+possible bugs
+
* check out quadra gravity: single block over multiplayer junkhole
+ -> piece falls down
+ * fail on insufficient space
+
----- near-future: ------------------------------------------------------------
+near-future
+ * only global pause (handled by server in mp)
+ every client still has readiness flag
+ * piece seperation when middle cleared away? (check quadra -> piece split)
* correct cursorposition at quit
+ * echo \r
* transmit player fields of game in progress to new player
* server has to maintain copy of player fields
+ * server also handles endgame stats
* completely fix redraw
- * redraw on window resize
- * message position/size
- * allow custom nicks
* server should deny duplicate nicks
- * move piece when unable to rotate at screenedge
* display total frags for players (by server?)
- * spacebar toggles ready as well
+ * spacebar toggles readiness as well
+ * seperate set of key bindings during pause?
+ * wrong time after first match at second player
+ * toggleable message window
----- asap: -------------------------------------------------------------------
+asap
- * quadra-style gravity option
- * pieces stored as bitmaps
- * blocks in shape stick together horizontally
- * different key procedure? (allowing for multiple keys simoultaniously?)
- * player messages (caps toggles typing mode?)
- * commands (/team)
+ * MENUTHINGY :)
+ * write options to file
+ * all messages in single include file
+ * timestamps
+ * backtrace...
+ * multiple players using a single (larger) field
+ * wrap multiline messages at word end
+ * commands
+ * basic irc / tetrinet client: /me, /msg
+ * basic tetrinet client: /move
+ * server info: /who (also in tetrinet), /version, /whois
+ * /nick, /team (requires server passing)
+ * remaining tetrinet: /join, /list, /op, /kick,
+ /winlist, /setwinlist, /start, /stats, /tstats,
+ /rules, /news, /faqs, /features, /motd
* observers (join as g/o player)
- * fix -f
- * half width enemy fields if out of screen space
- * fix bot
- * multiplayer stats
+ * bot as seperate client
* time-based singleplayer leveling?
- * shapes stored as bitmap, rotate by modifying for (should be smaller)
+ * fix -f (both client+server)
+ * more server options (field size..)
+ * save hiscores
----- distant future: ---------------------------------------------------------
+distant future
- * horizontally _and_ vertically resize enemy fields
+ * server can rate players (skill ranking)
+ * persistent data (retain info if players quit)
+ * store data when server quits (and prolly at interval)
+ * reliably identify players (login? identd?)
+ * inter-server exchange? (global rank)
+ * different key procedure? (allowing for multiple keys simoultaniously?)
+ * vertical cropping of enemy fields (merging two lines into one!)
* server can add lines after specified time
* sounds
- * line clear animations (flash)
+ * graphics.... (or at least x version for keys)
+ * extra alarm event for effects
+ * line clear animations (flash)
* multiple next pieces
+ * hold
* special blocks
* inventory
* player keys
* delete key?
* blocks+actions
+ abcd.fg_i..lmnopqrs__v_x.z
* tetrinet:
* a: add (junk)line
* b: remove specials on field
* c: clear (bottom) line
* g: gravity (move all blocks down)
* n: nuke field
- * o: block bomb (blocks around any bombs on field are moved)
+ * o: block bomb (3x3 blocks around any bombs on field are cleared)
* q: quake (shift lines left or right)
* r: remove 10 blocks at random
* s: swap fields
* suggested:
- * d: donate (next inv block given to other player)
- * f: flip (symetric vertical inversion)
+ * d (w): donate (next inv block given to other player)
+ * f (u): flip (symetric vertical inversion)
* h: hide (replaces inventory blocks by ?)
(one block restored per line added?)
* l: lower (all specials from field going down (g))
* i: attack immunity (invincible to attacks)
* m: mutated pieces (gives several difficult pieces)
* v: clear column (erases vertical line)
+ * blocktrix:
+ * l: left gravity (pulls all blocks to the left)
+ * p: piece change (randomly changes player's currently falling piece)
+ * z: zebra field (clear every second column)
* ideas:
* x: seperate blocks (cut all shared pieces in quadra)
* quadra compatible?
* tetrinet compatible? (prolly not)
- * remove bot delay (make it humanplayer-like)
* new+better bot?
* ipv6
- * replay ability? (tspec replay or quadra rec compatible?)
+ * replay ability? (tspec replay and/or quadra rec compatible?)
+ * demo playable as intro
+ * create record spelling out netris logo
+ * completely customizable window layout
+ * adjustable player order (maybe even in config by nick/hostname)
+ * multiple channels per server
+ * /join and /part
+ * hold piece
+ * multiple level block preview
+
+
+consider
+
+ * colored shadows