X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/45dc9d995860486f1758dcf79fd2d8cd8dfb210a..eb820d60637feceb84f559675344cf24a2c2f1cd:/TODO diff --git a/TODO b/TODO index 819dfce..b0f07d8 100644 --- a/TODO +++ b/TODO @@ -1,62 +1,89 @@ +possible bugs + * check out quadra gravity: single block over multiplayer junkhole + -> piece falls down + * fail on insufficient space + ----- near-future: ------------------------------------------------------------ +near-future + * only global pause (handled by server in mp) + every client still has readiness flag + * piece seperation when middle cleared away? (check quadra -> piece split) * correct cursorposition at quit + * echo \r * transmit player fields of game in progress to new player * server has to maintain copy of player fields + * server also handles endgame stats * completely fix redraw - * redraw on window resize - * message position/size - * allow custom nicks * server should deny duplicate nicks - * move piece when unable to rotate at screenedge * display total frags for players (by server?) - * spacebar toggles ready as well + * spacebar toggles readiness as well + * seperate set of key bindings during pause? + * wrong time after first match at second player + * toggleable message window ----- asap: ------------------------------------------------------------------- +asap - * quadra-style gravity option - * pieces stored as bitmaps - * blocks in shape stick together horizontally - * different key procedure? (allowing for multiple keys simoultaniously?) - * player messages (caps toggles typing mode?) - * commands (/team) + * MENUTHINGY :) + * write options to file + * all messages in single include file + * timestamps + * backtrace... + * multiple players using a single (larger) field + * wrap multiline messages at word end + * commands + * basic irc / tetrinet client: /me, /msg + * basic tetrinet client: /move + * server info: /who (also in tetrinet), /version, /whois + * /nick, /team (requires server passing) + * remaining tetrinet: /join, /list, /op, /kick, + /winlist, /setwinlist, /start, /stats, /tstats, + /rules, /news, /faqs, /features, /motd * observers (join as g/o player) - * fix -f - * half width enemy fields if out of screen space - * fix bot - * multiplayer stats + * bot as seperate client * time-based singleplayer leveling? - * shapes stored as bitmap, rotate by modifying for (should be smaller) + * fix -f (both client+server) + * more server options (field size..) + * save hiscores ----- distant future: --------------------------------------------------------- +distant future - * horizontally _and_ vertically resize enemy fields + * server can rate players (skill ranking) + * persistent data (retain info if players quit) + * store data when server quits (and prolly at interval) + * reliably identify players (login? identd?) + * inter-server exchange? (global rank) + * different key procedure? (allowing for multiple keys simoultaniously?) + * vertical cropping of enemy fields (merging two lines into one!) * server can add lines after specified time * sounds - * line clear animations (flash) + * graphics.... (or at least x version for keys) + * extra alarm event for effects + * line clear animations (flash) * multiple next pieces + * hold * special blocks * inventory * player keys * delete key? * blocks+actions + abcd.fg_i..lmnopqrs__v_x.z * tetrinet: * a: add (junk)line * b: remove specials on field * c: clear (bottom) line * g: gravity (move all blocks down) * n: nuke field - * o: block bomb (blocks around any bombs on field are moved) + * o: block bomb (3x3 blocks around any bombs on field are cleared) * q: quake (shift lines left or right) * r: remove 10 blocks at random * s: swap fields * suggested: - * d: donate (next inv block given to other player) - * f: flip (symetric vertical inversion) + * d (w): donate (next inv block given to other player) + * f (u): flip (symetric vertical inversion) * h: hide (replaces inventory blocks by ?) (one block restored per line added?) * l: lower (all specials from field going down (g)) @@ -70,12 +97,28 @@ * i: attack immunity (invincible to attacks) * m: mutated pieces (gives several difficult pieces) * v: clear column (erases vertical line) + * blocktrix: + * l: left gravity (pulls all blocks to the left) + * p: piece change (randomly changes player's currently falling piece) + * z: zebra field (clear every second column) * ideas: * x: seperate blocks (cut all shared pieces in quadra) * quadra compatible? * tetrinet compatible? (prolly not) - * remove bot delay (make it humanplayer-like) * new+better bot? * ipv6 - * replay ability? (tspec replay or quadra rec compatible?) + * replay ability? (tspec replay and/or quadra rec compatible?) + * demo playable as intro + * create record spelling out netris logo + * completely customizable window layout + * adjustable player order (maybe even in config by nick/hostname) + * multiple channels per server + * /join and /part + * hold piece + * multiple level block preview + + +consider + + * colored shadows