* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: curses.c,v 1.33 1999/05/16 06:56:25 mhw Exp $
*/
#include "netris.h"
+
#include <sys/types.h>
#include <unistd.h>
#include <curses.h>
#include <string.h>
#include <stdlib.h>
+#include "client.h"
+#include "curses.h"
+#include "util.h"
+#include "board.h"
+#include "msg.en.h"
+
#ifdef NCURSES_VERSION
# define HAVE_NCURSES
#endif
-ExtFunc void PlotBlock1(int scr, int y, int x, BlockType type);
-
static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event);
-static EventGenRec keyGen =
- { NULL, 0, FT_read, STDIN_FILENO, KeyGenFunc, EM_key };
+static EventGenRec keyGen = {
+ NULL, 0, FT_read, STDIN_FILENO, KeyGenFunc, EM_key
+};
static int boardYPos[MAX_SCREENS], boardXPos[MAX_SCREENS];
+static int boardSize[MAX_SCREENS];
+//^^^struct
static int statusYPos, statusXPos;
static int messageYPos, messageXPos, messageHeight, messageWidth;
+WINDOW *msgwin;
static int haveColor;
+int PlayerDisp[MAX_SCREENS];
-static char *term_vi; /* String to make cursor invisible */
-static char *term_ve; /* String to make cursor visible */
+#define MSG_HEIGHT 64 //max history
+char *message[MSG_HEIGHT];
+char messages[MSG_HEIGHT][MSG_WIDTH];
-ExtFunc void InitScreens(void)
+static char *term_vi; /* String to make cursor invisible */
+static char *term_ve; /* String to make cursor visible */
+
+void InitScreens(void)
{
MySigSet oldMask;
* Ctrl-C during initialization might leave the terminal in a bad state.
*/
BlockSignals(&oldMask, SIGINT, 0);
- initscr(); //start curses
+ initscr(); //start curses
#ifdef CURSES_HACK
{
#endif
#ifdef HAVE_NCURSES
- haveColor = Game.color && has_colors();
+ haveColor = Sets.color && has_colors();
if (haveColor) {
static struct {
- BlockType type;
+ char type;
short color;
} myColorTable[] = {
- { BT_white, COLOR_WHITE },
- { BT_blue, COLOR_BLUE },
- { BT_magenta, COLOR_MAGENTA },
- { BT_cyan, COLOR_CYAN },
- { BT_yellow, COLOR_YELLOW },
- { BT_green, COLOR_GREEN },
- { BT_red, COLOR_RED },
- { BT_none, 0 }
+ { BT_T, COLOR_WHITE },
+ { BT_I, COLOR_BLUE },
+ { BT_O, COLOR_MAGENTA },
+ { BT_L, COLOR_CYAN },
+ { BT_J, COLOR_YELLOW },
+ { BT_S, COLOR_GREEN },
+ { BT_Z, COLOR_RED },
+ { BT_none, 0 }
}; //myColorTable
int i = 0;
} //I've never worked on a color-changable terminal, so no idea..
