* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
*/
#define NOEXT
fprintf(stderr, "- Closing connections...\n");
for (i = 1; i < MAX_SCREENS; i++)
- SCloseNet(i); //bye everybuddy
+ SCloseNet(i); // bye everybuddy
fprintf(stderr, "* All Done\n\n");
}
if (gen->bufSize < gen->bufGoal)
return E_none;
// *ugly* memcpy(data, gen->buf, sizeof(data));
- uid = ntoh4(data[0]);
+ uid = ntoh4(data[0]);
type = ntoh4(data[1]);
size = ntoh4(data[2]);
gen->bufGoal = size;
if (netGen[new].fd < 0) break;
if (new > maxplayers) return;
- if ((netGen[new].fd =
- accept(gen->fd, (struct sockaddr *)&addr, &addrLen)) < 0)
- die("accept");
+ if ((
+ netGen[new].fd = accept(gen->fd, (struct sockaddr *)&addr, &addrLen)
+ ) < 0)
+ die("accept");
fprintf(stderr, "+ Connection: %s\n", inet_ntoa(addr.sin_addr));
val2.l_onoff = 1;
val2.l_linger = 0;
sizeof(val2));
AddEventGen(&netGen[new]);
netGen[new].player = event->u.net.uid = new;
- { //new connection; netGen already initialized in GenFunc
- struct hostent *host;
-
- sprintf(Players[new].host, "%s", inet_ntoa(addr.sin_addr));
- if (addr.sin_family == AF_INET) {
- host = gethostbyaddr((void *)&addr.sin_addr,
- sizeof(struct in_addr), AF_INET);
- if (host) {
- strncpy(Players[new].host, host->h_name,
- sizeof(Players[new].host) - 1);
- Players[new].host[sizeof(Players[new].host) - 1] = 0;
- } //set player's hostname
- }
- } //E_connect
+ { //new connection; netGen already initialized in GenFunc
+ struct hostent *host;
+
+ sprintf(Players[new].host, "%s", inet_ntoa(addr.sin_addr));
+ if (addr.sin_family == AF_INET) {
+ host = gethostbyaddr(
+ (void *)&addr.sin_addr, sizeof(struct in_addr), AF_INET
+ );
+ if (host) {
+ strncpy(Players[new].host, host->h_name,
+ sizeof(Players[new].host) - 1);
+ Players[new].host[sizeof(Players[new].host) - 1] = 0;
+ } //set player's hostname
+ }
+ } //E_connect
return E_connect;
}
int i, j;
playercount = 0;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) {
- if (Players[i].team < 128) for (j = 1; j < i; j++)
- if (Players[j].alive > 0 && (Players[j].team == Players[i].team)) {
- playercount--;
+ if (Players[i].team < 128) for (j = 1; j < i; j++) {
+ if (Players[j].alive > 0 && Players[j].team == Players[i].team) {
+ playercount--; // player of same team counted before
break;
- } //player of same team counted before
+ }
+ }
playercount++;
} //player alive
}
if (verbose) fprintf(stderr, ": %d sent %d\n",
netGen[event.u.net.sender].fd, event.u.net.type);
switch(event.u.net.type) {
- case NP_hello:
-// if (event.u.net.type != NP_hello) ByeClient(new);
- {
- netint4 versiondata[2];
- char data[255];
- int major;
- int protocolVersion;
-
- memcpy(versiondata, event.u.net.data,
- sizeof(versiondata));
- major = ntoh4(versiondata[0]);
- protocolVersion = ntoh4(versiondata[1]);
- if (major != MAJOR_VERSION
- || protocolVersion != PROTOCOL_VERSION) {
- snprintf(data, sizeof(data),
- "Version mismatch: received %d.%d",
- major, protocolVersion);
- fprintf(stderr, "= Wrong version player #%d (%s)\n",
- event.u.net.sender, data);
- SendPacketTo(event.u.net.sender, 0, NP_error,
- strlen(data)+1, data);
- SCloseNet(event.u.net.sender);
- } //version mismatch
- fprintf(stderr, "* Accepted player #%d\n",
- event.u.net.sender);
+ case NP_hello:
+// if (event.u.net.type != NP_hello) ByeClient(new);
+ {
+ netint4 versiondata[2];
+ char data[255];
+ int major;
+ int protocolVersion;
+
+ memcpy(versiondata, event.u.net.data, sizeof(versiondata));
+ major = ntoh4(versiondata[0]);
+ protocolVersion = ntoh4(versiondata[1]);
+ if (major != MAJOR_VERSION
+ || protocolVersion != PROTOCOL_VERSION) {
