code duplication
[netris.git] / server.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29 #include <unistd.h>
30 #include <sys/socket.h>
31 #include <netdb.h>
32 #include <errno.h>
33 #include <setjmp.h>
34
35 #include "util.h"
36 #include "msg.h"
37
38 #define HEADER_SIZE sizeof(netint4[3])
39
40 static struct option options[] = {
41         { "wait",        0, 0, 'w' },
42         { "port",        1, 0, 'p' },
43         { "quadra",      1, 0, 'q' },
44         { "min-players", 1, 0, 'm' },
45         { "max-players", 1, 0, 'x' },
46         { "continuous",  1, 0, 'c' },
47         { "speed",       1, 0, 'i' },
48         { "seed",        1, 0, 's' },
49         { "verbose",     0, 0, 'v' },
50         { "info",        0, 0, 'H' },
51         { "help",        0, 0, 'h' },
52         { 0,             0, 0,  0  }
53 };
54
55 static char minplayers = 2;
56 static char maxplayers = 8;
57 static char playercount;
58 static char verbose = 0;
59
60 struct sockaddr_in addr;
61
62 static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
63 static EventGenRec netGen[MAX_SCREENS] = {
64         { NULL, 0, FT_read, -1, NetGenFunc, EM_net, 0, "\0", 0, HEADER_SIZE }
65 };
66
67 static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event);
68 static EventGenRec alarmGen = {
69         &alarmGen, 0, FT_read, -1, AlarmGenFunc, EM_alarm
70 };
71
72 static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event);
73 static EventGenRec connGen = {
74         NULL, 0, FT_read, -1, ConnGenFunc, EM_connect
75 };
76
77 static EventGenRec *nextGen = &alarmGen;
78
79 static sigjmp_buf close_env;
80
81
82 static void SendPacketTo(short player, short uid, NetPacketType type, int size, void *data)
83 { //send to someone
84         netint4 header[3];
85
86         if (netGen[player].fd >= 0) {
87                 if (verbose)
88                         fprintf(stderr, MSG_SERVER_DBG_SEND "\n", type, uid, player);
89                 header[0] = hton4(uid);
90                 header[1] = hton4(type);
91                 header[2] = hton4(size + HEADER_SIZE);
92                 if (MyWrite(netGen[player].fd, header, HEADER_SIZE) != HEADER_SIZE)
93                         die("write (header)");
94                 if (size > 0 && data && MyWrite(netGen[player].fd, data, size) != size)
95                         die("write");
96         }
97 }
98
99 static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event)
100 {
101         return E_alarm;
102 }
103
104 static void SCloseNet(short player)
105 { //kick some connection's ass!
106         MyEvent event;
107
108         if (netGen[player].fd >= 0) {
109                 if (Players[player].alive >= 0) {
110                         SendPacketTo(player, 0, NP_endConn, 0, NULL);
111                         do {} while (WaitMyEvent(&event, EM_net) != E_lostConn);
112                 } //say bye to player
113                 close(netGen[player].fd);
114                 netGen[player].fd = -1;
115         }
116         if (netGen[player].next)
117                 RemoveEventGen(&netGen[player]);
118 }
119
120 static void CloseNets(void)
121 { //nou oogjes dicht en snaveltjes toe
122         int i;
123
124         fprintf(stderr, MSG_SERVER_CLOSE_ALL "\n");
125         for (i = 1; i < MAX_SCREENS; i++)
126                 SCloseNet(i); // bye everybuddy
127         fprintf(stderr, MSG_SERVER_CLOSE_ALL_DONE "\n\n");
128 }
129
130 static MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
131 { //receive
132         int result;
133         short uid, type, size;
134         netint4 *data = (netint4*)&(gen->buf);
135
136         result = MyRead(gen->fd, gen->buf + gen->bufSize,
137                 gen->bufGoal - gen->bufSize);
138         if (result < 0) {
139                 fprintf(stderr, MSG_SERVER_PLAYER_CLOSED "\n", gen->player);
140                 return E_lostConn;
141         }
142         gen->bufSize += result;
143         if (gen->bufSize < gen->bufGoal)
144                 return E_none;
145         // *ugly* memcpy(data, gen->buf, sizeof(data));
146         uid  = ntoh4(data[0]);
147         type = ntoh4(data[1]);
148         size = ntoh4(data[2]);
149         gen->bufGoal = size;
150         if (gen->bufSize < gen->bufGoal)
151                 return E_none;
152         gen->bufSize = 0;
153         gen->bufGoal = HEADER_SIZE;
154         event->u.net.sender = gen->player;
155         event->u.net.uid = uid;
156         event->u.net.type = type;
157         event->u.net.size = size - HEADER_SIZE;
158         event->u.net.data = gen->buf + HEADER_SIZE;
159         if (type == NP_endConn) {
160                 fprintf(stderr, MSG_SERVER_PLAYER_QUIT "\n", gen->player);
161                 return E_lostConn;
162         } //client sent quit signal
163         return E_net;
164 }
165
166
167 static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event)
168 {
169         int addrLen;
170         struct linger val2;
171         int new;
172
173         addrLen = sizeof(addr);
174         for (new = 1; new <= MAX_SCREENS; new++)
175                 if (netGen[new].fd < 0) break;
176         if (new > maxplayers) return;
177
178         if ((
179                 netGen[new].fd = accept(gen->fd, (struct sockaddr *)&addr, &addrLen)
180         ) < 0)
181                 die("accept");
182         fprintf(stderr, MSG_SERVER_CONNECT "\n", inet_ntoa(addr.sin_addr));
183         val2.l_onoff = 1;
184         val2.l_linger = 0;
185         setsockopt(netGen[new].fd, SOL_SOCKET, SO_LINGER,(void *)&val2,
186                 sizeof(val2));
187         AddEventGen(&netGen[new]);
