X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/ed35457487733b232bd6555e3ca233bc77e72bf7..HEAD:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 16ec69c..b6426d6 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,176 +1,117 @@ ------------------------------------------------------------------------------ - Title : Nemesis - Version : 0.96.A31 Beta - Release Date : 31.X.99 - Filename : nemesis.86p (size 4842) - Author(s) : Shiar - Email Address : shiar@mailroom.com - ICQ : #43840958 - Web Page : http://come.to/shiar - Description : cool arcade-shoot-em-up-game - Where to get this game : www.ticalc.org - Other games by author : N/Y - Additional credits to : See bottom +█████████████████ ████████ ███████████ ████████ ████████ █ █████████████████ + ████████████████ ████████ ███████████ ████████ ████████ ███ ████████████████ + █ ███ █ █ █ ███ █ █ █ █ + ██ ███ ██ ██ ██ ███ ██ ██ ██ ██ + ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ + ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ + ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ + ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ + ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0 + ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR + +------------------------------------------------------------------------------ ->>>>>>> NOTE ON V.96 --------------------------------------------------------- + Title : Nemesis + Version : 1.0.111 Beta + Release Date : 11.I.01 + Filename : nemesis.86p (size 6785) + Author : Shiar + Email Address : shiar0@hotmail.com + Web Page : http://www.shiar.org + Description : cool arcade-shoot-em-up-game + Where to get this game : www.shiar.org | ticalc.org + Other games by author : Wormy - YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you -just couldn't ignore it!! And my, I received a lot of messages. Thanks to -everybody, I'm very happy! +>>>>>>> NOTE ON V.99 --------------------------------------------------------- - More happiness: a new update featuring alot of bug fixes (Nemesis has now -got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed -(THANKS2 BRIAN KOROPOFF!), teacher key, armor-bar, hiscorenames, external -levels, and much more. Again thank you all and keep sending me stuff! -I really appreciate it! + Dear betatester, please do not give this game away to others. This beta has +ten levels, and should never crash your calc. Report any bugs or imperfections +to me. Thanks, and have fun! + (No comments on levels, storyline and difficulty plz, working on that) >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -> 41 < Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) -for systems including the Game Boy, (S)NES and Play Station. - - ->>>>>>> CONTROLS ------------------------------------------------------------- - - The universal TI-86 keys: - -Arrow keys : move -2nd : fire -ALPHA : select powerup -MORE : pause -EXIT : exit -GRAPH : teacher! (press graph again to resume) - - In main menu you can press F1 to toggle b<>w (will not be saved... yet). - A game can be saved by pressing F1 at the level-screen. - - ->>>>>>> PICKUPS AND SO ------------------------------------------------------- - - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. The number in the first icon shows your shield-points left. -This icon can be chosen more than once, to increase your shield-points. - - Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES - +41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - +for systems including the C64, Game Boy, (S)NES and PlayStation(2). + +>>>>>>> THA GAME ------------------------------------------------------------- + + After selecting NEW GAME, you have to choose your ship to fly with. Note +the last two are HARDCORE-ships, which have a lot less armor than the others. + Before a level starts, you can press [F1] to save the game. If you choose +CONTINUE GAME later, you'll start at that level. + In the game itself you just have to keep yourself from getting destroyed. +The following keys might come in handy: + + ARROWS : move your ship + 2nd : fire weapons + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? + + At the bottom you can see the current power of your weapon, your lives left, +armor left, your upgrades and score. + +>>>>>>> UPGRADES ------------------------------------------------------------- + + Flying over a small pickup will increase your armor and activate the shield +for a short time. The shield will reduce any damage, and completely absorb +enemy bullets in normal mode. + After defeating a boss, a larger pickup will appear, which you can use to +upgrade your ship. These upgrades are: + + 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this +icon will upgrade your weapon to a more powerful one. This can only be done +nine times. + 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be +upgraded upto nine times. + 3 - MULTIPLES: or "options". These will follow your ship and fire when you +do, effectively doubling your damage. You can have as much as four of them. + 4 - SCORE: If you collect four pickups, your score will be increased by 250 +points. This is for the real hardcore shmuppers who don't need no