v0.8: 2007-03-04
- * gravity off by default
- * code cleanup
- * revert stupid whitespace changes in 0.7.A2
- * only use tabs for block indenting
- * cleanup Configure script, rename to more customary ./configure
- * only use ascii drawstyles with --ascii
- * help shows default values
- * fix --dropmode without specified value
- * customizable chat key
- * translatable messages
+ * gravity off by default
+ * code cleanup
+ * revert stupid whitespace changes in 0.7.A2
+ * only use tabs for block indenting
+ * cleanup Configure script, rename to more customary ./configure
+ * only use ascii drawstyles with --ascii
+ * help shows default values
+ * fix --dropmode without specified value
+ * customizable chat key
+ * translatable messages
v0.7.A27
- * clientspecific playerdata seperated from general playerdata (PlayerDisp[])
- * player names printed over top field grid
+ * clientspecific playerdata seperated from general playerdata (PlayerDisp[])
+ * player names printed over top field grid
v0.7.A21
- * used curses to invert pause text instead of stdout() so it works in screen
- * some code cleaned up
+ * used curses to invert pause text instead of stdout() so it works in screen
+ * some code cleaned up
v0.7.A20
- * last gcc warning fixed
- * messages now scroll bottom to top
- * your own input is echoed on screen, _ marks cursor in typing mode
- * long messages can be displayed over multiple lines
- * typing messages longer than message window moves cursor over old text
- * empty messages are escaped
- * key and network handling in main loop in functions
- * started moving messages to seperate file
+ * last gcc warning fixed
+ * messages now scroll bottom to top
+ * your own input is echoed on screen, _ marks cursor in typing mode
+ * long messages can be displayed over multiple lines
+ * typing messages longer than message window moves cursor over old text
+ * empty messages are escaped
+ * key and network handling in main loop in functions
+ * started moving messages to seperate file
v0.7.A19
- * Sets struct for settings
- * dropmode settings in single var, cleaned up
+ * Sets struct for settings
+ * dropmode settings in single var, cleaned up
v0.7.A5
- * all robot-stuff removed
- * standard includefiles for each file instead of generated proto.h
+ * all robot-stuff removed
+ * standard includefiles for each file instead of generated proto.h
v0.7.A2
- * different source identing, tabs of 8 chars
- * a couple of botcalls removed
- * server switches quadra mode with --quadra parameter
+ * different source identing, tabs of 8 chars
+ * a couple of botcalls removed
+ * server switches quadra mode with --quadra parameter
v0.7.96
- * field messages were slightly corrupted sometimes, somehow :P
- * handler which redraws when window resizes :)
+ * field messages were slightly corrupted sometimes, somehow :P
+ * handler which redraws when window resizes :)
v0.7.91
- * buffered message history, can be redrawn
- * you can send messages, enter key toggles chat mode
- * messages can contain multiple color tags
- * in chat mode, backspace backspaces, escape cancels message
+ * buffered message history, can be redrawn
+ * you can send messages, enter key toggles chat mode
+ * messages can contain multiple color tags
+ * in chat mode, backspace backspaces, escape cancels message
v0.7.831
- * fix bugs in free blocks detection routine
- * correct J stickiness
- * players' names displayed in teamcolor
- * correct Z stickiness, correct check below mask
- * client reports winner+time and player stats (ppm+apm), calc client-side
+ * fix bugs in free blocks detection routine
+ * correct J stickiness
+ * players' names displayed in teamcolor
+ * correct Z stickiness, correct check below mask
+ * client reports winner+time and player stats (ppm+apm), calc client-side
v0.7.830
- * shapes stick vertically as well (not physically visible yet though)
- * quadra style gravity (shape falls down when possible)
- * alternate scoring method used in gravity mode
- * junklines stick horizontally so they don't drop into each other
+ * shapes stick vertically as well (not physically visible yet though)
+ * quadra style gravity (shape falls down when possible)
+ * alternate scoring method used in gravity mode
+ * junklines stick horizontally so they don't drop into each other
v0.7.828
- * server places unteamed players in first unused team
- * fields are resized to half width if they don't fit on screen
- * instadrop is default (as in $any::decent::tetris)
- * dropmodes as options --slidedrop and --dropmode (-d and -D)
+ * server places unteamed players in first unused team
+ * fields are resized to half width if they don't fit on screen
+ * instadrop is default (as in $any::decent::tetris)
+ * dropmodes as options --slidedrop and --dropmode (-d and -D)
v0.7.826
- * new pieces appear near middle again
- * junklines have the color of the player/team that added them
- * fix bug causing wrong number of junklines being sent after 1st game
- * --nick parameter changes nick from default login name
- * can turn field spying back on on redraw
- * new messages on top, old messages scroll down
+ * new pieces appear near middle again
+ * junklines have the color of the player/team that added them
+ * fix bug causing wrong number of junklines being sent after 1st game
+ * --nick parameter changes nick from default login name
+ * can turn field spying back on on redraw
+ * new messages on top, old messages scroll down
v0.7.825
- * shapes are now stored as bitmaps, and slightly altered to match quadra
