#define NOEXT
#include "netris.h"
+
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
-#include <setjmp.h>
+
+#include "client.h"
+#include "util.h"
+#include "board.h"
+#include "curses.h"
+#include "inet.h"
+#include "msg.en.h"
static struct option options[] = {
{ "ascii", 2, 0, 'a' },
{ "connect", 1, 0, 'c' },
{ "port", 1, 0, 'p' },
{ "level", 1, 0, 'l' },
+ { "nick", 1, 0, 'n' },
{ "team", 1, 0, 't' },
- { "spy", 1, 0, 1 },
- { "robot", 1, 0, 'r' },
- { "fair-robot", 0, 0, 'F' },
{ "dropmode", 2, 0, 'd' },
- { "instadrop", 2, 0, 'D' },
{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
"Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
"Faster", "Pause", "Redraw", "Quit", NULL };
-static char *gameNames[GT_len] = { "OnePlayer", "ClassicTwo" };
+_Sets Sets = {7, 0, 1, 1, 1}; //Sets
static char keyTable[KT_numKeys+1];
static char *hostStr;
static int paused = 0;
-
-static sigjmp_buf close_env;
+static char lastadd;
-ExtFunc void MapKeys(char *newKeys)
+void MapKeys(char *newKeys)
{
int i, k, ch;
char used[256];
int errs = 0;
+ char scratch[6];
/* XXX assumptions about ASCII encoding here */
for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
fprintf(stderr, "Duplicate key mappings:\n");
errs++;
fprintf(stderr, " %s mapped to both %s and %s\n",
- scratch, keyNames[used[ch]-1], keyNames[k]);
+ scratch, keyNames[used[ch]-1], keyNames[k]);
}
used[ch] = k + 1;
}
if (errs)
exit(1);
-} //MapKeys
+}
-ExtFunc void WriteConf(void)
+void WriteConf(void)
{
FILE *file_out;
fclose(file_out);
fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
-} //WriteConf
+}
-ExtFunc void HandleOption(char tag, char *value)
+void HandleOption(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
- if (value && !strcasecmp(value, "0")) Game.ascii = 0;
- else Game.ascii = 1;
+ if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
+ else Sets.ascii = 1;
break;
case 'c': //connect
- initConn = 1;
+ game = GT_classicTwo;
hostStr = value;
break;
case 'p': //port
if (Players[0].score.level > 15)
Players[0].score.level = 15;
break;
+ case 'n': //nick
+ memcpy(Players[0].name, value, strlen(value) + 1);
+ break;
case 't': //team
Players[0].team = atoi(value);
break;
- case 1: //spy
- {
- int i;
- i = atof(value);
- Players[i / 10].spy = i % 10;
- }
- break;
- case 'r': //robot
- robotEnable = 1;
- Players[0].flags |= SCF_usingRobot;
- InitRobot(value);
- break;
- case 'F': //fair robot
- fairRobot = 1;
- Players[0].flags |= SCF_fairRobot;
- break;
- case 'd': //drop mode
- if (value && !strcasecmp(value, "0")) Players[0].dropmode &= 254;
- else Players[0].dropmode |= 1;
- break;
- case 'D': //instadrop
- if (value && !strcasecmp(value, "0")) Players[0].dropmode &= 253;
- else Players[0].dropmode |= 2;
+ case 'd': //dropmode
+ Sets.dropmode = atoi(value);
break;
case 'C': //color
- if (value && !strcasecmp(value, "1")) Game.color = 1;
- else Game.color = 0;
+ if (value && !strcasecmp(value, "1")) Sets.color = 1;
+ else Sets.color = 0;
break;
case 'S': //slowterm
- if (value && !strcasecmp(value, "1")) Game.standout = 1;
- else Game.standout = 0;
+ if (value && !strcasecmp(value, "1")) Sets.standout = 1;
+ else Sets.standout = 0;
break;
case 'k': //keys
MapKeys(value); break;
case 'H': //info
+ Header();
DistInfo(); exit(0);
case 'R': //rules
Rules(); exit(0);
default:
Usage(); exit(1);
}
-} //HandleParam
+}
-ExtFunc void ReadConf(char *filename)
+void ReadConf(char *filename)
{
FILE *file_in;
char buf[513];
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
-} //ReadConf
+}
-ExtFunc int StartNewPiece(int scr, Shape *shape)
+int StartNewPiece(int scr, char shape)
{
- if (Players[scr].nextShape) {
+ Players[scr].score.pieces++;