for (i = 0; myColorTable[i].type != BT_none; ++i)
init_pair(myColorTable[i].type, COLOR_BLACK,
- myColorTable[i].color);
+ myColorTable[i].color);
} //haveColor
#else
haveColor = 0;
#endif
- AtExit(CleanupScreens); //restore everything when done
+ AtExit(CleanupScreens); //restore everything when done
RestoreSignals(NULL, &oldMask);
- cbreak(); //no line buffering
+ cbreak(); //no line buffering
noecho();
-// keypad(stdscr, TRUE); //get arrow/functionkeys 'n stuff
+// keypad(stdscr, TRUE); //get arrow/functionkeys 'n stuff
OutputTermStr(term_vi, 0);
- AddEventGen(&keyGen); //key handler
- standend(); //normal text
-} //InitScreens
+ AddEventGen(&keyGen); //key handler
+ signal(SIGWINCH, CatchWinCh); //handle window resize
+// ioctl(STDIN_FILENO, KDSKBMODE, K_MEDIUMRAW);
+ standend(); //normal text
+
+ memset(messages, 0, sizeof(messages)); //empty messages
+ {
+ int i;
+ for (i = 0; i<MSG_HEIGHT; i++)
+ message[i] = messages[i]; //set pointers
+ }
+}
-ExtFunc void CleanupScreens(void)
+void CleanupScreens(void)
{
RemoveEventGen(&keyGen);
- endwin(); //end curses
+ endwin(); //end curses
OutputTermStr(term_ve, 1);
-} //CleanupScreens
+}
-ExtFunc void GetTermcapInfo(void)
+void GetTermcapInfo(void)
{
char *term, *buf, *data;
- int bufSize = 10240;
+ int bufSize = 8192;
+ char scratch[1024];
if (!(term = getenv("TERM")))
return;
*/
if (!term_vi || !term_ve) {
static char *vts[] = {
- "vt100", "vt101", "vt102",
- "vt200", "vt220", "vt300",
- "vt320", "vt400", "vt420",
- "screen", "xterm", NULL };
+ "vt100", "vt101", "vt102",
+ "vt200", "vt220", "vt300",
+ "vt320", "vt400", "vt420",
+ "screen", "xterm", NULL
+ };
int i;
for (i = 0; vts[i]; i++)
- if (!strcmp(term, vts[i]))
- {
+ if (!strcmp(term, vts[i])) {
term_vi = "\033[?25l";
term_ve = "\033[?25h";
break;
}
if (!term_vi || !term_ve)
term_vi = term_ve = NULL;
-} //GetTermcapInfo
+}
-ExtFunc void OutputTermStr(char *str, int flush)
+void OutputTermStr(char *str, int flush)
{
if (str) {
fputs(str, stdout);
if (flush) fflush(stdout);
}
-} //OutputTermStr
+}
-ExtFunc void DrawTitle(void)
+void DrawTitle(void)
{
int rows, cols;
- char s[255];
+ char *s;
#ifdef HAVE_NCURSES
attrset(A_REVERSE);
standout();
#endif
getmaxyx(stdscr, rows, cols);
- sprintf(s, " NETRIS %s", version_string);
- memset(&s[strlen(s)], ' ', 254 - strlen(s));
- if (cols > 56 + strlen(version_string))
- memcpy(&s[cols - 48],
- "(C)1994-1996,1999 Mark H. Weaver, (C)2002 Shiar \0", 49);
- else memcpy(&s[cols], "\0", 1);
+ s = malloc(cols + 1);
+ sprintf(s, " " MSG_TITLE " %s", version_string);
+ const int titlelen = strlen(s);
+ memset(&s[titlelen], ' ', cols - strlen(MSG_TITLE)); // pad
+ if (cols > titlelen + 1 + strlen(MSG_TITLESUB))
+ memcpy(&s[cols - 1 - strlen(MSG_TITLESUB)], MSG_TITLESUB, sizeof(MSG_TITLESUB) - 1);
+ memcpy(&s[cols], "\0", 1);
mvaddstr(0, 0, s);
+ free(s);
standend(); //normal text
-} //DrawTitle
+}
-ExtFunc void DrawBox(int x1, int y1, int x2, int y2)
+void DrawBox(int x1, int y1, int x2, int y2)
{ //draw grid
int y, x;
for (y = y1 + 1; y < y2; y++) {
- mvaddch(y, x1, Game.ascii ? '|' : ACS_VLINE); //left
- mvaddch(y, x2, Game.ascii ? '|' : ACS_VLINE); //right
- }
+ mvaddch(y, x1, Sets.ascii ? '|' : ACS_VLINE); //left
+ mvaddch(y, x2, Sets.ascii ? '|' : ACS_VLINE); //right
+ } //draw vertical lines
move(y1, x1); //top
- addch(Game.ascii ? '+' : ACS_ULCORNER);
+ addch(Sets.ascii ? '+' : ACS_ULCORNER);