- * extensive simplification of many routines because of this
- (binary just ~1500 bytes smaller)
- * next piece indicator aligns piece to the right
- * blocks of a piece are grouped horizontally
- displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]]
- * falling blocks not stored differently from frozen blocks
- (might cause problems with robot, but i'll deal with that later)
- * if piece can't be rotated (ie near the edge) it tries to slide it right
- * fix multiplay transmission of (new) pieces
- * field reset to 'empty' when player leaves (not 'ready')
+ * shapes are now stored as bitmaps, and slightly altered to match quadra
+ * extensive simplification of many routines because of this
+ (binary just ~1500 bytes smaller)
+ * next piece indicator aligns piece to the right
+ * blocks of a piece are grouped horizontally
+ displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]]
+ * falling blocks not stored differently from frozen blocks
+ (might cause problems with robot, but i'll deal with that later)
+ * if piece can't be rotated (ie near the edge) it tries to slide it right
+ * fix multiplay transmission of (new) pieces
+ * field reset to 'empty' when player leaves (not 'ready')
v0.7.821
- * colorcoding altered a bit (server messages white, player stuff colored)
- * when no team specified, server assigns a team and sends it to player
- * client displays teamname of joining players
- * client disconnects also transmitted to g/o players
- * lag could delay changes to another game, desyncing clients
- now game info is not transmitted when game has stopped
+ * colorcoding altered a bit (server messages white, player stuff colored)
+ * when no team specified, server assigns a team and sends it to player
+ * client displays teamname of joining players
+ * client disconnects also transmitted to g/o players
+ * lag could delay changes to another game, desyncing clients
+ now game info is not transmitted when game has stopped
v0.7.820
- * server doesn't quit, but just stops game when 1 player/team left
- * when a game stops, all players are paused and their fields reset
- * server handles disconnecting clients correctly again
- * 'player quit' displayed when a client disconnects from server
- * game ended messages not displayed when a game was ready but not yet started
- * server sends new game seed at game stop
- * players' scores and (next) pieces and stuff are reset at new game
- * scores are erased instead of not drawn (apm/ppm remained at new game)
+ * server doesn't quit, but just stops game when 1 player/team left
+ * when a game stops, all players are paused and their fields reset
+ * server handles disconnecting clients correctly again
+ * 'player quit' displayed when a client disconnects from server
+ * game ended messages not displayed when a game was ready but not yet started
+ * server sends new game seed at game stop
+ * players' scores and (next) pieces and stuff are reset at new game
+ * scores are erased instead of not drawn (apm/ppm remained at new game)
v0.7.819
- * shadow piece (preview current piece dropped down)
- * new players' fields are cleared at start
- * players are now 'fragged' by the player last adding them lines
- * ^ when that last player was himself(m/f) (s)he just 'died'
- * 'Close connection' message no longer displayed
- * players in teams are displayed in their teamcolor
+ * shadow piece (preview current piece dropped down)
+ * new players' fields are cleared at start
+ * players are now 'fragged' by the player last adding them lines
+ * ^ when that last player was himself(m/f) (s)he just 'died'
+ * 'Close connection' message no longer displayed
+ * players in teams are displayed in their teamcolor
v0.7.817
- * went g/o when one player of a team went g/o instead of all of 'em
- * improved handling of closing connections in server
- * naw player's name refreshed on join
- * clients don't receive death signal from rejected player anymore
+ * went g/o when one player of a team went g/o instead of all of 'em
+ * improved handling of closing connections in server
+ * naw player's name refreshed on join
+ * clients don't receive death signal from rejected player anymore
v0.7.815
- * server started w/o --continuous exits when just 1 player or team left
- * players can't join a started non-continuous game
- * game starts if non-ready player leaves and everybody else is ready
- * message when you or enemies add junklines
+ * server started w/o --continuous exits when just 1 player or team left
+ * players can't join a started non-continuous game
+ * game starts if non-ready player leaves and everybody else is ready
+ * message when you or enemies add junklines
v0.7.814
- * show (paused) game right after receiving game data, before receiving players
- * server starts game after receiving minimum number of players (--min-players)
- * client altered to receive players during game loop
- * server has --max-players option for player limit (default is 8)
- * (empty) fields are drawn for maximum number of players
- * server quits correctly, client quits only when no players are left
- * players join paused when game hasn't started yet
- * player's pause state is transmitted by server
- * server does not keep repeating goahead on every join
- * ^l (by default) redraws screen (doesn't work correctly on all terms yet)
- * before game has started, '(not) ready' is displayed instead of 'pause'
- * 'empty' message over empty fields, 'game over' over dead players
- * player rejoin fixed
+ * show (paused) game right after receiving game data, before receiving players
