From: Mischa Poslawsky Date: Tue, 29 Aug 2000 13:37:04 +0000 (+0200) Subject: version 0.99 rc1: hardcore mode, enemy updates X-Git-Url: http://git.shiar.net/nemesis.git/commitdiff_plain/835d1d15375d9073aedb0af200160c8f911d4495?ds=sidebyside;hp=835d1d15375d9073aedb0af200160c8f911d4495 version 0.99 rc1: hardcore mode, enemy updates # fixed the enemy aiming bullets procedure * enemies fire their bullets centered too! (even the large bosses) * you may NOT have any multiples together with beams, just lasers + added new enemy guns: quad- and 6x-fire!! * sprite table length increased to 768 bytes (stored DIV3) + ships 3/4 select hardcore mode: score and damage are doubled + first icon not only increases armor, but also activates shield for some time (shield halves damage and absorbs bullets in normal mode) + ship selection screen also shows ship specs (hardcore/tailbeam/etc) * shield looks different for each ship * hiscore/savegame procedure optimized (several bytes smaller) + B<>W mode setting will be stored * enemy sprite pointers stored as words (thus increasing sprite table length from 768B to 65kB, and increasing sprite calculation speed) + new bosses * hardcore mode does _more_ than doubled damage (bulletsdamage +1) ---