for (x = x1 + 1; x < x2; x++)
- addch(Game.ascii ? '-' : ACS_HLINE);
- addch(Game.ascii ? '+' : ACS_URCORNER);
+ addch(Sets.ascii ? '-' : ACS_HLINE);
+ addch(Sets.ascii ? '+' : ACS_URCORNER);
move(y2, x1); //bottom
- addch(Game.ascii ? '+' : ACS_LLCORNER);
+ addch(Sets.ascii ? '+' : ACS_LLCORNER);
for (x = x1 + 1; x < x2; x++)
- addch(Game.ascii ? '-' : ACS_HLINE);
- addch(Game.ascii ? '+' : ACS_LRCORNER);
-} //DrawBox
+ addch(Sets.ascii ? '-' : ACS_HLINE);
+ addch(Sets.ascii ? '+' : ACS_LRCORNER);
+}
-ExtFunc void DrawField(int scr)
+void DrawField(int scr)
{ //draw field for player scr
- if (!Players[scr].spy) return;
+ if (!PlayerDisp[scr]) return;
DrawBox(boardXPos[scr] - 1, boardYPos[scr] - Players[scr].boardVisible,
- boardXPos[scr] + 2 * Players[scr].boardWidth, boardYPos[scr] + 1);
+ boardXPos[scr] + boardSize[scr] * Players[scr].boardWidth, boardYPos[scr] + 1);
{
- char s[2*Players[scr].boardWidth];
+ char s[boardSize[scr]*Players[scr].boardWidth+1];
- memset(s, ' ', sizeof(s));
if (Players[scr].host && Players[scr].host[0])
- snprintf(s, sizeof(s), "%s <%s>",
+ snprintf(s, sizeof(s), " %s <%s> ",
Players[scr].name, Players[scr].host);
- else snprintf(s, sizeof(s), "%s", Players[scr].name);
- s[strlen(s)] = ' ';
- s[sizeof(s) - 7*((Players[scr].flags & SCF_usingRobot) != 0)
- - 5*((Players[scr].flags & SCF_fairRobot) != 0)] = 0;
+ else snprintf(s, sizeof(s), " %s ", Players[scr].name);
+ s[sizeof(s)] = 0;
+ if (haveColor && Players[scr].team > 0 && Players[scr].team <= 7)
+ attrset(A_REVERSE | COLOR_PAIR(Players[scr].team + 1));
mvaddstr(1, boardXPos[scr], s);
-
- if (Players[scr].flags & SCF_usingRobot) {
- addstr((Players[scr].flags & SCF_fairRobot)
- ? "(fair robot)" : "(robot)");
- } //add robot indicator
+ if (haveColor) standend();
} //display playername/host
- // draw blocks (which is usually just clear field)
+ {
+ int x, y;
+ for (y = 0; y <= Players[scr].boardVisible; y++)
+ for (x = 0; x <= Players[scr].boardWidth; x++)
+ PlotBlock(scr, y, x, GetBlock(scr, y, x));
+ } //draw field
ShowPause(scr);
-} //DrawField
+}
-ExtFunc void InitFields(void)
+void InitFields(void)
{ //calculate positions of all fields
int scr, prevscr;
int y, x;
+ int spaceavail;
+ clear();
+ DrawTitle();
getmaxyx(stdscr, y, x);
+ boardSize[me] = 2;
boardXPos[me] = 1;
- boardYPos[me] = 22;
- statusXPos = 2 * Players[me].boardWidth + 3;
- statusYPos = 22;
+ boardYPos[me] = 21;
+ PlayerDisp[me] = 1;
+ statusXPos = boardSize[me] * Players[me].boardWidth + 3;
+ statusYPos = 21;
+ ShowScore(me, Players[me].score);
+
messageXPos = 2;
- messageYPos = 25;
- messageWidth = x - messageXPos - 2;
- if ((messageHeight = y - messageYPos - 1) < 0) messageHeight = 0;
- else DrawBox(messageXPos - 2, messageYPos - 1,
- messageXPos + messageWidth + 1, messageYPos + messageHeight);
+ messageYPos = 24;
+ messageWidth = MIN(x - messageXPos - 2, MSG_WIDTH);
+ messageHeight = MIN(y - messageYPos - 1, MSG_HEIGHT);
+ if (messageHeight <= 0) {
+ messageWidth = 27;
+ messageHeight = y - 3;
+ messageXPos = statusXPos + 16;
+ messageYPos = 2;
+ } //messagebox doesn't fit below
+ DrawBox(messageXPos - 2, messageYPos - 1,
+ messageXPos + messageWidth + 1, messageYPos+messageHeight);
+ if (msgwin = subwin(stdscr, messageHeight, messageWidth,
+ messageYPos, messageXPos))
+ scrollok(msgwin, 1); //allow scrolling
+ wmove(msgwin, messageHeight - 2, 0);