+ * server starts game after receiving minimum number of players (--min-players)
+ * client altered to receive players during game loop
+ * server has --max-players option for player limit (default is 8)
+ * (empty) fields are drawn for maximum number of players
+ * server quits correctly, client quits only when no players are left
+ * players join paused when game hasn't started yet
+ * player's pause state is transmitted by server
+ * server does not keep repeating goahead on every join
+ * ^l (by default) redraws screen (doesn't work correctly on all terms yet)
+ * before game has started, '(not) ready' is displayed instead of 'pause'
+ * 'empty' message over empty fields, 'game over' over dead players
+ * player rejoin fixed
v0.7.813
- * blocks are normal text in !curses (not bold or anything)
- * server handles incoming connections as events too (continuously)
+ * blocks are normal text in !curses (not bold or anything)
+ * server handles incoming connections as events too (continuously)
v0.7.811
- * title bar inverted
- * scorebar less wide (now 3 fields take 82 chars)
+ * title bar inverted
+ * scorebar less wide (now 3 fields take 82 chars)
v0.7: 2002-08-10
- * display game over over dead player's field
- * number of connections can be set with server -c
- * exiting client automatically goes game over
- * dead players can't pause the game
- * -t sets team. players in same team don't get junklines from each other
- * client no longer displays seed
- * doesn't display fields which don't fit on screen automatically
- * quit key (q by default)
+ * display game over over dead player's field
+ * number of connections can be set with server -c
+ * exiting client automatically goes game over
+ * dead players can't pause the game
+ * -t sets team. players in same team don't get junklines from each other
+ * client no longer displays seed
+ * doesn't display fields which don't fit on screen automatically
+ * quit key (q by default)
v0.6.810
- * seed and initspeed given by server
- * exits when only 1 player left (or 0 in singleplayer)
- * version_string in netris.h
- * fixed pause for multiple players
- * paused message displayed over pausing player's field
- * all players start paused in multiplayer
- * your own hostname isn't displayed
+ * seed and initspeed given by server
+ * exits when only 1 player left (or 0 in singleplayer)
+ * version_string in netris.h
+ * fixed pause for multiple players
+ * paused message displayed over pausing player's field
+ * all players start paused in multiplayer
+ * your own hostname isn't displayed
v0.6.89
- * server receive fixed (checked nonexisting sock)
- * host generates and distributes player's host string
- * handle sigint correctly (not just exit(0))
- * fix multiplay g/o (close connection at g/o or server signal)
- * spy=n0 in configfile disables spying for player n
+ * server receive fixed (checked nonexisting sock)
+ * host generates and distributes player's host string
+ * handle sigint correctly (not just exit(0))
+ * fix multiplay g/o (close connection at g/o or server signal)
+ * spy=n0 in configfile disables spying for player n
v0.6.88
- * player 1 always leftmost
- * server seperate program
+ * player 1 always leftmost
+ * server seperate program
v0.6.87
- * multiplay can handle over 2 players!
+ * multiplay can handle over 2 players!
v0.6.86
- * server doesn't play
+ * server doesn't play
v0.6.85
- * titlebar somewhat improved
- * pause stops time
- * junklines doesn't move pieces up (unless inside ground)
- * improved (insta)drop handling
- * drop/down at bottom forces drop
- * updated help messages (-[hH])
+ * titlebar somewhat improved
+ * pause stops time
+ * junklines doesn't move pieces up (unless inside ground)
+ * improved (insta)drop handling
+ * drop/down at bottom forces drop
+ * updated help messages (-[hH])
v0.6.84
- * same handler for configfile/parameters
- * linedraw characters unless --ascii specified
- * levelup handeled correctly
- * handicap with --level (affects yourself only, unlike --speed)
- * some variables moved and altered
- * displays name+host above opponent field
+ * same handler for configfile/parameters
+ * linedraw characters unless --ascii specified
+ * levelup handeled correctly
+ * handicap with --level (affects yourself only, unlike --speed)
+ * some variables moved and altered
+ * displays name+host above opponent field
v0.6.83
- * conffile can have comments (#) and tabs instead of spaces
- * level up every 10 lines (speed x1.2)
+ * conffile can have comments (#) and tabs instead of spaces
+ * level up every 10 lines (speed x1.2)
v0.6.82
- * counts score (as in gameboy version)
- * reads default parameters from netris.conf (or other file specified with -f)
+ * counts score (as in gameboy version)
+ * reads default parameters from netris.conf (or other file specified with -f)
v0.6.81
- * shows next piece
- * displays elapsed time instead of clock
- * shows ppm, apm and yield
- * uses arrow keys by default (linux workaround, doesn't work on all systems)
+ * shows next piece
+ * displays elapsed time instead of clock
+ * shows ppm, apm and yield
+ * uses arrow keys by default (linux workaround, doesn't work on all systems)
v0.6: 2002-07-31
- * -D enables instant-drop (classic drop), original -D is now -d
- * addition key for rotating pieces counterclockwise
- * displays number of pieces dropped and lines made
+ * -D enables instant-drop (classic drop), original -D is now -d
+ * addition key for rotating pieces counterclockwise
+ * displays number of pieces dropped and lines made