skinkin' +upgrades. >>>>>>> BETA STUFF ----------------------------------------------------------- - There are just seven levels for now, don't try to get to level eight. -Things to come: - -* compressed level-files -* different enemies in one level -* save options (like b<>w) -* boss key (saves game and quits) -* more LEVELS!! more enemies more upgrades more story -* maybe obstacles? -* source code release -? grayscale, sounds, multiplayer-option: probably not - Continue to send me any IDEAS and BUGS found!! Or send me you like this -program, or even send me something if you don't. Again: shiar@mailroom.com, -or ICQ #43840958! PLEASE! +program, or even send me something if you don't. Again: shiar0@hotmail.com, +PLEASE! - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(, +YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6. +- Nemesis will NOT run correctly under RASCALL with the memory LOCKED! +- There could be problems with ASE (ase crashing after running). I don't know + for sure yet, still working on it. +- The TI-83 version will crash about every five seconds. Still in development. +Besides that there shouldn't be any bugs. + Version 1.0 will probably have 13 levels, NO bugs (depending on how good +you betatest-guys do your job :P) and the source will be included. It will +NOT (never) feature multiplayer or greyscale graphics. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR programming and everything else. SHIAR@MAILROOM.COM - DAVE betatester (if you need a bug, ask Dave :) - BLACKBELT betatester (the one and only..) - JONAH COHEN for teaching me z80 and stuff, also kinda betatester - FREE BIRD working on the storyline - MATTHEW DALE betatester - KONAMI for writing the original Nemesises and more great games - PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine - BRIAN KOROPOFF for solving the left+down bug! - - and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + ALLEN -- DAISUKE NUNOME -- JASON TAN + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ -* Damage to you, your calc, or anything else was not caused by Nemesis - and I am certainly not responsible -* One shall NOT release an altered version of Nemesis -* This documentation must be included with distribution (except calc2calc) -* No money shall be asked for this program -* Eat plenty of vegetables every day - - ->>>>>>> HISTORY -------------------------------------------------------------- - -Most significant version changes since version 0.61. - - Version 0.7 Beta Size:2303 02.IX - -* contrast is increased at startup -* invulerable when entering the game (your ship looks different too) -* hitpoints/shield. some enemies leave pickups which increase your shield -* fixed the fake bullets-bug - - Version 0.8 Beta Size:2433 03.IX - -* enemies move individually, not all at the same time -* enemies fire once every x time instead of randomized -* changed: enemies removed correctly, screen cleared at quit, enemies don't - move off screen (above or below edge), levels rebuild - - Version 0.9 Beta Size:2693 04.IX (first major release) - -* multiple pickups can be collected, and activated by pressing F2 -* two pickups select torpedo, one selects shield increase -* you have 4 lives. Dieing will decrease lives and restart in the same level -* fixes: pickups no longer fire bullets, randomizer fixed, game over quits - - Version 0.91Beta Size:2797 05.IX - -* fourth icon selects laser -* fifth icon selects multiples (like the shadow multiples in Nemesis) -* most data no longer stored in program, saving a lot of bytes - - Version 0.92Beta Size:2831 08.IX - -* Laserbeam lasts for five turns, making it more powerfull -* Bullets and enemies are removed at the beginning of a level -* Pickups don't appear random anymore, but after destroying x enemies -* Bugs fixed: fifth icon select, firing bullets, invulerability - - Version 0.93Beta Size:3098 11.IX (second major release) - -* Counts score and saves highest score -* Pickups move slower, keys changed to 2nd and Alpha -* Multiples move only when you move (like in MSX-Nemesis) -* A lot of small fixes and changes (really a lot of them) - - Version 0.94Beta Size:4456 08.X (yet another release; ticalc news) - -* Two-layer starfield scrolling in the background -* Enemies can move at different speeds or move patterns and can aim bullets -* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect) -* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more - - Version 0.95Beta Size:5285 21.X - -* Boss at the end of a level -* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit -* Graph cleared, unintended pixels removed, prog reload, major bugfixes -* When you got a hiscore, you can enter your name - - Version 0.96Beta Size:4842 31.X - -* Armor-bar and enemy-bullets doing 1/4 damage (can vary per level) -* External levels (in nemesis0.86p) storing level/enemy-data and story -* You move faster, ground at boss, more bugs fixed, code optimized -* Game can be saved at start of a level (continue game does work now) - +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day ----------------------------------------------------------------------- <<<<<<< +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file