+ for (scr = messageHeight - 2; scr >= 0; scr--) //display message history
+ DisplayMessage(message[scr]);
+
+ spaceavail = x;
+ for (scr = 1; scr <= maxPlayer; scr++)
+ spaceavail -= Players[scr].boardWidth+2;
prevscr = me;
for (scr = 1; scr < MAX_SCREENS; scr++) if (scr != me) {
+ boardYPos[scr] = 21;
boardXPos[scr] =
- boardXPos[prevscr] + 2 * Players[prevscr].boardWidth + 3;
- if (prevscr == me)
- boardXPos[scr] += 14; //scorebar
- boardYPos[scr] = 22;
- if (x < boardXPos[scr] + 2 * Players[scr].boardWidth + 1)
- Players[scr].spy = 0; //field doesn't fit on screen
+ boardXPos[prevscr] + 2 + boardSize[prevscr] * Players[prevscr].boardWidth;
+ if (prevscr == me) {
+ boardXPos[scr] += 15; //scorebar
+ if (messageYPos < 24)
+ boardXPos[scr] += messageWidth + 4; //messagebox
+ spaceavail -= boardXPos[scr] - 3;
+ } //stuff before second player
+ if (spaceavail >= 0) {
+ boardSize[scr] = 2;
+ spaceavail -= Players[scr].boardWidth;
+ } //not enough space, half width
+ else
+ boardSize[scr] = 1;
+ if (x < boardXPos[scr] + 1 + boardSize[scr] * Players[scr].boardWidth)
+ PlayerDisp[scr] = 0; //field doesn't fit on screen
+ else
+ PlayerDisp[scr] = 1;
prevscr = scr;
}
- for (scr = 1; scr <= Game.maxplayers; scr++)
+ for (scr = 1; scr <= maxPlayer; scr++)
DrawField(scr);
-} //InitFields
+}
-ExtFunc void CleanupScreen(int scr)
+void DisplayMessage(char *p)
{
+ char s[MSG_WIDTH];
+ char *psearch;
+ char c;
+
+ memcpy(s, p, sizeof(s)-1);
+ s[MSG_WIDTH-1] = 0;
+ p = s;
+ while (psearch = strchr(p, '\\')) {
+ *psearch = '\0';
+ waddstr(msgwin, p);
+ c = atoi(++psearch) + 1;
+ if (haveColor) wattrset(msgwin, A_REVERSE | COLOR_PAIR(c));
+ p = ++psearch;
+ } //search for color escapes (\)
+ waddstr(msgwin, p);
+ if (haveColor) wstandend(msgwin);
+ waddch(msgwin, '\n');
}
-ExtFunc void Messagef(char *fmt, ...)
+void Message(char *fmt, ...)
{ //print game/bot message
- static int line = 0;
va_list args;
- char s[255];
- char *p, *psearch;
+ char s[MSG_WIDTH];
+ char *p;
int i;
if (!messageHeight) return;
va_start(args, fmt);
- move(messageYPos + line, messageXPos);
-// vwprintw(stdscr, fmt, args); //doesn't seem to be a vprintw
- vsprintf(s, fmt, args);
- p = s;
- while (psearch = strchr(s, '\\')) {
- *psearch = '\0';
- addstr(p);
- if (haveColor)
- attrset(A_REVERSE | COLOR_PAIR(atoi(psearch + 1) + 1));
- p = psearch + 2;
- } //search for color escapes (\)
- addstr(p);
- if (messageHeight > 1) {
- char s[messageWidth + 1];
- line = (line + 1) % messageHeight;
- memset(s, ' ', messageWidth);
- s[messageWidth] = 0;
- mvaddstr(messageYPos + line, messageXPos, s);
- } //multiple lines
- if (haveColor) standend();
+ vsnprintf(s, sizeof(s), fmt, args);
va_end(args);
-} //Message
+ p = message[MSG_HEIGHT - 1]; //save last pointer
+ for (i = MSG_HEIGHT - 1; i > 0; i--)
+ message[i] = message[i - 1]; //scroll history
+ message[0] = p;
+ strcpy(p, s);
+
+ wmove(msgwin, messageHeight - 1, 0);
+ DisplayMessage(s);
+ wclrtoeol(msgwin);
+ wrefresh(msgwin);
+}
-ExtFunc void PlotBlock1(int scr, int y, int x, BlockType type)
-{
- int colorIndex = abs(type);
+void Messagetype(char c, int x, char *s)
+{ //show single typed character
+ if (c == 27) {
+ mvwaddch(msgwin, messageHeight-1, (x+1) % (messageWidth-1), ' ');
+ } //escape
+ else {
+ if (c == 13 || c == 127) //enter/backspace
+ mvwaddch(msgwin, messageHeight - 1, (x+2) % (messageWidth-1),
+ x >= messageWidth-3 ? s[x - messageWidth + 3] : ' ');