+ {
Players[scr].curShape = Players[scr].nextShape;
Players[scr].nextShape = shape;
}
- else
- Players[scr].curShape = shape;
Players[scr].curY = Players[scr].boardVisible + 4;
- Players[scr].curX = Players[scr].boardWidth / 2;
+ Players[scr].curX = Players[scr].boardWidth / 2 - 2;
while (!ShapeVisible(Players[scr].curShape, scr,
- Players[scr].curY, Players[scr].curX))
+ Players[scr].curY, Players[scr].curX))
Players[scr].curY--;
if (!ShapeFits(Players[scr].curShape, scr,
Players[scr].curY, Players[scr].curX))
return 0;
PlotShape(Players[scr].curShape, scr,
- Players[scr].curY, Players[scr].curX, 1, 1);
+ Players[scr].curY, Players[scr].curX, scr == me);
return 1;
}
-ExtFunc void checkPaused(void)
+void checkPaused(void)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
paused |= Players[i].flags & SCF_paused;
if (paused) paused = 1;
- else if (Game.started == 1) {
- Game.started = 2;
- Messagef("The game has started");
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
- ShowPause(i);
- } //everybody ready
-} //checkPaused
+}
-ExtFunc void OneGame(void)
-{
- MyEvent event;
- int linesCleared, changed = 0;
- int dropMode = 0;
- int oldPaused = 0;
- long pauseTimeLeft;
- int pieceCount = 0;
- int key;
- char *p, *cmd;
- int playercount;
- char lastadd;
- int linevalues[4] = { 40, 100, 400, 1200 }; //= 50*lines! - 10*(lines==1)
+void StartGame(void)
+{ //init new game
int i;
- maxPlayer = lastadd = me;
+ lastadd = me;
+ SRandom(Game.seed);
Game.speed = Game.initspeed;
for (i = 1; i < Players[me].score.level; i++)
Game.speed /= SPEEDINC;
if (Game.speed < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
- ResetBaseTime(); //reset timer
- ClearField(me);
- InitFields();
+ ResetBaseTime(); //reset timer
SetITimer(Game.speed, Game.speed);
- if (robotEnable) {
- int counter;
- RobotCmd(0, "GameType %s\n", gameNames[game]);
- RobotCmd(0, "BoardSize 0 %d %d\n",
- Players[me].boardVisible, Players[me].boardWidth);
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive && i != me) {
- RobotCmd(0, "BoardSize %d %d %d\n",
- counter, Players[i].boardVisible, Players[i].boardWidth);
- RobotCmd(0, "Opponent %d %s %s\n",
- counter, Players[i].name, Players[i].host);
- if (Players[i].flags & SCF_usingRobot)
- RobotCmd(0, "OpponentFlag %d robot\n", i);
- if (Players[i].flags & SCF_fairRobot)
- RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
- counter++;
- }
- RobotCmd(0, "TickLength %.3f\n", Game.speed / 1.0e6);
- RobotCmd(0, "BeginGame\n");
- RobotTimeStamp();
- }
Players[me].nextShape = ChooseOption(stdOptions);
- while (1) {
- if (Players[me].alive) {
+ for (i = 1; i <= maxPlayer; i++) {
+ Players[i].score.score = Players[i].score.lines
+ = Players[i].score.adds = 0;
+ Players[i].score.pieces = -1;
+ ClearField(i);
+ } //reset all players
+ InitFields();
+}
+
+void CheckClears(int scr)
+{ //check for full lines
+ int linesCleared;
+ int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
+// int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
+// 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
+ int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
+ 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
+
+ if ((linesCleared = ClearFullLines(scr)) > 0) {
+ if (game == GT_onePlayer)
+ if ((Players[scr].score.lines / 10) <
+ ((Players[scr].score.lines+linesCleared)/10)) {
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[scr].score.level++;
+ } //level up
+ Players[scr].score.score += Game.gravity
+ ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
+ Players[scr].score.lines += linesCleared;
+ Players[scr].score.adds += linesCleared - (linesCleared < 4);
+ if (scr == me) {
