From: Mischa Poslawsky Date: Sat, 11 Sep 1999 10:07:40 +0000 (+0200) Subject: version 0.93 (public): (hi)score, better pickup/multiple movement X-Git-Url: http://git.shiar.net/nemesis.git/commitdiff_plain/81075f4e1dc18d93001983505a783dcac93db629?hp=81075f4e1dc18d93001983505a783dcac93db629 version 0.93 (public): (hi)score, better pickup/multiple movement # torpedo-upgrade was cleared when firing torpedo at the end of level * pickups move half the speed of enemies (one pixel every 2 turns) # fixed a bug causing some calcs to crash on quit # contrast was not restored after game over (remained one step darker) * fire key changed from F1 to 2ND, select key changed from F2 to ALPHA * improved key-checking procedureS (much faster, smaller, better, yea) * changed title screen, displays version white on black and my e-mail + score count!! simple system: one point for an enemy destroyed, two for collision, and 1 point every 256 frames. plus level clear bonus + saves HISCORE!!! At game-over screen your and hi-score are displayed * Game over screen will be displayed before quit after pressing + screen is cleared and cursor moved to top-left on quit * multiples move only when YOU move, just like the original MSXNemesis * multiple is placed at your position when selected/at start of level * minor changes in iconbar (3rd icon is empty, line between 5th/score) ---