+ else //any character
+ mvwaddch(msgwin, messageHeight - 1, x % (messageWidth-1), c);
+ mvwaddch(msgwin, messageHeight - 1, (x+1) % (messageWidth-1), '_');
+ } //typing mode
+ wrefresh(msgwin);
+}
+void PlotBlock1(int y, int x, unsigned char type)
+{ //display block on screen
move(y, x);
if (type == BT_none) addstr(" ");
else if (type == BT_shadow) addstr("::");
else {
- if (Game.standout) {
#ifdef HAVE_NCURSES
- if (haveColor) attrset(COLOR_PAIR(colorIndex));
+ if (Sets.standout) {
+ if (haveColor) attrset(COLOR_PAIR(type & 15));
else attrset(A_REVERSE);
-#endif
}
- addstr(type ? "[]" : "$$");
+#endif
+ switch (Sets.drawstyle) {
+ case 2:
+ switch (type & 192) {
+ case 64: //right neighbour
+ addstr("[["); break;
+ case 128: //left
+ addstr("]]"); break;
+ default: //both/none
+ addstr("[]"); break;
+ } //horizontal stickiness
+ break; //ascii horizontally grouped
+ case 3:
+ switch (type & 240) {
+ case 48:
+ addstr("||"); break; //middle
+ case 64: case 80: case 96:
+ addstr("[="); break; //left end
+ case 112:
+ addstr("|="); break;
+ case 128: case 144: case 160:
+ addstr("=]"); break; //right end
+ case 176:
+ addstr("=|"); break;
+ case 192: case 208: case 224:
+ addstr("=="); break;
+ default:
+ addstr("[]"); break; //top/bottom/mid
+ } //neighbours
+ break; //ascii semi-grouped
+ case 7:
+ switch (type & 240) {
+ case 16: addch(ACS_ULCORNER); addch(ACS_URCORNER); break;//top end
+ case 32: addch(ACS_LLCORNER); addch(ACS_LRCORNER); break;//bottom end
+ case 48: addch(ACS_VLINE); addch(ACS_VLINE); break; //vertical middle
+ case 64: addch('['); addch(ACS_HLINE); break; //left end
+ case 80: addch(ACS_ULCORNER); addch(ACS_TTEE); break; //top left corner
+ case 96: addch(ACS_LLCORNER); addch(ACS_BTEE); break; //bottom left corner
+ case 112: addch(ACS_LTEE); addch(ACS_PLUS); break; //vertical+right
+ case 128: addch(ACS_HLINE); addch(']'); break; //right end
+ case 144: addch(ACS_TTEE); addch(ACS_URCORNER); break; //top right corner
+ case 160: addch(ACS_BTEE); addch(ACS_LRCORNER); break; //bottom right corner
+ case 176: addch(ACS_PLUS); addch(ACS_RTEE); break; //vertical+left
+ case 192: addch(ACS_HLINE); addch(ACS_HLINE); break; //horizontal middle
+ case 208: addch(ACS_TTEE); addch(ACS_TTEE); break; //horizontal+down
+ case 224: addch(ACS_BTEE); addch(ACS_BTEE); break; //horizontal+up
+ default: addstr("[]"); break;
+ } //neighbours
+ break; //curses grouped
+ default:
+ addstr("[]");
+ break; //ascii non-grouped
+ } //draw block
#ifdef HAVE_NCURSES
- if (Game.standout) standend();
+ if (Sets.standout) standend();
#endif
} //display one brick
-} //PlotBlock1
-ExtFunc void PlotBlock(int scr, int y, int x, BlockType type)
-{
- if (y >= 0 && y < Players[scr].boardVisible &&
- x >= 0 && x < Players[scr].boardWidth)
- PlotBlock1(scr, boardYPos[scr] - y, boardXPos[scr] + 2 * x, type);
-} //PlotBlock
-
-ExtFunc void PlotShadowBlock1(int scr, int y, int x, BlockType type)
-{
- move(y, x);
- if (type == BT_none) addstr(" ");
- else addstr("::");
-} //PlotShadowBlock1
-ExtFunc void PlotShadowBlock(int scr, int y, int x, BlockType type)
-{
- if (y >= 0 && y < Players[scr].boardVisible &&
- x >= 0 && x < Players[scr].boardWidth)
- PlotShadowBlock1(scr, boardYPos[scr] - y, boardXPos[scr] + 2 * x, type);
-} //PlotShadowBlock
-
-ExtFunc void PlotBlockS1(int scr, int y, int x, BlockType type)
-{ //DOESN"T WORK YET...
