * display game over over dead player's field - * number of connections can be set with server -c - * exiting client automatically goes game over - * dead players can't pause the game - * -t sets team. players in same team don't get junklines from each other - * client no longer displays seed - * doesn't display fields which don't fit on screen automatically - * quit key (q by default) +v0.7.820 - -- v0.7.811 ------ + * server doesn't quit, but just stops game when 1 player/team left + * when a game stops, all players are paused and their fields reset + * server handles disconnecting clients correctly again + * 'player quit' displayed when a client disconnects from server + * game ended messages not displayed when a game was ready but not yet started + * server sends new game seed at game stop + * players' scores and (next) pieces and stuff are reset at new game + * scores are erased instead of not drawn (apm/ppm remained at new game) - * title bar inverted - * scorebar less wide (now 3 fields take 82 chars) +v0.7.819 - -- v0.7.813 ------ + * shadow piece (preview current piece dropped down) + * new players' fields are cleared at start + * players are now 'fragged' by the player last adding them lines + * ^ when that last player was himself(m/f) (s)he just 'died' + * 'Close connection' message no longer displayed + * players in teams are displayed in their teamcolor - * blocks are normal text in !curses (not bold or anything) - * server handles incoming connections as events too (continuously) +v0.7.817 - -- v0.7.814 ------ + * went g/o when one player of a team went g/o instead of all of 'em + * improved handling of closing connections in server + * naw player's name refreshed on join + * clients don't receive death signal from rejected player anymore - * show (paused) game right after receiving game data, before receiving players - * server starts game after receiving minimum number of players (--min-players) - * client altered to receive players during game loop - * server has --max-players option for player limit (default is 8) - * (empty) fields are drawn for maximum number of players - * server quits correctly, client quits only when no players are left - * players join paused when game hasn't started yet - * player's pause state is transmitted by server - * server does not keep repeating goahead on every join - * ^l (by default) redraws screen (doesn't work correctly on all terms yet) - * before game has started, '(not) ready' is displayed instead of 'pause' - * 'empty' message over empty fields, 'game over' over dead players - * player rejoin fixed +v0.7.815 - -- v0.7.815 ------ + * server started w/o --continuous exits when just 1 player or team left + * players can't join a started non-continuous game + * game starts if non-ready player leaves and everybody else is ready + * message when you or enemies add junklines - * server started w/o --continuous exits when just 1 player or team left - * players can't join a started non-continuous game - * game starts if non-ready player leaves and everybody else is ready - * message when you or enemies add junklines +v0.7.814 - -- v0.7.817 ------ + * show (paused) game right after receiving game data, before receiving players + * server starts game after receiving minimum number of players (--min-players) + * client altered to receive players during game loop + * server has --max-players option for player limit (default is 8) + * (empty) fields are drawn for maximum number of players + * server quits correctly, client quits only when no players are left + * players join paused when game hasn't started yet + * player's pause state is transmitted by server + * server does not keep repeating goahead on every join + * ^l (by default) redraws screen (doesn't work correctly on all terms yet) + * before game has started, '(not) ready' is displayed instead of 'pause' + * 'empty' message over empty fields, 'game over' over dead players + * player rejoin fixed - * went g/o when one player of a team went g/o instead of all of 'em - * improved handling of closing connections in server - * naw player's name refreshed on join - * clients don't receive death signal from rejected player anymore +v0.7.813 - -- v0.7.819 ------ + * blocks are normal text in !curses (not bold or anything) + * server handles incoming connections as events too (continuously) - * shadow piece (preview current piece dropped down) - * new players' fields are cleared at start - * players are now 'fragged' by the player last adding them lines - * ^ when that last player was himself(m/f) (s)he just 'died' - * 'Close connection' message no longer displayed - * players in teams are displayed in their teamcolor +v0.7.811 - -- v0.7.820 ------ + * title bar inverted + * scorebar less wide (now 3 fields take 82 chars) - * server doesn't quit, but just stops game when 1 player/team left - * when a game stops, all players are paused and their fields reset - * server handles disconnecting clients correctly again - * 'player quit' displayed when a client disconnects from server - * game ended messages not displayed when a game was ready but not yet started - * server sends new game seed at game stop - * players' scores and (next) pieces and stuff are reset at new game - * scores are erased instead of not drawn (apm/ppm remained at new game) +v0.7: 2002-08-10 - -- v0.7.821 ------ + * display game over over dead player's field + * number of connections can be set with server -c + * exiting client automatically goes game over + * dead players can't pause the game + * -t sets team. players in same team don't get junklines from each other + * client no longer displays seed + * doesn't display fields which don't fit on screen automatically + * quit key (q by default) - * colorcoding altered a bit (server messages white, player stuff colored) - * when no