X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/b8db53984e76eb9e413a2c8c40863b326dcb4d37..ed35457487733b232bd6555e3ca233bc77e72bf7:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 7469338..16ec69c 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,19 +1,19 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.95.A22 Beta - Release Date : 22.X.99 - Filename : nemesis.86p (size 5321) + Version : 0.96.A31 Beta + Release Date : 31.X.99 + Filename : nemesis.86p (size 4842) Author(s) : Shiar - Email Address : shiar0@hotmail.com (mind the 0) + Email Address : shiar@mailroom.com ICQ : #43840958 - Web Page : come.to/shiar + Web Page : http://come.to/shiar Description : cool arcade-shoot-em-up-game Where to get this game : www.ticalc.org Other games by author : N/Y - Additional credits to : See below + Additional credits to : See bottom ->>>>>>> NOTE ON V.95 --------------------------------------------------------- +>>>>>>> NOTE ON V.96 --------------------------------------------------------- YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you just couldn't ignore it!! And my, I received a lot of messages. Thanks to @@ -21,17 +21,17 @@ everybody, I'm very happy! More happiness: a new update featuring alot of bug fixes (Nemesis has now got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed -(THANKS2 BRIAN KOROPOFF!), teacher key, hiscore name, much more. Again thank -you all and keep sending me stuff! I really appreciate it! +(THANKS2 BRIAN KOROPOFF!), teacher key, armor-bar, hiscorenames, external +levels, and much more. Again thank you all and keep sending me stuff! +I really appreciate it! >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made not only the three Nemesis games for the MSX -(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones -for the MSX as well as 36 versions for other systems including the Game Boy, -(S)NES and Play Station (as far as I'm aware of). + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +> 41 < Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) +for systems including the Game Boy, (S)NES and Play Station. >>>>>>> CONTROLS ------------------------------------------------------------- @@ -45,7 +45,8 @@ MORE : pause EXIT : exit GRAPH : teacher! (press graph again to resume) - In main menu you can press F1 to toggle b<>w (not saved yet). + In main menu you can press F1 to toggle b<>w (will not be saved... yet). + A game can be saved by pressing F1 at the level-screen. >>>>>>> PICKUPS AND SO ------------------------------------------------------- @@ -63,17 +64,17 @@ This icon can be chosen more than once, to increase your shield-points. There are just seven levels for now, don't try to get to level eight. Things to come: +* compressed level-files * different enemies in one level * save options (like b<>w) -* save game -* more LEVELS!! more enemies more upgrades -* storyline +* boss key (saves game and quits) +* more LEVELS!! more enemies more upgrades more story * maybe obstacles? * source code release ? grayscale, sounds, multiplayer-option: probably not Continue to send me any IDEAS and BUGS found!! Or send me you like this -program, or even send me something if you don't. Again: shiar0@hotmail.com, +program, or even send me something if you don't. Again: shiar@mailroom.com, or ICQ #43840958! PLEASE! Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and @@ -82,10 +83,11 @@ Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR programming and everything else. SHIAR0@HOTMAIL.COM + SHIAR programming and everything else. SHIAR@MAILROOM.COM DAVE betatester (if you need a bug, ask Dave :) BLACKBELT betatester (the one and only..) JONAH COHEN for teaching me z80 and stuff, also kinda betatester + FREE BIRD working on the storyline MATTHEW DALE betatester KONAMI for writing the original Nemesises and more great games PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine @@ -163,5 +165,12 @@ Most significant version changes since version 0.61. * Graph cleared, unintended pixels removed, prog reload, major bugfixes * When you got a hiscore, you can enter your name + Version 0.96Beta Size:4842 31.X + +* Armor-bar and enemy-bullets doing 1/4 damage (can vary per level) +* External levels (in nemesis0.86p) storing level/enemy-data and story +* You move faster, ground at boss, more bugs fixed, code optimized +* Game can be saved at start of a level (continue game does work now) + ---------------------------------------------------------------------- <<<<<<<