+}
+void PlotBlock1S(int y, int x, unsigned char type)
+{ //display block small
move(y, x);
- if (type == BT_none) addstr(" ");
+ if (type == BT_none) addch(' ');
+ else if (type == BT_shadow) addch(':');
else {
- addstr(type ? "O" : "$");
- standend();
+ if (Sets.standout) {
+#ifdef HAVE_NCURSES
+ if (haveColor)
+ attrset(COLOR_PAIR(type & 15));
+ else attrset(A_REVERSE);
+#endif
+ }
+ if ((type & 192) == 64)
+ addch('[');
+ else if ((type & 192) == 128)
+ addch(']');
+ else
+ addch('|');
+#ifdef HAVE_NCURSES
+ if (Sets.standout) standend();
+#endif
} //display one brick
-} //PlotBlock1
-ExtFunc void PlotBlockS(int scr, int y, int x, BlockType type)
+}
+void PlotBlock(int scr, int y, int x, unsigned char type)
{
- if (y >= 0 && y < Players[scr].boardVisible &&
- x >= 0 && x < Players[scr].boardWidth)
- PlotBlockS1(scr, boardYPos[scr] - y, boardXPos[scr] + x, type);
-} //PlotBlock
-
-ExtFunc void PlotUnderline(int scr, int x, int flag)
-{ //display piece of bottom fieldgrid
- move(boardYPos[scr] + 1, boardXPos[scr] + 2 * x);
- if (Game.ascii)
- addstr(flag ? "==" : "--");
- else {
- addch(flag ? ACS_BTEE : ACS_HLINE);
- addch(flag ? ACS_BTEE : ACS_HLINE);
- } //ncurses graphics
-} //PlotUnderline
-
-ExtFunc void ShowScore(int scr, struct _Score score)
+ if (y >= 0 && y < Players[scr].boardVisible
+ && x >= 0 && x < Players[scr].boardWidth) {
+ if (boardSize[scr] > 1)
+ PlotBlock1(boardYPos[scr] - y, boardXPos[scr] + 2*x, type);
+ else
+ PlotBlock1S(boardYPos[scr] - y, boardXPos[scr] + x, type);
+ } //on screen
+}
+void PlotBlockXY(int y, int x, unsigned char type)
+{ //Draw block at specified position on screen (not on field)
+ PlotBlock1(20 - y, 2 * x, type);
+}
+
+void ShowScore(int scr, struct _Score score)
{ //show score stuff
float timer;
- mvaddstr(13, statusXPos, "next ");
+ mvaddstr(13, statusXPos, MSG_NEXT " ");
mvaddstr(14, statusXPos + 5, " ");
- ShapeIterate(Players[scr].nextShape, scr,
- ShapeToNetNum(Players[scr].nextShape) == 15 ? 6 : 7,
- statusXPos / 2 + 4, 1, GlanceFunc, NULL);
- mvprintw(3, statusXPos, "level %5d", score.level);
- mvprintw(5, statusXPos, "score%8d", score.score);
- mvprintw(6, statusXPos, "lines%8d", score.lines);
+ ShapeIterate(Players[scr].nextShape, scr, 8,
+ statusXPos/2 + (Players[scr].nextShape/4 == 5 ? 3 : 4),
+ GlanceFunc); //draw; stick one more to the left
+ mvprintw(3, statusXPos, MSG_LEVEL, score.level);
+ mvprintw(5, statusXPos, MSG_SCORE, score.score);
+ mvprintw(6, statusXPos, MSG_LINES, score.lines);
timer = CurTimeval() / 1e6;
if (timer > 4) {
- mvprintw(9, statusXPos, "ppm %9.1f", score.drops * 60 / timer);
+ mvprintw(9, statusXPos, MSG_PPM, score.pieces * 60 / timer);
if (score.lines > 0) {
- mvprintw(7, statusXPos,
- "yield %3d%%", 100 * score.adds / score.lines);
- mvprintw(10, statusXPos, "apm %9.1f", score.adds * 60 / timer);
+ mvprintw(7, statusXPos, MSG_YIELD, 100 * score.adds / score.lines);
+ mvprintw(10, statusXPos, MSG_APM, score.adds * 60 / timer);
}
- }
-} //ShowScore
+ } //display [ap]pm
+ else {
+ int i;
+ for (i = 7; i <= 10; i++)
+ mvaddstr(i, statusXPos, " ");
+ } //too early to display stats, remove old..
