From: Mischa Poslawsky Date: Fri, 8 Oct 1999 20:55:52 +0000 (+0200) Subject: version 0.94 (major beta): stars, ground, more enemy abilities, menu X-Git-Url: http://git.shiar.net/nemesis.git/commitdiff_plain/e0378c87aa08bcb63e0abaed6d0162d69d902994?hp=e0378c87aa08bcb63e0abaed6d0162d69d902994 version 0.94 (major beta): stars, ground, more enemy abilities, menu + starfield background scrolling left (2 layers (front and back)) * enemies aim their bullets towards you: 5 different directions! # removed some unintended instructions * gamefield is now white on black instead of normal black on white! + enemies can also move slowly, fast, very fast, or 1st fast then slow # you can't fire when you're exploding + GROUND scrolling at bottom. You die if you hit the ground (!!!) (unlike the ground in version 0.925test there are NO bugs) + ceiling scrolling at top, just like the ground * ground and ceiling profile are different each level * ground and/or ceiling can be non-present (speeding up cause skipped) # no more BIG crash if enemies fire too much bullets ( >10) + frequency of enemies firing bullets differs per level * stars scroll at alternate speeds, different than any ship/pick (3/4) + special effect displaying titlescreen (stole from Spaze Invaders'83) * enemies can fire either directly on entering the level, or not + "tunnel" (playfield) can narrow/grow at random (depending on level) * minimum size of "tunnel" can be different per level + menu at startup. select "NEW GAME" and "LOAD GAME" with up/down - nemesis doesn't use the SpazeInvaders effect anymore (took too long) + choosing new game will display a demo first (text will be displayed with special effect [SI] saying the storyline will come soon) * levels altered to be more challenging and different (seven levels) # the usual bugs that come with new features removed (i think?) * you get 5 shield-points at start and after death ---