+ snprintf(data, sizeof(data),
+ "Version mismatch: received %d.%d",
+ major, protocolVersion);
+ fprintf(stderr, "= Wrong version player #%d (%s)\n",
+ event.u.net.sender, data);
+ SendPacketTo(event.u.net.sender, 0, NP_error,
+ strlen(data)+1, data);
+ SCloseNet(event.u.net.sender);
+ } //version mismatch
+ fprintf(stderr, "* Accepted player #%d\n",
+ event.u.net.sender);
+ break;
+ } //NP_hello
+ case NP_newPlayer:
+ //receive player details and return other players
+ memcpy(&Players[event.u.net.sender],
+ event.u.net.data, event.u.net.size);
+ if (Players[event.u.net.sender].team < 1
+ || Players[event.u.net.sender].team > 7) {
+ int team;
+
+ for (team = 1; team < 7; team++) {
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0 && Players[i].team == team)
+ break; //team in use
+ if (i == MAX_SCREENS) break;
+ } //find unused team
+ Players[event.u.net.sender].team = team;
+ SendPacketTo(event.u.net.sender, event.u.net.sender, NP_team,
+ sizeof(Players[event.u.net.sender].team),
+ &Players[event.u.net.sender].team);
+ } //invalid team
+ if (Game.started < 2)
+ Players[event.u.net.sender].flags |= SCF_paused;
+ if (!Game.continuous && Game.started >= 2) {
+ char data[40];
+ strcpy(data, "Can't join: Game has already started");
+ fprintf(stderr, "- Can't join player #%d in "
+ "non-continuous game\n", event.u.net.sender);
+ SendPacketTo(event.u.net.sender, 0, NP_error,
+ strlen(data)+1, data);
+// SCloseNet(event.u.net.sender, 0);
break;
- } //NP_hello
- case NP_newPlayer:
- //receive player details and return other players
- memcpy(&Players[event.u.net.sender],
- event.u.net.data, event.u.net.size);
- if (Players[event.u.net.sender].team < 1
- || Players[event.u.net.sender].team > 7) {
- int team;
-
- for (team = 1; team < 7; team++) {
- for (i = 1; i < MAX_SCREENS; i++)
- if ((Players[i].alive > 0) && (Players[i].team == team))
- break; //team in use
- if (i==MAX_SCREENS) break;
- } //find unused team
- Players[event.u.net.sender].team = team;
- SendPacketTo(event.u.net.sender, event.u.net.sender, NP_team,
- sizeof(Players[event.u.net.sender].team),
- &Players[event.u.net.sender].team);
- } //invalid team
- if (Game.started < 2)
- Players[event.u.net.sender].flags |= SCF_paused;
- if (!Game.continuous && Game.started >= 2) {
- char data[40];
- strcpy(data, "Can't join: Game has already started");
- fprintf(stderr, "- Can't join player #%d in "
- "non-continuous game\n", event.u.net.sender);
- SendPacketTo(event.u.net.sender, 0, NP_error,
- strlen(data)+1, data);
-// SCloseNet(event.u.net.sender, 0);
- break;
- } //can't join started game
- {
- static struct {
- int playerflags;
- int gravity; //1
- int started; //2
- int continuous; //3
- long seed; //4
- int initspeed; //5
- } data;
-
- memcpy(&data, &Players[event.u.net.sender].flags,
- sizeof(data.playerflags));
- memcpy(&data.gravity, &Game,
- sizeof(data) - sizeof(data.playerflags));
- SendPacketTo(event.u.net.sender, 0, NP_gamedata,
- sizeof(data), &data);
- } //send game options
- for (i = 1; i < MAX_SCREENS; i++)
- if (netGen[i].fd >= 0 && i != event.u.net.sender) {
- SendPacketTo(event.u.net.sender, i,
- NP_newPlayer, sizeof(_Player), &Players[i]);
- SendPacketTo(event.u.net.sender, i, NP_newPiece,
- sizeof(Players[i].curShape), &Players[i].curShape);
- SendPacketTo(i, event.u.net.sender, NP_newPlayer,
- sizeof(_Player), &Players[event.u.net.sender]);
- } //send (to) players
- fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n",
- event.u.net.sender,
- Players[event.u.net.sender].name,
- Players[event.u.net.sender].host,