188         netGen[new].player = event->u.net.uid = new;
189         { //new connection; netGen already initialized in GenFunc
190                 struct hostent *host;
191
192                 sprintf(Players[new].host, "%s", inet_ntoa(addr.sin_addr));
193                 if (addr.sin_family == AF_INET) {
194                         host = gethostbyaddr(
195                                 (void *)&addr.sin_addr, sizeof(struct in_addr), AF_INET
196                         );
197                         if (host) {
198                                 strncpy(Players[new].host, host->h_name,
199                                         sizeof(Players[new].host) - 1);
200                                 Players[new].host[sizeof(Players[new].host) - 1] = 0;
201                         } //set player's hostname
202                 }
203         } //E_connect
204         return E_connect;
205 }
206
207 static void CountPlayers(void)
208 { //count number of players/teams
209         int i, j;
210         playercount = 0;
211         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) {
212                 if (Players[i].team < 128) for (j = 1; j < i; j++) {
213                         if (Players[j].alive > 0 && Players[j].team == Players[i].team) {
214                                 playercount--; // player of same team counted before
215                                 break;
216                         }
217                 }
218                 playercount++;
219         } //player alive
220 }
221
222 static int StartServer(void)
223 {
224         MyEvent event;
225         netint2 currentpiece[MAX_SCREENS];
226         int playersReady = 0;
227         bool paused = 1;
228         int i;
229
230         do {
231                 switch (WaitMyEvent(&event, EM_any)) {
232                         case E_lostConn: //client went away :(
233                                 Players[event.u.net.sender].alive = -1;
234                                 for (i = 1; i < MAX_SCREENS; i++)
235                                         if (Players[i].alive >= 0)
236                                                 SendPacketTo(i, event.u.net.sender,
237                                                         NP_part, sizeof(Players[0].alive),
238                                                         &Players[event.u.net.sender].alive);
239                                 SCloseNet(event.u.net.sender);
240                                 break; //NP_endConn
241                         case E_net:
242                                 if (verbose) fprintf(stderr, MSG_SERVER_DBG_RECV "\n",
243                                         netGen[event.u.net.sender].fd, event.u.net.type);
244                                 switch(event.u.net.type) {
245                                 case NP_hello:
246 //                                      if (event.u.net.type != NP_hello) ByeClient(new);
247                                 {
248                                         netint4 versiondata[2];
249                                         char data[255];
250                                         int major;
251                                         int protocolVersion;
252
253                                         memcpy(versiondata, event.u.net.data, sizeof(versiondata));
254                                         major = ntoh4(versiondata[0]);
255                                         protocolVersion = ntoh4(versiondata[1]);
256                                         if (major != MAJOR_VERSION
257                                          || protocolVersion != PROTOCOL_VERSION) {
258                                                 snprintf(data, sizeof(data),
259                                                         "Version mismatch: received %d.%d",
260                                                         major, protocolVersion);
261                                                 fprintf(stderr, MSG_SERVER_PLAYER_EVERSION "\n",
262                                                         event.u.net.sender, data);
263                                                 SendPacketTo(event.u.net.sender, 0, NP_error,
264                                                         strlen(data)+1, data);
265                                                 SCloseNet(event.u.net.sender);
266                                         } //version mismatch
267                                         fprintf(stderr, MSG_SERVER_PLAYER_ACCEPT "\n",
268                                                 event.u.net.sender);
269                                         break;
270                                 } //NP_hello
271                                 case NP_newPlayer:
272                                 //receive player details and return other players
273                                         memcpy(&Players[event.u.net.sender],
274                                                 event.u.net.data, event.u.net.size);
275                                         if (Players[event.u.net.sender].team < 1
276                                          || Players[event.u.net.sender].team > 7) {
277                                                 int team;
278
279                                                 for (team = 1; team < 7; team++) {
280                                                         for (i = 1; i < MAX_SCREENS; i++)
281                                                                 if (Players[i].alive > 0 && Players[i].team == team)
282                                                                         break; //team in use
