X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/b8db53984e76eb9e413a2c8c40863b326dcb4d37..68c5a64ac96152091939da019e24abc26e199388:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 7469338..b2ec955 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,37 +1,28 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.95.A22 Beta - Release Date : 22.X.99 - Filename : nemesis.86p (size 5321) + Version : 0.97.629 Beta + Release Date : 29.VI.00 + Filename : nemesis.86p (size 6kb) Author(s) : Shiar - Email Address : shiar0@hotmail.com (mind the 0) + Email Address : shiar0@hotmail.com ICQ : #43840958 - Web Page : come.to/shiar + Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game - Where to get this game : www.ticalc.org - Other games by author : N/Y - Additional credits to : See below + Where to get this game : www.shiar.org | www.ticalc.org + Other games by author : Worm ->>>>>>> NOTE ON V.95 --------------------------------------------------------- +>>>>>>> NOTE ON V.97 --------------------------------------------------------- - YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you -just couldn't ignore it!! And my, I received a lot of messages. Thanks to -everybody, I'm very happy! - - More happiness: a new update featuring alot of bug fixes (Nemesis has now -got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed -(THANKS2 BRIAN KOROPOFF!), teacher key, hiscore name, much more. Again thank -you all and keep sending me stuff! I really appreciate it! + Still under construction. Don't distribute. >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made not only the three Nemesis games for the MSX -(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones -for the MSX as well as 36 versions for other systems including the Game Boy, -(S)NES and Play Station (as far as I'm aware of). + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) +for systems including the Game Boy, (S)NES and Play Station. >>>>>>> CONTROLS ------------------------------------------------------------- @@ -43,19 +34,22 @@ Arrow keys : move ALPHA : select powerup MORE : pause EXIT : exit -GRAPH : teacher! (press graph again to resume) +GRAPH : teacher/boss! (press graph again to resume) - In main menu you can press F1 to toggle b<>w (not saved yet). + In main menu you can press F1 to toggle b<>w. + A game can be saved by pressing F1 at the level-screen. >>>>>>> PICKUPS AND SO ------------------------------------------------------- Collect the pickups enemies leave after they're destroyed to upgrade your ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. The number in the first icon shows your shield-points left. -This icon can be chosen more than once, to increase your shield-points. +pressing ALPHA. + + Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES - Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES + The upper bar on the left shows your hitpoints left (armor). The bar below +that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- @@ -63,29 +57,28 @@ This icon can be chosen more than once, to increase your shield-points. There are just seven levels for now, don't try to get to level eight. Things to come: -* different enemies in one level * save options (like b<>w) -* save game -* more LEVELS!! more enemies more upgrades -* storyline +* more LEVELS!! more enemies more upgrades more story * maybe obstacles? * source code release ? grayscale, sounds, multiplayer-option: probably not Continue to send me any IDEAS and BUGS found!! Or send me you like this -program, or even send me something if you don't. Again: shiar0@hotmail.com, +program, or even send me something if you don't. Again: shiar@mailroom.com, or ICQ #43840958! PLEASE! - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! + Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS, +Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the +memory LOCKED! >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR programming and everything else. SHIAR0@HOTMAIL.COM + SHIAR programming and everything else. SHIAR@MAILROOM.COM DAVE betatester (if you need a bug, ask Dave :) BLACKBELT betatester (the one and only..) JONAH COHEN for teaching me z80 and stuff, also kinda betatester + FREE BIRD working on the storyline MATTHEW DALE betatester KONAMI for writing the original Nemesises and more great games PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine @@ -98,70 +91,10 @@ Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! * Damage to you, your calc, or anything else was not caused by Nemesis and I am certainly not responsible -* One shall NOT release an altered version of Nemesis -* This documentation must be included with distribution (except calc2calc) -* No money shall be asked for this program -* Eat plenty of vegetables every day - - ->>>>>>> HISTORY -------------------------------------------------------------- - -Most significant version changes since version 0.61. - - Version 0.7 Beta Size:2303 02.IX - -* contrast is increased at startup -* invulerable when entering the game (your ship looks different too) -* hitpoints/shield. some enemies leave pickups which increase your shield -* fixed the fake bullets-bug - - Version 0.8 Beta Size:2433 03.IX - -* enemies move individually, not all at the same time -* enemies fire once every x time instead of randomized -* changed: enemies removed correctly, screen cleared at quit, enemies don't - move off screen (above or below edge), levels rebuild - - Version 0.9 Beta Size:2693 04.IX (first major release) - -* multiple pickups can be collected, and activated by pressing F2 -* two pickups select torpedo, one selects shield increase -* you have 4 lives. Dieing will decrease lives and restart in the same level -* fixes: pickups no longer fire bullets, randomizer fixed, game over quits - - Version 0.91Beta Size:2797 05.IX - -* fourth icon selects laser -* fifth icon selects multiples (like the shadow multiples in Nemesis) -* most data no longer stored in program, saving a lot of bytes - - Version 0.92Beta Size:2831 08.IX - -* Laserbeam lasts for five turns, making it more powerfull -* Bullets and enemies are removed at the beginning of a level -* Pickups don't appear random anymore, but after destroying x enemies -* Bugs fixed: fifth icon select, firing bullets, invulerability - - Version 0.93Beta Size:3098 11.IX (second major release) - -* Counts score and saves highest score -* Pickups move slower, keys changed to 2nd and Alpha -* Multiples move only when you move (like in MSX-Nemesis) -* A lot of small fixes and changes (really a lot of them) - - Version 0.94Beta Size:4456 08.X (yet another release; ticalc news) - -* Two-layer starfield scrolling in the background -* Enemies can move at different speeds or move patterns and can aim bullets -* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect) -* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more - - Version 0.95Beta Size:5285 21.X - -* Boss at the end of a level -* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit -* Graph cleared, unintended pixels removed, prog reload, major bugfixes -* When you got a hiscore, you can enter your name +* Thou shallt NOT release an altered version of Nemesis +* Thou shallt include this documentation with distribution (except calc2calc) +* Thou shallt not ask money for this program +* Thou shallt eat plenty of vegetables every day ----------------------------------------------------------------------- <<<<<<< +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file