From: Mischa Poslawsky Date: Fri, 7 Jul 2000 12:38:00 +0000 (+0200) Subject: version 0.98: minor fixes, redone levels X-Git-Url: http://git.shiar.net/nemesis.git/commitdiff_plain/1218a8d1bb844245aeb5e78fca6832272e905ba4?hp=1218a8d1bb844245aeb5e78fca6832272e905ba4 version 0.98: minor fixes, redone levels # enemies can _never_ move above or below visible screen * "randomY"-enemies are placed entirely on screen (height calced) # the major TI-OS crash bug WAS afterall caused by sprites drawn (partially) outside screen memory. temporarily fixed by setting virtual screen buffer to $8200 (enough mem there) + upto 29 cool enemy sprites and redone first five levels * improved enemy-move routine; smooth luring, five speeds+backwards # after pause weapon will not be fired # teacher key fixed (waits for GRAPH to be release before&after) ---