+possible bugs
+
* check out quadra gravity: single block over multiplayer junkhole
-> piece falls down
+ * fail on insufficient space
+
----- near-future: ------------------------------------------------------------
+near-future
* only global pause (handled by server in mp)
every client still has readiness flag
* server should deny duplicate nicks
* display total frags for players (by server?)
* spacebar toggles readiness as well
+ * seperate set of key bindings during pause?
* wrong time after first match at second player
+ * toggleable message window
----- asap: -------------------------------------------------------------------
+asap
* MENUTHINGY :)
* write options to file
* time-based singleplayer leveling?
* fix -f (both client+server)
* more server options (field size..)
+ * save hiscores
----- distant future: ---------------------------------------------------------
+distant future
+ * server can rate players (skill ranking)
+ * persistent data (retain info if players quit)
+ * store data when server quits (and prolly at interval)
+ * reliably identify players (login? identd?)
+ * inter-server exchange? (global rank)
* different key procedure? (allowing for multiple keys simoultaniously?)
- * vertical shrinking of enemy fields (merging two lines into one!)
+ * vertical cropping of enemy fields (merging two lines into one!)
* server can add lines after specified time
* sounds
* graphics.... (or at least x version for keys)
* extra alarm event for effects
* line clear animations (flash)
* multiple next pieces
+ * hold
* special blocks
* inventory
* player keys
* new+better bot?
* ipv6
* replay ability? (tspec replay and/or quadra rec compatible?)
+ * demo playable as intro
+ * create record spelling out netris logo
+ * completely customizable window layout
+ * adjustable player order (maybe even in config by nick/hostname)
----- consider: ---------------------------------------------------------------
+consider
* colored shadows
+