+ if (game == GT_classicTwo) {
+ SendPacket(scr, NP_clear, 0, NULL);
+ if (linesCleared > 1) {
+ short junkLines;
+ netint4 data[1];
+
+ if (Game.gravity) junkLines = linesCleared - 1;
+ else junkLines = linesCleared - (linesCleared < 4);
+ data[0] = junkLines;
+ SendPacket(me, NP_giveJunk, sizeof(data), data);
+ Message("\\%dYou send %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, junkLines);
+ } //send junk to others
+ } //multiplayer
+ else {
+ Message("\\%dYou cleared %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
+ } //singleplayer
+ } //IT'S YOU
+ } //lines cleared
+}
+
+void OneGame(void)
+{
+ int changed = 0;
+ short gameStatus = 2; //2=loop; 1=new piece; 0=quit
+ int dropMode = 0;
+ int chatMode = 0;
+ char chatText[MSG_WIDTH] = "\0";
+
+ void GameKey(char key)
+ {
+ char *p;
+
+ if (key == 13) {
+ if (!(chatMode = !chatMode)) {
+ if (chatText[0]) {
+ Message("<\\%d%s\\7> %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
+ Players[me].name, chatText);
+ if (game==GT_classicTwo)
+ SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+ memset(chatText, 0, sizeof(chatText));
+ } //say it
+ else Messagetype(27, -1, NULL); //escape
+ return;
+ } //leave chat mode
+ } //enter pressed (start/stop chat mode)
+ if (chatMode) {
+ if (key == 27) //escape
+ chatMode = 0;
+ else if (key == 127 && chatText) //backspace
+ chatText[strlen(chatText) - 1] = 0;
+ else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
+ chatText[strlen(chatText)] = key;
+ Messagetype(key, strlen(chatText) - 1, chatText);
+ return;
+ } //key in chat mode
+ if (!(p = strchr(keyTable, tolower(key)))) return;
+ key = p - keyTable;
+ if (Players[me].alive <= 0 && key != KT_quit) return;
+ if (paused && key < KT_pause) return;
+ switch (key) {
+ case KT_left:
+ if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ break;
+ case KT_right:
+ if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ break;
+ case KT_rotleft:
+ if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ break;
+ case KT_rotright:
+ if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ break;
+ case KT_down:
+ SetITimer(Game.speed, Game.speed);
+ if (MovePiece(me, -1, 0)) {
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ } //move one down
+ else
+ gameStatus = 1; //completely dropped
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ if (!Sets.dropmode) gameStatus = 1; //instadrop
+ }
+ else gameStatus = 1; //dropped
+ dropMode = Sets.dropmode>1;
+ break;
+ case KT_faster:
+ if (game != GT_onePlayer) break;
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[me].score.level++;
+ ShowScore(me, Players[me].score);
+ changed = 1;
+ break;
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ break;
+ case KT_redraw:
+ clear();
+ InitFields();
+// ScheduleFullRedraw();
+ refresh();
+ break;
+ case KT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ break;
+ } //E_key
+ if (dropMode && DropPiece(me) > 0) {
+ SetITimer(Game.speed, Game.speed);
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ }
+ return;
+ } //GameKey
+
+ int oldPaused = 0;
+
+ void GameNet(_netEvent net)
+ {
+ switch(net.type) {
+ case NP_newPiece:
+ {
+ FreezePiece(net.uid);
+ memcpy(&Players[net.uid].nextShape, net.data,
+ sizeof(Players[0].nextShape));
+ StartNewPiece(net.uid, Players[net.uid].curShape);
+ break;
+ }
+ case NP_down:
+ MovePiece(net.uid, -1, 0);
+ break;
+ case NP_left:
+ MovePiece(net.uid, 0, -1);
+ break;
+ case NP_right:
+ MovePiece(net.uid, 0, 1);
+ break;
+ case NP_rotleft:
+ RotatePiece(net.uid, -1);
+ break;
+ case NP_rotright:
+ RotatePiece(net.uid, 1);
+ break;
+ case NP_drop:
+ DropPiece(net.uid);
+ break;
+ case NP_clear:
+ CheckClears(net.uid);
