X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/e0378c87aa08bcb63e0abaed6d0162d69d902994..cc994400b367ab7c6e1f136a0561bbb13d42896a:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index a918efb..2e0ac9a 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,164 +1,81 @@ - ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.94BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ http://come.to/shiar - █████████████████████ Calc: TI-86 only, for now.. - Size: 3549 bytes on calc - Description: Arcade-game based on an old MSX-game. +------------------------------------------------------------------------------ + Title : Nemesis + Version : 0.99.816 Beta + Release Date : 16.VIII.00 + Filename : nemesis.86p (size 7kB) + Author(s) : Shiar + Email Address : shiar0@hotmail.com + ICQ : #43840958 + Web Page : http://www.shiar.org + Description : cool arcade-shoot-em-up-game + Where to get this game : www.shiar.org | ticalc.org + Other games by author : Worm +>>>>>>> NOTE ON V.99 --------------------------------------------------------- ->>>>>>> NOTE ON V.94 --------------------------------------------------------- - - The 0.94 version took a bit longer because I'm a very busy at school. -Anyways, here it is. You might've noticed the game's now in TWO versions: -normal black on white, and a new *WHITE on BLACK* (like real space) version. - - PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W?? -I've included a short version history in this readme so you can see what's new -and what's not (TI-News hadn't got a clue last update). + [Under construction] >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made not only the three Nemesis games for the MSX -(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones -for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as -versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x); -arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and -Play Station (11x) (as far as I'm aware of). - - ->>>>>>> CONTROLS ------------------------------------------------------------- - - You control a hi-tech upgradable vessel (storyline coming soon) and you have -blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys* are: - -Arrow keys: stupid question, self-destructs your ship of course -2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam) -ALPHA: enable the currently selected upgrade -MORE: pause, press Enter to continue -EXIT: resets your calc and clears your ROM memory (just keep playing :) - - * tried to use the universal TI-86 key meanings - - ->>>>>>> PICKUPS AND SO ------------------------------------------------------- - - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. The number in the first icon shows your shield-points left. -This icon can be chosen more than once, to increase your shield-points. - - Other upgrades: _____________________________________________ - | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES | - `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' - All upgrades and pickups will be lost when your ship is destroyed! - - ->>>>>>> HISTORY -------------------------------------------------------------- + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius - +for systems including the Game Boy, (S)NES and Play Station. -Some version changes (not all) from version 0.61. - Version 0.7 Beta Size:2303 02.IX +>>>>>>> THA GAME ------------------------------------------------------------- -* contrast is increased at startup -* invulerable when entering the game (your ship looks different too) -* hitpoints/shield. some enemies leave pickups which increase your shield -* fixed the fake bullets-bug + ARROWS : move + 2nd : fire + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? - Version 0.8 Beta Size:2433 03.IX + After destroying several enemies, pickups will appear. Collect them to +upgrade your vessel. The highlighted icon in the score bar (bottom) can be +activated by pressing ALPHA. -* enemies move individually, not all at the same time -* enemies fire once every x time instead of randomized -* changed: enemies removed correctly, screen cleared at quit, enemies don't - move off screen (above or below edge), levels rebuild + Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES - Version 0.9 Beta Size:2693 04.IX (first major release) - -* multiple pickups can be collected, and activated by pressing F2 -* two pickups select torpedo, one selects shield increase -* you have 4 lives. Dieing will decrease lives and restart in the same level -* fixes: pickups no longer fire bullets, randomizer fixed, game over quits - - Version 0.91Beta Size:2797 05.IX - -* fourth icon selects laser -* fifth icon selects multiples (like the shadow multiples in Nemesis) -* most data no longer stored in program, saving a lot of bytes - - Version 0.92Beta Size:2831 08.IX - -* Laserbeam lasts for five turns, making it more powerfull -* Bullets and enemies are removed at the beginning of a level -* Pickups don't appear random anymore, but after destroying x enemies -* Bugs fixed: fifth icon select, firing bullets, invulerability - - Version 0.93Beta Size:3098 11.IX (second major release) - -* Pickups move slower -* Keys changed to 2nd and Alpha -* Counts score and saves highest score -* Multiples move only when you move (like in MSX-Nemesis) -* A lot of small fixes and changes (really a lot of them) - - Version 0.94Beta Size:4456 08.X (yet another release) - -* Two-layer starfield scrolling in the background -* Some enemies aim their bullets towards you -* Bugfixes etc. (like the fire-when-already-destroyed-bug) -* Enemies can move at different speeds or move patterns -* Ground scrolling at bottom and ceiling scrolling at top -* Tunnel effect in some levels -* Main menu (choose continue or start new game) -* Levels changed, bugs fixed, enemy firing rate differs, and more + The upper bar on the left shows your hitpoints left (armor). The bar below +that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- - There are just seven levels for now, don't try to get to level eight. -Things to come: + Rightnow I'm finishing the other six (of 12) levels. I don't think I will +add greyscale, sound or a multiplayer option. -* more LEVELS!! more enemies more upgrades -* maybe obstacles? -* storyline -* save game -* save names with hi-score -* source code release -* bosses at the end of a level! -* different enemies in one level -- NO greyscale + Continue to send me any IDEAS and BUGS found!! Or send me you like this +program, or even send me something if you don't. Again: shiar@mailroom.com, +or ICQ #43840958! PLEASE! - Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958! -PLEASE! - - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. - - BUG: When you go to the next level, and you are running under RASCALL with -the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH! + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, +Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the +memory LOCKED! Besides that there shouldn't be any bugs. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR programming and everything else. SHIAR0@HOTMAIL.COM -> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine - KONAMI for writing the original Nemesises and more great games - FRAGGIE beta tester #1 and being very positive about the game - FREE BIRD beta tester #2, will help me writing the storyline - ELEANOR GILES for sending me mail / reporting a bug / making my day! - JAMES RUBINGH sent me an ICQ message, thank you - TOMTTBH another ICQ message and a BUG report! + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI + +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. ->>>>>>> DISCLAIMER AND END --------------------------------------------------- +>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ - Take any program and read the disclaimer. The same thing applies here. Now -go and play Nemesis and SEND ME SOMETHING! +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day ----------------------------------------------------------------------- <<<<<<< +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file