283                                                         if (i == MAX_SCREENS) break;
284                                                 } //find unused team
285                                                 Players[event.u.net.sender].team = team;
286                                                 SendPacketTo(event.u.net.sender, event.u.net.sender, NP_team,
287                                                         sizeof(Players[event.u.net.sender].team),
288                                                         &Players[event.u.net.sender].team);
289                                         } //invalid team
290                                         if (Game.started < 2)
291                                                 Players[event.u.net.sender].flags |= SCF_paused;
292                                         if (!Game.continuous && Game.started >= 2) {
293                                                 char data[40];
294                                                 strcpy(data, "Can't join: Game has already started");
295                                                 fprintf(stderr, MSG_SERVER_PLAYER_JOIN_ESTARTED,
296                                                         event.u.net.sender);
297                                                 SendPacketTo(event.u.net.sender, 0, NP_error,
298                                                         strlen(data)+1, data);
299 //                                              SCloseNet(event.u.net.sender, 0);
300                                                 break;
301                                         } //can't join started game
302                                         {
303                                                 static struct {
304                                                         int playerflags;
305                                                         int gravity;    //1
306                                                         int started;    //2
307                                                         int continuous; //3
308                                                         long seed;              //4
309                                                         float shapes[7];
310                                                         int initspeed;  //5
311                                                 } data;
312
313                                                 memcpy(&data, &Players[event.u.net.sender].flags,
314                                                         sizeof(data.playerflags));
315                                                 memcpy(&data.gravity, &Game.gravity,
316                                                         sizeof(data) - sizeof(data.playerflags));
317                                                 SendPacketTo(event.u.net.sender, 0, NP_gamedata,
318                                                         sizeof(data), &data);
319                                         } //send game options
320                                         for (i = 1; i < MAX_SCREENS; i++)
321                                                 if (netGen[i].fd >= 0 && i != event.u.net.sender) {
322                                                         SendPacketTo(event.u.net.sender, i, NP_newPlayer,
323                                                                 sizeof(player_t), &Players[i]);
324                                                         SendPacketTo(event.u.net.sender, i, NP_newPiece,
325                                                                 sizeof(Players[i].curShape), &Players[i].curShape);
326                                                         SendPacketTo(i, event.u.net.sender, NP_newPlayer,
327                                                                 sizeof(player_t), &Players[event.u.net.sender]);
328                                                 } //send (to) players
329                                         fprintf(stderr, MSG_SERVER_PLAYER_JOIN "\n",
330                                                 event.u.net.sender,
331                                                 Players[event.u.net.sender].name,
332                                                 Players[event.u.net.sender].host,
333                                                 teamname[Players[event.u.net.sender].team]);
334                                         if (++playersReady >= minplayers) {
335                                                 if (Game.started > 1)
336                                                         SendPacketTo(event.u.net.sender, 0,
337                                                                 NP_start, 0, NULL);
338 /*                                              else {
339                                                         fprintf(stderr, "* Starting game (%010d)\n",
340                                                                 Game.seed);
341                                                         for (i = 1; i < MAX_SCREENS; i++)
342                                                                 SendPacketTo(i, 0, NP_start, 0, NULL);
343                                                         Game.started++;
344                                                 } //first goahead (to all)*/
345                                         } //give go ahead
346                                         break; //NP_playerdata
347                                 case NP_newPiece:
348                                         memcpy(&Players[event.u.net.sender].curShape,