+ break;
+ case NP_insertJunk:
+ {
+ netint4 data[3];
+
+ memcpy(data, net.data, sizeof(data));
+ InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+ break;
+ } //player added junklines
+ case NP_giveJunk:
+ {
+ netint4 data[3];
+ short column;
+
+ if (Players[me].alive<=0) break;
+ memcpy(data, net.data, sizeof(data[0]));
+ column = Random(0, Players[me].boardWidth);
+ Message("\\%d%s sends %d lines",
+ Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].name, data[0]);
+ lastadd = net.uid;
+ InsertJunk(me, Players[net.uid].team, data[0], column);
+ if (spied) {
+ data[1] = column;
+ data[2] = net.uid;
+ SendPacket(me, NP_insertJunk, sizeof(data), data);
+ } //show changes to others
+ break;
+ } //receive junklines
+ case NP_msg:
+ {
+ Message("<\\%d%s\\7> %s",
+ Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].name, net.data, net.type);
+ break;
+ } //chat
+ case NP_start:
+ {
+ int i;
+
+ Game.started = 2;
+ paused = 0;
+ Message("The game has started");
+ for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
+ ShowPause(i);
+ break;
+ } //start game
+ case NP_stop:
+ {
+ if (Game.started>1) {
+ int winner;
+ float timer;
+ int i;
+
+ Message("The game has ended");
+ timer = CurTimeval()/1e6;
+ if (timer>5) {
+ for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
+ Message("\\%d%10s%6.1fp%5.1fa",
+ Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+ Players[i].score.pieces/timer*60,
+ Players[i].score.adds/timer*60);
+ if (Players[i].alive>0) winner = i;
+ } //show player stats
+ if (winner)
+ Message("%s won after %0.0f'%02d\"",
+ Players[winner].name, timer/60, (int)timer%60);
+ } //show game stats
+ Message(NULL);
+ } //game was playing
+ Game.started = 0;
+ memcpy(&Game.seed, net.data, net.size);
+ {
+ int i;
+
+ for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ } //reset players
+ }
+ StartGame(); //reset everything
+ ShowTime(); //redraw timer while unpaused
+ checkPaused(); //pause
+ oldPaused = 0; //reset pause
+ changed = 1;
+ gameStatus = 1;
+ break;
+ } //stop game
+ case NP_newPlayer:
+ {
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
+
+ if (net.uid>maxPlayer) maxPlayer = net.uid;
+ memcpy(&Players[net.uid], net.data, net.size);
+ ClearField(net.uid);
+ InitFields();
+ if (Players[net.uid].team>7)
+ Message("%s joined the game", Players[net.uid].name);
+ else
+ Message("%s joined %s team", Players[net.uid].name,
+ teams[Players[net.uid].team]);
+ if (Players[net.uid].flags&SCF_paused) {
+ checkPaused();
+ } //player has paused
+// DrawField(net.uid);
+// ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //player joined
+ case NP_pause:
+ {
+ char s[20];
+
+ Players[net.uid].flags ^= SCF_paused;
+ if (Game.started>1)
+ strcpy(s, Players[net.uid].flags&SCF_paused
+ ? "paused the game" : "unpaused the game");
+ else
+ strcpy(s, Players[net.uid].flags&SCF_paused
+ ? "is not ready" : "is ready");
+ Message("%s %s", Players[net.uid].name, s);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //(un)pause
+ case NP_part:
+ checkPaused();
+ oldPaused = 0;
+ {
+ Players[net.uid].alive = -1;
+ Message("%s left", Players[net.uid].name);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //player left
+ case NP_argghhh:
+ {
+ char i;
+ memcpy(&i, net.data, sizeof(i));
+ Players[net.uid].alive = 0;
+ if (i == me) Message("\\%dYou fragged %s",
+ Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
+ else if (i==net.uid)
+ Message("\\%d%s died",
+ Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
+ else
+ Message("\\%d%s fragged %s",
+ Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+ Players[net.uid].name);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //G/O
