struct sockaddr_in addr;
-MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
+static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
static EventGenRec netGen[MAX_SCREENS] = {
{ NULL, 0, FT_read, -1, NetGenFunc, EM_net, 0, "\0", 0, HEADER_SIZE }
};
static sigjmp_buf close_env;
-void SendPacketTo(short playa, short uid, NetPacketType type, int size, void *data)
+static void SendPacketTo(short player, short uid, NetPacketType type, int size, void *data)
{ //send to someone
netint4 header[3];
- if (netGen[playa].fd >= 0) {
+ if (netGen[player].fd >= 0) {
if (verbose)
- fprintf(stderr, MSG_SERVER_DBG_SEND "\n", type, uid, playa);
+ fprintf(stderr, MSG_SERVER_DBG_SEND "\n", type, uid, player);
header[0] = hton4(uid);
header[1] = hton4(type);
header[2] = hton4(size + HEADER_SIZE);
- if (MyWrite(netGen[playa].fd, header, HEADER_SIZE) != HEADER_SIZE)
+ if (MyWrite(netGen[player].fd, header, HEADER_SIZE) != HEADER_SIZE)
die("write (header)");
- if (size > 0 && data && MyWrite(netGen[playa].fd, data, size) != size)
+ if (size > 0 && data && MyWrite(netGen[player].fd, data, size) != size)
die("write");
}
}
return E_alarm;
}
-void SCloseNet(short playa)
+static void SCloseNet(short player)
{ //kick some connection's ass!
MyEvent event;
- if (netGen[playa].fd >= 0) {
- if (Players[playa].alive >= 0) {
- SendPacketTo(playa, 0, NP_endConn, 0, NULL);
+ if (netGen[player].fd >= 0) {
+ if (Players[player].alive >= 0) {
+ SendPacketTo(player, 0, NP_endConn, 0, NULL);
do {} while (WaitMyEvent(&event, EM_net) != E_lostConn);
} //say bye to player
- close(netGen[playa].fd);
- netGen[playa].fd = -1;
+ close(netGen[player].fd);
+ netGen[player].fd = -1;
}
- if (netGen[playa].next)
- RemoveEventGen(&netGen[playa]);
+ if (netGen[player].next)
+ RemoveEventGen(&netGen[player]);
}
-void CloseNets(void)
+static void CloseNets(void)
{ //nou oogjes dicht en snaveltjes toe
int i;
fprintf(stderr, MSG_SERVER_CLOSE_ALL_DONE "\n\n");
}
-MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
+static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
{ //receive
int result;
short uid, type, size;
return E_connect;
}
-void CountPlayers(void)
+static void CountPlayers(void)
{ //count number of players/teams
int i, j;
playercount = 0;
} //player alive
}
-int StartServer(void)
+static int StartServer(void)
{
MyEvent event;
netint2 currentpiece[MAX_SCREENS];
int playersReady = 0;
bool paused = 1;
int i;
- char teams[10][7] = {
- "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange"
- };
do {
switch (WaitMyEvent(&event, EM_any)) {
int started; //2
int continuous; //3
long seed; //4
+ float shapes[7];
int initspeed; //5
} data;
for (i = 1; i < MAX_SCREENS; i++)
if (netGen[i].fd >= 0 && i != event.u.net.sender) {
SendPacketTo(event.u.net.sender, i, NP_newPlayer,
- sizeof(_Player), &Players[i]);
+ sizeof(player_t), &Players[i]);
SendPacketTo(event.u.net.sender, i, NP_newPiece,
sizeof(Players[i].curShape), &Players[i].curShape);
SendPacketTo(i, event.u.net.sender, NP_newPlayer,
- sizeof(_Player), &Players[event.u.net.sender]);
+ sizeof(player_t), &Players[event.u.net.sender]);
} //send (to) players
fprintf(stderr, MSG_SERVER_PLAYER_JOIN "\n",
event.u.net.sender,
Players[event.u.net.sender].name,
Players[event.u.net.sender].host,
- teams[Players[event.u.net.sender].team]);
+ teamname[Players[event.u.net.sender].team]);
if (++playersReady >= minplayers) {
if (Game.started > 1)
SendPacketTo(event.u.net.sender, 0,
}
-void SHeader(void)
+static void SHeader(void)
{
fprintf(stderr, MSG_SERVER_TITLE "\n\n", version_string);
}
-void SUsage(void)
+static void SUsage(void)
{
SHeader();
fprintf(stderr,
);
}
-void HandleOption(char tag, char *value)
+static void HandleOption(char tag, char *value)
{
switch (tag) {
case 'v': //verbose
}
}
-void ReadConf(char *filename)
+static void ReadConf(char *filename)
{
FILE *file_in;
char buf[513];
}
-void CatchInt(int sig)
+static void CatchInt(int sig)
{
siglongjmp(close_env, 1);
}
int main(int argc, char **argv)
{
+ int i;
char ch;
if (sigsetjmp(close_env, 1)) exit(0);
maxplayers = 8;
Game.initspeed = DEFAULT_INTERVAL;
Game.seed = time(0);
+ for (i = 0; i < sizeof(Game.shapes) / sizeof(Game.shapes[0]); i++)
+ Game.shapes[i] = 1;
Game.gravity = 0;
{
int i;