- teams[Players[event.u.net.sender].team]);
- if (++playersReady >= minplayers) {
- if (Game.started > 1)
- SendPacketTo(event.u.net.sender, 0,
- NP_start, 0, NULL);
-/* else {
- fprintf(stderr, "* Starting game (%010d)\n",
- Game.seed);
- for (i = 1; i < MAX_SCREENS; i++)
- SendPacketTo(i, 0, NP_start, 0, NULL);
- Game.started++;
- } //first goahead (to all)*/
- } //give go ahead
- break; //NP_playerdata
- case NP_newPiece:
- memcpy(&Players[event.u.net.sender].curShape,
- event.u.net.data, sizeof(Players[0].curShape));
- goto sendtoall;
- case NP_argghhh:
- Players[event.u.net.sender].alive = 0;
- fprintf(stderr, "< Player #%d died\n",
- event.u.net.sender);
- //check for unpaused game
- case NP_pause:
+ } //can't join started game
{
- Players[event.u.net.sender].flags ^= SCF_paused;
- paused = Game.started < 1;
- for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
- fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n",
- event.u.net.sender, paused);
- if (paused) paused = 1;
- goto sendtoall;
- } //NP_pause
- default: //relay data to all players
- sendtoall:
-// if (event.u.net.type >= NP_pause)
- if (event.u.net.type >= NP_rotright
- && Game.started < 2)
- break;
- for (i = 1; i < MAX_SCREENS; i++)
- if (i != event.u.net.sender)
- if (event.u.net.type != NP_giveJunk ||
- Players[i].team != Players[event.u.net.sender].team)
- SendPacketTo(i, event.u.net.sender,
- event.u.net.type, event.u.net.size,
- event.u.net.data);
- break; //>=NP_paused
+ static struct {
+ int playerflags;
+ int gravity; //1
+ int started; //2
+ int continuous; //3
+ long seed; //4
+ int initspeed; //5
+ } data;
+
+ memcpy(&data, &Players[event.u.net.sender].flags,
+ sizeof(data.playerflags));
+ memcpy(&data.gravity, &Game,
+ sizeof(data) - sizeof(data.playerflags));
+ SendPacketTo(event.u.net.sender, 0, NP_gamedata,
+ sizeof(data), &data);
+ } //send game options
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (netGen[i].fd >= 0 && i != event.u.net.sender) {
+ SendPacketTo(event.u.net.sender, i, NP_newPlayer,
+ sizeof(_Player), &Players[i]);
+ SendPacketTo(event.u.net.sender, i, NP_newPiece,
+ sizeof(Players[i].curShape), &Players[i].curShape);
+ SendPacketTo(i, event.u.net.sender, NP_newPlayer,
+ sizeof(_Player), &Players[event.u.net.sender]);
+ } //send (to) players
+ fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n",
+ event.u.net.sender,
+ Players[event.u.net.sender].name,
+ Players[event.u.net.sender].host,
+ teams[Players[event.u.net.sender].team]);
+ if (++playersReady >= minplayers) {
+ if (Game.started > 1)
+ SendPacketTo(event.u.net.sender, 0,
+ NP_start, 0, NULL);
+/* else {
+ fprintf(stderr, "* Starting game (%010d)\n",
+ Game.seed);
+ for (i = 1; i < MAX_SCREENS; i++)
+ SendPacketTo(i, 0, NP_start, 0, NULL);
+ Game.started++;
+ } //first goahead (to all)*/
+ } //give go ahead
+ break; //NP_playerdata
+ case NP_newPiece:
+ memcpy(&Players[event.u.net.sender].curShape,
+ event.u.net.data, sizeof(Players[0].curShape));
+ goto sendtoall;
+ case NP_argghhh:
+ Players[event.u.net.sender].alive = 0;
+ fprintf(stderr, "< Player #%d died\n",
+ event.u.net.sender);
+ //check for unpaused game
+ case NP_pause:
+ {
+ Players[event.u.net.sender].flags ^= SCF_paused;
+ paused = Game.started < 1;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0)
+ paused |= Players[i].flags & SCF_paused;
+ fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n",
+ event.u.net.sender, paused);
+ if (paused) paused = 1;
+ goto sendtoall;
+ } //NP_pause
+ default: //relay data to all players
+ sendtoall:
+// if (event.u.net.type >= NP_pause)