+ default:
+ break;
+ } //E_net
+ } //GameNet
+
+ MyEvent event;
+ long pauseTimeLeft;
+ int i;
+
+ StartGame();
+ while (gameStatus) {
+GameLoop:
+ gameStatus = 2;
+ if (Players[me].alive > 0) {
if (!StartNewPiece(me, ChooseOption(stdOptions))) {
netint4 data[4];
Players[me].alive = 0;
- if (lastadd == me) Messagef("You died");
- else Messagef("\\%d%s fragged you",
+ if (lastadd == me) Message("\\%dYou died",
+ Players[me].team > 7 ? 7 : Players[me].team);
+ else Message("\\%d%s fragged you",
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
if (game == GT_classicTwo)
} //die
else {
ShowScore(me, Players[me].score);
- if (robotEnable && !fairRobot)
- RobotCmd(1, "NewPiece %d\n", ++pieceCount);
if (spied) {
- short shapeNum;
- netint2 data[1];
-
- shapeNum = ShapeToNetNum(Players[me].curShape);
- data[0] = hton2(shapeNum);
- SendPacket(me, NP_newPiece, sizeof(data), data);
+ SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
} //send new piece
}
} //new piece
- while (1) {
+ while (gameStatus == 2) {
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive && Players[i].spy)
+ if (Players[i].alive > 0 && PlayerDisp[i])
changed |= RefreshBoard(i);
if (changed) {
if (!paused) ShowTime();
refresh();
changed = 0;
} //screen update
- playercount = 0;
+ {
+ short playercount = 0;
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive) playercount++;
- if (playercount < 1) goto gameOver;
- CheckNetConn();
+ if (Players[i].alive >= 0) playercount++;
+ if (playercount < 1) gameStatus = 0;
+ }
switch (WaitMyEvent(&event, EM_any)) {
case E_alarm:
- if (!paused && Players[me].alive)
- if (!MovePiece(me, -1, 0))
- goto nextPiece;
- else if (spied)
- SendPacket(me, NP_down, 0, NULL);
+ if (!paused && Players[me].alive > 0)
+ if (!MovePiece(me, -1, 0)) //move down
+ gameStatus = 1; //new piece
+ else
+ if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
- p = strchr(keyTable, tolower(event.u.key));
- key = p - keyTable;
- if (robotEnable) {
- RobotCmd(1, "UserKey %d %s\n",
- (int)(unsigned char)event.u.key,
- p ? keyNames[key] : "?");
- break;
- } //let robot handle keypress
- if (!p) break;
- keyEvent:
- if (!Players[me].alive && key != KT_quit) break;
- if (paused && key < KT_pause) break;
- switch(key) {
- case KT_left:
- if (MovePiece(me, 0, -1) && spied)
- SendPacket(me, NP_left, 0, NULL);
- break;
- case KT_right:
- if (MovePiece(me, 0, 1) && spied)
- SendPacket(me, NP_right, 0, NULL);
- break;
- case KT_rotleft:
- if (RotatePiece(me, 0) && spied)
- SendPacket(me, NP_rotleft, 0, NULL);
- break;
- case KT_rotright:
- if (RotatePiece(me, 1) && spied)
- SendPacket(me, NP_rotright, 0, NULL);
- break;
- case KT_down:
- SetITimer(Game.speed, Game.speed);
- if (MovePiece(me, -1, 0)) {
- if (spied) SendPacket(me, NP_down, 0, NULL);
- }
- else goto nextPiece;
- break;
- case KT_drop:
- SetITimer(Game.speed, Game.speed);
- if (DropPiece(me)) {
- if (spied) SendPacket(me, NP_drop, 0, NULL);
- if (Players[me].dropmode == 2) goto nextPiece;
- }
- else goto nextPiece;
- dropMode = Players[me].dropmode;
- break;
- case KT_faster:
- if (game != GT_onePlayer)
- break;
- if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- SetITimer(Game.speed, SetITimer(0, 0));
- Players[me].score.level++;
- ShowScore(me, Players[me].score);
- changed = 1;
- break;
- case KT_pause:
- Players[me].flags ^= SCF_paused;
- if (Game.started > 1)
- Messagef(Players[me].flags & SCF_paused
- ? "You paused the game"
- : "You unpaused the game");
- else
- Messagef(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(me, NP_pause, 0, NULL);
- if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
- ShowPause(me);
- changed = 1;
- break;
