From: Mischa Poslawsky Date: Mon, 26 Jun 2000 15:02:42 +0000 (+0200) Subject: version 0.98 pre: clipped sprites, more enemy-specific properties X-Git-Url: http://git.shiar.net/nemesis.git/commitdiff_plain/6e5871161620420b6f9a532be158954210dd7e4c?hp=6e5871161620420b6f9a532be158954210dd7e4c version 0.98 pre: clipped sprites, more enemy-specific properties + random enemy is chosen from any number of enemies per level * time to first enemy fire defined per enemy, not per level + CLIPPED sprites!! no more in/out popping enemies! wow... * bullets/enemies removed when _entirely_ off screen # enemies would sometimes be hit by bullets going right below them # size of the second bullet was too big (invisible hit) * the frequency an enemy fires bullets is defined per enemy + wide clipped sprites implemented (width 1-16 pixels) # bosses first move left until x=100, otherwise they'd be off-screen ---