349                                                 event.u.net.data, sizeof(Players[0].curShape));
350                                         goto sendtoall;
351                                 case NP_argghhh:
352                                         Players[event.u.net.sender].alive = 0;
353                                         fprintf(stderr, MSG_SERVER_PLAYER_DIE "\n",
354                                                 event.u.net.sender);
355                                         //check for unpaused game
356                                 case NP_pause:
357                                 {
358                                         Players[event.u.net.sender].flags ^= SCF_paused;
359                                         paused = Game.started < 1;
360                                         for (i = 1; i < MAX_SCREENS; i++)
361                                                 if (Players[i].alive > 0)
362                                                         paused |= (Players[i].flags & SCF_paused) != 0;
363                                         fprintf(stderr, MSG_SERVER_PLAYER_PAUSE "\n",
364                                                 event.u.net.sender, paused);
365                                         goto sendtoall;
366                                 } //NP_pause
367                                 default: //relay data to all players
368                                 sendtoall:
369 //                                      if (event.u.net.type >= NP_pause)
370                                         if (event.u.net.type >= NP_rotright
371                                          && Game.started < 2)
372                                                 break;
373                                         for (i = 1; i < MAX_SCREENS; i++)
374                                                 if (i != event.u.net.sender)
375                                                 if (event.u.net.type != NP_giveJunk
376                                                  || Players[i].team != Players[event.u.net.sender].team)
377                                                         SendPacketTo(i, event.u.net.sender,
378                                                                 event.u.net.type, event.u.net.size,
379                                                                 event.u.net.data);
380                                         break; //>=NP_paused
381                                 }
382                                 break; //E_net
383                         case E_connect:
384                         { //new connection; netGen already initialized in GenFunc
385                                 char serverdata[255];
386
387                                 sprintf(serverdata, "Netris server %s", version_string);
388                                 SendPacketTo(event.u.net.uid, event.u.net.uid, NP_hello,
389                                         strlen(serverdata)+1, serverdata);
390                                 break;
391                         } //E_connect
392                 } //event
393                 CountPlayers();
394                 if (Game.started < 1) {
395                         if (playercount >= 2) {
396                                 fprintf(stderr, MSG_SERVER_GAME_READY "\n", Game.seed);
397                                 Game.started++;
398                         } //give goahead
399                 } //game not yet started
400                 else {
401                         if (playercount < 2) {
402                                 fprintf(stderr, MSG_SERVER_GAME_STOP "\n");
403                                 if (Game.seed) Game.seed++;
404                                 if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++) {
405                                         if (Players[i].alive >= 0) {
406                                                 Players[i].alive = 1;
407                                                 Players[i].flags |= SCF_paused;
408                                                 SendPacketTo(i, 0, NP_stop,
409                                                         sizeof(Game.seed), &Game.seed);
410                                         } //transmit game stop and set players not ready
411                                 }
412                                 paused = 1;
413                                 Game.started = 0;
414                         } //too few players for game
415                         if (Game.started == 1 && !paused) {
416                                 Game.started++;
417                                 fprintf(stderr, MSG_SERVER_GAME_START "\n");
418                                 for (i = 1; i < MAX_SCREENS; i++)
419                                         if (Players[i].alive > 0)
420                                                 SendPacketTo(i, 0, NP_start, 0, NULL);
421                         } //everybody ready to start
422                 } //game (ready to) start(ed)
423         } while (1);
424         fprintf(stderr, "* Exiting server\n");
425 }
426
427
428 static void SHeader(void)
429 {
430         fprintf(stderr, MSG_SERVER_TITLE "\n\n", version_string);
431 }
432
433 static void SUsage(void)
434 {
435         SHeader();
436         fprintf(stderr,
437                 "Usage: netris <options>\n"
438                 "\n"
439                 "  -h, --help\t\tPrint this usage information\n"
440                 "  -H, --info\t\tShow distribution and warranty information\n"
441                 "\n"
442                 "  -p, --port %d\tSet port number\n"
443                 "\n"