- case KT_redraw:
- DrawTitle();
- InitFields();
-// ScheduleFullRedraw();
- for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive && Players[i].spy)
- RefreshBoard(i);
- refresh();
- break;
- case KT_quit:
- ShowPause(me);
- refresh();
- goto gameOver;
- } //E_key
- if (dropMode && DropPiece(me) > 0) {
- SetITimer(Game.speed, Game.speed);
- if (spied)
- SendPacket(me, NP_drop, 0, NULL);
- }
- break;
- case E_robot:
- {
- int num;
-
- cmd = event.u.robot.data;
- if ((p = strchr(cmd, ' ')))
- *p++ = 0;
- else
- p = cmd + strlen(cmd);
- for (key = 0; keyNames[key]; ++key)
- if (!strcmp(keyNames[key], cmd) &&
- (fairRobot || (1 == sscanf(p, "%d", &num) &&
- num == pieceCount)))
- goto keyEvent;
- if (!strcmp(cmd, "Message")) {
- Messagef(p);
- changed = 1;
- }
+ GameKey(event.u.key);
break;
- } //E_robot
case E_net:
- switch(event.u.net.type) {
- case NP_newPiece:
- {
- short shapeNum;
- netint2 data[1];
-
- FreezePiece(event.u.net.uid);
- memcpy(data, event.u.net.data, sizeof(data));
- shapeNum = ntoh2(data[0]);
- StartNewPiece(event.u.net.uid,
- NetNumToShape(shapeNum));
- break;
- } //new piece
- case NP_down:
- MovePiece(event.u.net.uid, -1, 0);
- break;
- case NP_left:
- MovePiece(event.u.net.uid, 0, -1);
- break;
- case NP_right:
- MovePiece(event.u.net.uid, 0, 1);
- break;
- case NP_rotleft:
- RotatePiece(event.u.net.uid, 0);
- break;
- case NP_rotright:
- RotatePiece(event.u.net.uid, 1);
- break;
- case NP_drop:
- DropPiece(event.u.net.uid);
- break;
- case NP_clear:
- ClearFullLines(event.u.net.uid);
- break;
- case NP_insertJunk:
- {
- netint2 data[2];
-
- memcpy(data, event.u.net.data, sizeof(data));
- InsertJunk(event.u.net.uid, ntoh2(data[0]),
- ntoh2(data[1]));
- break;
- } //player added junklines
- case NP_giveJunk:
- {
- netint2 data[2];
- short column;
-
- if (!Players[me].alive) break;
- memcpy(data, event.u.net.data, sizeof(data[0]));
- column = Random(0, Players[me].boardWidth);
- data[1] = hton2(column);
- Messagef("\\%d%s sends %d lines",
- Players[event.u.net.uid].team > 7 ? 7
- : Players[event.u.net.uid].team,
- Players[event.u.net.uid].name, ntoh2(data[0]));
- lastadd = event.u.net.uid;
- InsertJunk(me, ntoh2(data[0]), column);
- if (spied)
- SendPacket(me, NP_insertJunk, sizeof(data),
- data);
- break;
- } //receive junklines
- case NP_start:
- {
- Game.started = 1;
- checkPaused();
- break;
- } //start game
- case NP_newPlayer:
- {
- if (event.u.net.uid > maxPlayer)
- maxPlayer = event.u.net.uid;
- memcpy(&Players[event.u.net.uid],
- event.u.net.data, event.u.net.size);
- ClearField(event.u.net.uid);
- Messagef("\\%d%s joins the game",
- Players[event.u.net.uid].team > 7 ? 7
- : Players[event.u.net.uid].team,
- Players[event.u.net.uid].name);
- if (Players[event.u.net.uid].flags & SCF_paused) {
- checkPaused();
- if (robotEnable)
- RobotCmd(1, "Pause %d\n", paused);
- } //player has paused
- DrawField(event.u.net.uid);
-// ShowPause(event.u.net.uid);
- changed = 1;
- break;
- } //player joined
- case NP_pause:
- {
- char s[20];
-
- Players[event.u.net.uid].flags ^= SCF_paused;
- if (Game.started > 1)
- strcpy(s,
- Players[event.u.net.uid].flags & SCF_paused
- ? "paused the game" : "unpaused the game");
- else
- strcpy(s,
- Players[event.u.net.uid].flags & SCF_paused
- ? "is not ready" : "is good to go");
- Messagef("\\%d%s %s",
- Players[event.u.net.uid].team > 7 ? 7
- : Players[event.u.net.uid].team,
- Players[event.u.net.uid].name, s);
- checkPaused();
- if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
- ShowPause(event.u.net.uid);
- changed = 1;
- break;
- } //(un)pause
- case NP_argghhh:
- {
- char i;
- memcpy(&i, event.u.net.data, sizeof(i));
- Players[event.u.net.uid].alive = 0;
