for (i = 0; i<MSG_HEIGHT; i++)
message[i] = messages[i]; //set pointers
}
-} //InitScreens
+}
void CleanupScreens(void)
{
RemoveEventGen(&keyGen);
endwin(); //end curses
OutputTermStr(term_ve, 1);
-} //CleanupScreens
+}
void GetTermcapInfo(void)
{
}
if (!term_vi || !term_ve)
term_vi = term_ve = NULL;
-} //GetTermcapInfo
+}
void OutputTermStr(char *str, int flush)
{
fputs(str, stdout);
if (flush) fflush(stdout);
}
-} //OutputTermStr
+}
void DrawTitle(void)
{
else memcpy(&s[cols], "\0", 1);
mvaddstr(0, 0, s);
standend(); //normal text
-} //DrawTitle
+}
void DrawBox(int x1, int y1, int x2, int y2)
{ //draw grid
for (x = x1 + 1; x < x2; x++)
addch(Sets.ascii ? '-' : ACS_HLINE);
addch(Sets.ascii ? '+' : ACS_LRCORNER);
-} //DrawBox
+}
void DrawField(int scr)
{ //draw field for player scr
} //draw field
ShowPause(scr);
-} //DrawField
+}
void InitFields(void)
{ //calculate positions of all fields
}
for (scr = 1; scr <= maxPlayer; scr++)
DrawField(scr);
-} //InitFields
+}
void CleanupScreen(int scr)
{
waddstr(msgwin, p);
if (haveColor) wstandend(msgwin);
waddch(msgwin, '\n');
-} //DisplayMessage
+}
void Message(char *fmt, ...)
{ //print game/bot message
DisplayMessage(s);
wclrtoeol(msgwin);
wrefresh(msgwin);
-} //Message
+}
void Messagetype(char c, int x, char *s)
{ //show single typed character
mvwaddch(msgwin, messageHeight - 1, (x+1) % (messageWidth-1), '_');
} //typing mode
wrefresh(msgwin);
-} //Messagetype
+}
void PlotBlock1(int y, int x, unsigned char type)
{ //display block on screen
if (Sets.standout) standend();
#endif
} //display one brick
-} //PlotBlock1
+}
void PlotBlock1S(int y, int x, unsigned char type)
{ //display block small
move(y, x);
if (Sets.standout) standend();
#endif
} //display one brick
-} //PlotBlock1S
+}
void PlotBlock(int scr, int y, int x, unsigned char type)
{
if (y >= 0 && y < Players[scr].boardVisible &&
else
PlotBlock1S(boardYPos[scr] - y, boardXPos[scr] + x, type);
} //on screen
-} //PlotBlock
+}
void PlotBlockXY(int y, int x, unsigned char type)
{ //Draw block at specified position on screen (not on field)
PlotBlock1(20 - y, 2 * x, type);
-} //PlotBlock
+}
void ShowScore(int scr, struct _Score score)
{ //show score stuff
for (i = 7; i <= 10; i++)
mvaddstr(i, statusXPos, " ");
} //too early to display stats, remove old..
-} //ShowScore
+}
void FieldMessage(int playa, char *message)
{ //put a message over playa's field
for (x = 0; x <= Players[playa].boardWidth; x++)
PlotBlock(playa, y, x, GetBlock(playa, y, x));
} //restore field
-} //FieldMessage
+}
void ShowPause(int playa)
{ //put paused over player's field
boardSize[playa] > 1 ? "G A M E O V E R" : "GAME OVER");
else
FieldMessage(playa, boardSize[playa] > 1 ? "E M P T Y" : "EMPTY");
-} //ShowPause
+}
void ShowTime(void)
{ //display timer
mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
-} //ShowTime
+}
void ScheduleFullRedraw(void)
{
touchwin(stdscr);
-} //ScheduleFullRedraw
+}
void CatchWinCh(int sig)
{ //handle window resize
refresh(); //and reinit display (with different sizes)
InitFields(); //manually redraw everything
refresh(); //refresh
-} //CatchWinCh
+}
static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event)
{ //read keypresses
return E_key;
else
return E_none;
-} //KeyGenFunc
+}
-/*
- * vi: ts=4 ai
- * vim: noai si
- */