X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/21add7c13bc1df386e45aad2939ee5ff2a152c2b..4f561019fc85c2817e3a72341397d1df32bc0868:/CHANGES diff --git a/CHANGES b/CHANGES index ff4175c..be0fa70 100644 --- a/CHANGES +++ b/CHANGES @@ -91,26 +91,52 @@ * doesn't display fields which don't fit on screen automatically * quit key (q by default) + -- v0.7.811 ------ ----- near-future: ------------------------------------------------------------ + * title bar inverted + * scorebar less wide (now 3 fields take 82 chars) + -- v0.7.813 ------ ----- asap: ------------------------------------------------------------------- + * blocks are normal text in !curses (not bold or anything) + * server handles incoming connections as events too (continuously) - * fix -f - * fix bot - * server continuously acceping new connections, and immediate handshake - * midgame join option - * optional smaller enemy fields - * multiplayer stats + -- v0.7.814 ------ + * show (paused) game right after receiving game data, before receiving players + * server starts game after receiving minimum number of players (--min-players) + * client altered to receive players during game loop + * server has --max-players option for player limit (default is 8) + * (empty) fields are drawn for maximum number of players + * server quits correctly, client quits only when no players are left + * players join paused when game hasn't started yet + * player's pause state is transmitted by server + * server does not keep repeating goahead on every join + * ^l (by default) redraws screen (doesn't work correctly on all terms yet) + * before game has started, '(not) ready' is displayed instead of 'pause' + * 'empty' message over empty fields, 'game over' over dead players + * player rejoin fixed ----- distant future: --------------------------------------------------------- + -- v0.7.815 ------ - * special blocks - * tetrinet compatible? - * remove bot delay (make it humanplayer-like) - * new+better bot? + * server started w/o --continuous exits when just 1 player or team left + * players can't join a started non-continuous game + * game starts if non-ready player leaves and everybody else is ready + * message when you or enemies add junklines + -- v0.7.817 ------ + + * went g/o when one player of a team went g/o instead of all of 'em + * improved handling of closing connections in server + * naw player's name refreshed on join + * clients don't receive death signal from rejected player anymore + + -- v0.7.819 ------ + + * shadow piece (preview current piece dropped down) + * players are now 'fragged' by the player last adding them lines + * ^ when that last player was himself(m/f) (s)he just 'died' + * 'Close connection' message no longer displayed + * players in teams are displayed in their teamcolor ------------------------------------------------------------------------------