444                 "  -s, --seed <seed>\tStart with given random seed\n"
445                 "  -i, --speed %.2f\tSet the initial step-down interval, in seconds\n"
446                 "  -m, --min-players %d\tNumber of players required before starting the game\n"
447                 "  -x, --max-players %d\tMaximum number of players allowed in the game\n"
448                 "  -c, --continuous\tDon'n quit the game\n"
449                 "\n",
450                 DEFAULT_PORT, DEFAULT_INTERVAL/1e6, minplayers, maxplayers
451         );
452 }
453
454 static void HandleOption(char tag, char *value)
455 {
456         switch (tag) {
457         case 'v':  //verbose
458                 verbose = 1;
459                 break;
460         case 'p':  //port
461                 port = atoi(value);
462                 break;
463         case 'c':  //min-players
464                 Game.continuous = atoi(value);
465                 break;
466         case 'm':  //min-players
467                 minplayers = atoi(value);
468                 break;
469         case 'x':  //max-players
470                 maxplayers = MIN(atoi(value), MAX_SCREENS);
471                 break;
472         case 'q':  //quadra-style gravity
473                 Game.gravity ^= 1;
474                 break;
475         case 'i':  //speed (of level 1)
476                 Game.initspeed = atof(value) * 1e6;
477                 break;
478         case 's':  //seed
479                 Game.seed = atoi(value);
480                 break;
481         case 'H':  //info
482                 SHeader();
483                 DistInfo();
484                 exit(0);
485         case 'h':  //help
486                 SUsage();
487                 exit(0);
488         default:
489                 break;
490         }
491 }
492
493 static void ReadConf(char *filename)
494 {
495         FILE *file_in;
496         char buf[513];
497         int i;
498         char *ch;
499         char tag[81], value[81];
500
501         file_in = fopen(filename, "r");
502         if (file_in) {
503                 while (fgets(buf, 512, file_in) != NULL) {
504                         if ((ch = strchr(buf, '#')))
505                                 *ch = '\0'; // truncate string from # char
506                         for (i = strlen(buf)-1; i >= 0; i--)
507                                 if (buf[i] == ' '  || buf[i] == '\t'
508                                  || buf[i] == '\n' || buf[i] == 13)
509                                         buf[i] = '\0';
510                                 else break;
511
512                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
513                         for (i = 0; options[i].name; i++){
514                                 if (!strcasecmp(options[i].name, tag)) {
515                                         HandleOption(options[i].val, value);
516                                         break;
517                                 }
518                         }
519                 }
520                 fclose(file_in);
521         } //read file
522         else {
523                 fprintf(stderr, "Unable to open config file %s.\n", filename);
524         } //defaults
525
526 }
527
528 static void CatchInt(int sig)
529 {
530         siglongjmp(close_env, 1);
531 }
532
533 int main(int argc, char **argv)
534 {
535         int i;
536         char ch;
537
538         if (sigsetjmp(close_env, 1)) exit(0);
539         signal(SIGINT, CatchInt);
540         port = DEFAULT_PORT;
541         maxplayers = 8;
542         Game.initspeed = DEFAULT_INTERVAL;
543         Game.seed = time(0);
544         for (i = 0; i < sizeof(Game.shapes) / sizeof(Game.shapes[0]); i++)
545                 Game.shapes[i] = 1;
546         Game.gravity = 0;
547         {
548                 int i;
549
550                 for (i = 1; i < MAX_SCREENS; i++)
551                         Players[i].alive = -1;
552         }
553
554 //      if (getopt(argc, argv, "f:") == 'f')
555 //              ReadConf(optarg);
556 //      else
557         ReadConf(CONFIG_FILE);
558         while ((ch = getopt_long(
559                 argc, argv, "hHvqp:i:s:c:m:x:", options, NULL
560         )) != -1)
561                 HandleOption(ch, optarg);
562         if (optind < argc) {
563                 SUsage();
564                 exit(1);
565         }
566 //      WriteConf();
567
568         SHeader();
569
570         {
571                 int i;
572
573                 for (i = 1; i < MAX_SCREENS; i++)
574                         memcpy(&netGen[i], &netGen[0], sizeof(EventGenRec));
575         } //setup netGen var
576
577         AtExit(CloseNets);
578
579         {
580                 int val1;
581
582                 memset(&addr, 0, sizeof(addr));
583                 addr.sin_family = AF_INET;
584                 addr.sin_port = htons(port);
585                 addr.sin_addr.s_addr = htonl(INADDR_ANY);
586                 if ((connGen.fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
587                         die("socket");
588                 val1 = 1;
589                 setsockopt(connGen.fd, SOL_SOCKET, SO_REUSEADDR,
590                         (void *)&val1, sizeof(val1));
591                 if (bind(connGen.fd, (struct sockaddr *)&addr, sizeof(addr)) < 0)
592                         die("bind");
593                 if (listen(connGen.fd, 1) < 0)
594                         die("listen");
595
596                 AddEventGen(&connGen);
597         } //setup listening sock
598
599         StartServer(); //server loop
600
601         return 0;
602 }
603