+ if (event.u.net.type >= NP_rotright
+ && Game.started < 2)
+ break;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (i != event.u.net.sender)
+ if (event.u.net.type != NP_giveJunk
+ || Players[i].team != Players[event.u.net.sender].team)
+ SendPacketTo(i, event.u.net.sender,
+ event.u.net.type, event.u.net.size,
+ event.u.net.data);
+ break; //>=NP_paused
}
break; //E_net
case E_connect:
} //event
CountPlayers();
if (Game.started < 1) {
- if (playercount > 1) {
+ if (playercount >= 2) {
fprintf(stderr, "* Game (%010d) ready to start\n", Game.seed);
Game.started++;
} //give goahead
if (playercount < 2) {
fprintf(stderr, "* Stopping game\n");
if (Game.seed) Game.seed++;
- if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++)
+ if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++) {
if (Players[i].alive >= 0) {
Players[i].alive = 1;
Players[i].flags |= SCF_paused;
SendPacketTo(i, 0, NP_stop,
sizeof(Game.seed), &Game.seed);
} //transmit game stop and set players not ready
+ }
paused = 1;
Game.started = 0;
} //too few players for game
" -h, --help\t\tPrint this usage information\n"
" -H, --info\t\tShow distribution and warranty information\n"
"\n"
- " -p, --port <port>\tSet port number (default is %d)\n"
+ " -p, --port %d\tSet port number\n"
"\n"
" -s, --seed <seed>\tStart with given random seed\n"
- " -i, --speed <sec>\tSet the initial step-down interval, in seconds\n"
- " -m, --min-players <2>\tNumber of players required before starting the game\n"
- " -x, --max-players <8>\tMaximum number of players allowed in the game\n"
+ " -i, --speed %.2f\tSet the initial step-down interval, in seconds\n"
+ " -m, --min-players %d\tNumber of players required before starting the game\n"
+ " -x, --max-players %d\tMaximum number of players allowed in the game\n"
" -c, --continuous\tDon'n quit the game\n"
- "\n", DEFAULT_PORT);
-}
-
-void WriteConf(void)
-{
- FILE *file_out;
-
- file_out = fopen(CONFIG_FILE, "w");
- if (file_out == NULL) {
- perror("Error writing config file");
- exit(1);
- }
-
- fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
-
- fclose(file_out);
- fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
+ "\n",
+ DEFAULT_PORT, DEFAULT_INTERVAL/1e6, minplayers, maxplayers
+ );
}
void HandleOption(char tag, char *value)
{
switch (tag) {
- case 'v': //verbose
- verbose = 1;
- break;
- case 'p': //port
- port = atoi(value);
- break;
- case 'c': //min-players
- Game.continuous = atoi(value);
- break;
- case 'm': //min-players
- minplayers = atoi(value);
- break;
- case 'x': //max-players
- maxplayers = atoi(value);
- if (maxplayers >= MAX_SCREENS)
- maxplayers = MAX_SCREENS;
- break;
- case 'q': //quadra-style gravity
- Game.gravity ^= 1;
- break;
- case 'i': //speed (of level 1)
- Game.initspeed = atof(value) * 1e6;
- break;
- case 's': //seed
- Game.seed = atoi(value);
- break;
- case 'H': //info
- SHeader();
- DistInfo(); exit(0);
- case 'h': //help
- SUsage(); exit(0);
- default:
- break;
+ case 'v': //verbose
+ verbose = 1;
+ break;
+ case 'p': //port
+ port = atoi(value);
+ break;
+ case 'c': //min-players
+ Game.continuous = atoi(value);
+ break;
+ case 'm': //min-players
+ minplayers = atoi(value);
+ break;
+ case 'x': //max-players
+ maxplayers = MIN(atoi(value), MAX_SCREENS);
+ break;
+ case 'q': //quadra-style gravity
+ Game.gravity ^= 1;
+ break;
+ case 'i': //speed (of level 1)
+ Game.initspeed = atof(value) * 1e6;
+ break;
+ case 's': //seed
+ Game.seed = atoi(value);
+ break;
+ case 'H': //info
+ SHeader();
+ DistInfo();
+ exit(0);
+ case 'h': //help
+ SUsage();
+ exit(0);
+ default:
+ break;
}
}