- if (i == me) Messagef("You fragged %s",
- Players[event.u.net.uid].name);
- else if (i == event.u.net.uid)
- Messagef("\\%d%s died",
- Players[i].team > 7 ? 7 : Players[i].team,
- Players[i].name);
- else Messagef("\\%d%s fragged %s",
- Players[i].team > 7 ? 7 : Players[i].team,
- Players[i].name,
- Players[event.u.net.uid].name);
- checkPaused();
- ShowPause(event.u.net.uid);
- changed = 1;
- break;
- } //G/O
- default:
- break;
- } //E_net
+ GameNet(event.u.net);
break;
- case E_lostRobot:
case E_lostConn:
goto gameOver;
- default:
- break;
} //handle event
if (paused != oldPaused) {
if (paused) {
oldPaused = paused;
} //(un)pause
} //game loop
- nextPiece:
dropMode = 0;
- FreezePiece(me);
- Players[me].score.drops++;
Players[me].score.score++;
- if ((linesCleared = ClearFullLines(me)) > 0) {
- if (game == GT_onePlayer)
- if ((Players[me].score.lines / 10) <
- ((Players[me].score.lines + linesCleared) / 10)) {
- if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- SetITimer(Game.speed, SetITimer(0, 0));
- Players[me].score.level++;
- } //level up
- Players[me].score.score += linevalues[linesCleared - 1];
- Players[me].score.lines += linesCleared;
- Players[me].score.adds += linesCleared - (linesCleared < 4);
- if (spied)
- SendPacket(me, NP_clear, 0, NULL);
- }
- if (game == GT_classicTwo && linesCleared > 1) {
- short junkLines;
- netint2 data[1];
-
- junkLines = linesCleared - (linesCleared < 4);
- data[0] = hton2(junkLines);
- SendPacket(me, NP_giveJunk, sizeof(data), data);
- Messagef("You sent %d lines", junkLines);
- } //send junk to others
+ CheckClears(me);
} //new piece loop
gameOver:
SetITimer(0, 0);
}
-ExtFunc void CatchInt(int sig)
-{
- siglongjmp(close_env, 1);
-}
-
-ExtFunc int main(int argc, char **argv)
+int main(int argc, char **argv)
{
char ch;
+ game = GT_onePlayer;
port = DEFAULT_PORT;
- Game.standout = Game.color = 1;
+ maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
+ Game.gravity = 0;
MapKeys(DEFAULT_KEYS);
{
int i;
char *userName;
for (i = 0; i < MAX_SCREENS; i++) {
- Players[i].score.level = Players[i].spy = 1;
+ Players[i].alive = -1;
+ Players[i].score.level = 1;
Players[i].boardWidth = 10;
Players[i].boardHeight = MAX_BOARD_HEIGHT;
Players[i].boardVisible = 20;
strcpy(Players[i].name, "???");
+ ClearField(i);
}
if (!(userName = getenv("LOGNAME")) || !userName[0])
if (!(userName = getenv("USER")) || !userName[0])
strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
Players[0].name[16] = 0;
Players[0].alive = 1;
+ Players[0].dropmode = 0;
} //set defaults
// if (getopt(argc, argv, "f:") == 'f')
// ReadConf(optarg);
// else
ReadConf(CONFIG_FILE);
- while ((ch = getopt_long(argc, argv,
- "hHRr:Fk:c:odDSCap:i:l:t:", options, NULL)) != -1)
+ while ((ch = getopt_long(
+ argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
+ )) != -1)
HandleOption(ch, optarg);
if (optind < argc) {
Usage();
exit(1);
}
- if (fairRobot && !robotEnable)
- fatal("You can't use the -F option without the -r option");
// WriteConf();
- SRandom(time(0)); //randomize
- if (sigsetjmp(close_env, 1))
- exit(0);
- signal(SIGINT, CatchInt); //handle exit (^C)
- InitScreens(); //setup screen
- DrawTitle();
- if (initConn) {
- game = GT_classicTwo;
+ InitScreens(); //setup screen
+ if (game == GT_classicTwo) {
spied = 1;
InitiateConnection(hostStr, port);
HandShake();
+ maxPlayer = me;
checkPaused();
OneGame();
} //client
else {
- game = GT_onePlayer;
+ Game.seed = time(0);
Game.started = 2;
- Game.maxplayers = 1;
me = 1;
- memcpy(&Players[me], &Players[0], sizeof(Player));
+ memcpy(&Players[me], &Players[0], sizeof(_Player));
+ Players[me].team = 7;
OneGame();
} //singleplay
return 0;