+}
-ExtFunc void FieldMessage(int playa, char *message)
+void FieldMessage(int playa, char *message)
{ //put a message over playa's field
- if (!Players[playa].spy) return;
+ if (!PlayerDisp[playa]) return;
if (message) {
char s[MAX_BOARD_WIDTH+1];
memset(s, ' ', MAX_BOARD_WIDTH);
- memcpy(&s[Players[playa].boardWidth - strlen(message) / 2],
+ memcpy(&s[(boardSize[playa] * Players[playa].boardWidth / 2) - (strlen(message) / 2)],
message, strlen(message));
- s[Players[playa].boardWidth * 2] = 0;
+ s[boardSize[playa] * Players[playa].boardWidth] = 0;
#ifdef HAVE_NCURSES
attrset(A_REVERSE);
#else
for (x = 0; x <= Players[playa].boardWidth; x++)
PlotBlock(playa, y, x, GetBlock(playa, y, x));
} //restore field
-} //FieldMessage
+}
-ExtFunc void ShowPause(int playa)
+void ShowPause(int playa)
{ //put paused over player's field
- if (Players[playa].alive)
+ if (Players[playa].alive > 0)
if (Players[playa].flags & SCF_paused)
- FieldMessage(playa, Game.started > 1
- ? "P A U S E D" : "N O T R E A D Y");
- else FieldMessage(playa, Game.started > 1 ? NULL : "R E A D Y");
- else FieldMessage(playa, playa > maxPlayer
- ? "E M P T Y" : "G A M E O V E R");
-} //ShowPause
+ if (Game.started > 1)
+ FieldMessage(playa, boardSize[playa] > 1 ? "P A U S E D" : "PAUSED");
+ else
+ FieldMessage(playa,
+ boardSize[playa] > 1 ? "N O T R E A D Y" : "NOT READY");
+ else
+ if (Game.started > 1)
+ FieldMessage(playa, NULL);
+ else
+ FieldMessage(playa, boardSize[playa] > 1 ? "R E A D Y" : "READY");
+ else if (!Players[playa].alive)
+ FieldMessage(playa,
+ boardSize[playa] > 1 ? "G A M E O V E R" : "GAME OVER");
+ else
+ FieldMessage(playa, boardSize[playa] > 1 ? "E M P T Y" : "EMPTY");
+}
-ExtFunc void ShowTime(void)
+void ShowTime(void)
{ //display timer
mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
-// move(boardYPos[0] + 1, boardXPos[0] + 2 * Players[0].boardWidth + 1);
-// refresh();
-} //ShowTime
+}
-ExtFunc void ScheduleFullRedraw(void)
+void ScheduleFullRedraw(void)
{
touchwin(stdscr);
-} //ScheduleFullRedraw
+}
+
+void CatchWinCh(int sig)
+{ //handle window resize
+ endwin(); //exit curses
+ refresh(); //and reinit display (with different sizes)
+ InitFields(); //manually redraw everything
+ refresh(); //refresh
+}
static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event)
{ //read keypresses
return E_key;
else
return E_none;
-} //KeyGenFunc
+}
-/*
- * vi: ts=4 ai
- * vim: noai si
- */