X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/01aff5930cdf4448ad3fbdb8821d6708402faedd..ea451d0eb29a09293ec16cd0f1f1d8b60424f101:/curses.c diff --git a/curses.c b/curses.c index 57bfee7..b1604b0 100644 --- a/curses.c +++ b/curses.c @@ -403,8 +403,7 @@ static void block_draw_2(int y, int x, unsigned char type) else { #ifdef HAVE_NCURSES if (Sets.standout) { - if (haveColor) attrset(COLOR_PAIR(type & 15)); - else attrset(A_REVERSE); + attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE); } #endif switch (Sets.drawstyle) { @@ -471,13 +470,11 @@ static void block_draw_1(int y, int x, unsigned char type) if (type == BT_none) addch(' '); else if (type == BT_shadow) addch(':'); else { - if (Sets.standout) { #ifdef HAVE_NCURSES - if (haveColor) - attrset(COLOR_PAIR(type & 15)); - else attrset(A_REVERSE); -#endif + if (Sets.standout) { + attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE); } +#endif if ((type & 192) == 64) addch('['); else if ((type & 192) == 128) @@ -536,11 +533,13 @@ void window_msg(int player, char *message) { //put a message over player's field if (!window[player].shown) return; if (message) { - char s[MAX_BOARD_WIDTH+1]; - memset(s, ' ', MAX_BOARD_WIDTH); - memcpy(&s[(window[player].size * Players[player].boardWidth / 2) - (strlen(message) / 2)], - message, strlen(message)); - s[window[player].size * Players[player].boardWidth] = 0; + const int fieldsize = Players[player].boardWidth * window[player].size; + const int centered = (fieldsize - strlen(message)) / 2; + char s[fieldsize + 1]; + + memset(s, ' ', fieldsize); + memcpy(&s[centered], message, strlen(message)); + s[fieldsize] = 0; #ifdef HAVE_NCURSES attrset(A_REVERSE); #else @@ -597,24 +596,24 @@ void window_msg_status(int player) if (Players[player].alive > 0) if (Players[player].flags & SCF_paused) if (Game.started > 1) - window_msg_wide(player, "PAUSED"); + window_msg_wide(player, MSG_PLAYER_PAUSE); else - window_msg_wide(player, "NOT READY"); + window_msg_wide(player, MSG_PLAYER_JOIN); else if (Game.started > 1) window_msg(player, NULL); else - window_msg_wide(player, "READY"); + window_msg_wide(player, MSG_PLAYER_START); else if (!Players[player].alive) - window_msg_wide(player, "GAME OVER"); + window_msg_wide(player, MSG_PLAYER_STOP); else - window_msg_wide(player, "EMPTY"); + window_msg_wide(player, MSG_PLAYER_PART); } void status_tick(void) { //display timer - mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6); + mvprintw(statusYPos, statusXPos, MSG_TIME, CurTimeval() / 1e6); } void ScheduleFullRedraw(void)