team specified, server assigns a team and sends it to player - * client displays teamname of joining players - * client disconnects also transmitted to g/o players - * lag could delay changes to another game, desyncing clients - now game info is not transmitted when game has stopped +v0.6.810 - -- v0.7.825 ------ + * seed and initspeed given by server + * exits when only 1 player left (or 0 in singleplayer) + * version_string in netris.h + * fixed pause for multiple players + * paused message displayed over pausing player's field + * all players start paused in multiplayer + * your own hostname isn't displayed - * shapes are now stored as bitmaps, and slightly altered to match quadra - * extensive simplification of many routines because of this - (binary just ~1500 bytes smaller) - * next piece indicator aligns piece to the right - * blocks of a piece are grouped horizontally - displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]] - * falling blocks not stored differently from frozen blocks - (might cause problems with robot, but i'll deal with that later) - * if piece can't be rotated (ie near the edge) it tries to slide it right - * fix multiplay transmission of (new) pieces - * field reset to 'empty' when player leaves (not 'ready') - - -- v0.7.826 ------ - - * new pieces appear near middle again - * junklines have the color of the player/team that added them - * fix bug causing wrong number of junklines being sent after 1st game - * --nick parameter changes nick from default login name - * can turn field spying back on on redraw - * new messages on top, old messages scroll down - - -- v0.7.828 ------ - - * server places unteamed players in first unused team - * fields are resized to half width if they don't fit on screen - * instadrop is default (as in $any::decent::tetris) - * dropmodes as options --slidedrop and --dropmode (-d and -D) +v0.6.89 - -- v0.7.830 ------ + * server receive fixed (checked nonexisting sock) + * host generates and distributes player's host string + * handle sigint correctly (not just exit(0)) + * fix multiplay g/o (close connection at g/o or server signal) + * spy=n0 in configfile disables spying for player n - * shapes stick vertically as well (not physically visible yet though) - * quadra style gravity (shape falls down when possible) - * alternate scoring method used in gravity mode - * junklines stick horizontally so they don't drop into each other - - -- v0.7.831 ------ - - * fix bugs in free blocks detection routine - * correct J stickiness - * players' names displayed in teamcolor - * correct Z stickiness, correct check below mask - * client reports winner+time and player stats (ppm+apm), calc client-side - - -- v0.7.91 ------- - - * buffered message history, can be redrawn - * you can send messages, enter key toggles chat mode - * messages can contain multiple color tags - * in chat mode, backspace backspaces, escape cancels message +v0.6.88 - -- v0.7.96 ------- + * player 1 always leftmost + * server seperate program - * field messages were slightly corrupted sometimes, somehow :P - * handler which redraws when window resizes :) +v0.6.87 - -- v0.7.A2 ------- + * multiplay can handle over 2 players! - * different source identing, tabs of 8 chars - * a couple of botcalls removed - * server switches quadra mode with --quadra parameter +v0.6.86 - -- v0.7.A5 ------- + * server doesn't play - * all robot-stuff removed - * standard includefiles for each file instead of generated proto.h +v0.6.85 - -- v0.7.A19 ------ + * titlebar somewhat improved + * pause stops time + * junklines doesn't move pieces up (unless inside ground) + * improved (insta)drop handling + * drop/down at bottom forces drop + * updated help messages (-[hH]) - * Sets struct for settings - * dropmode settings in single var, cleaned up +v0.6.84 - -- v0.7.A20 ------ + * same handler for configfile/parameters + * linedraw characters unless --ascii specified + * levelup handeled correctly + * handicap with --level (affects yourself only, unlike --speed) + * some variables moved and altered + * displays name+host above opponent field - * last gcc warning fixed - * messages now scroll bottom to top - * your own input is echoed on screen, _ marks cursor in typing mode - * long messages can be displayed over multiple lines - * typing messages longer than message window moves cursor over old text - * empty messages are escaped - * key and network handling in main loop in functions - * started moving messages to seperate file +v0.6.83 - -- v0.7.A21 ------ + * conffile can have comments (#) and tabs instead of spaces + * level up every 10 lines (speed x1.2) - * used curses to invert pause text instead of stdout() so it works in screen - * some code cleaned up +v0.6.82 - -- v0.7.A27 ------ + * counts score (as in gameboy version) + * reads default parameters from netris.conf (or other file specified with -f) - * clientspecific playerdata seperated from general playerdata (PlayerDisp[]) - * player names printed over top field grid +v0.6.81 - -- v0.8 ---------- + * shows next piece + * displays elapsed time instead of clock + * shows ppm, apm and yield + * uses arrow keys by default (linux workaround, doesn't work on all systems) - * gravity off by default - * code cleanup - * revert stupid whitespace changes in 0.7.A2 - * only use tabs for block indenting - * cleanup Configure script, rename to more customary ./configure - * only use ascii drawstyles with --ascii - * help shows default values - * fix --dropmode without specified value - * customizable chat key - * translatable messages +v0.6: 2002-07-31 + + * -D enables instant-drop (classic drop), original -D is now -d + * addition key for rotating pieces counterclockwise + * displays number of pieces dropped and lines made -------------------------------------------------------------------------------