X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/81075f4e1dc18d93001983505a783dcac93db629..e12ec63eec39485c7ad2f9e459b602634a0fdb4d:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index d7b2e48..fae3488 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,82 +1,116 @@ - ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.93.911 BETA!! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.93BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ http://come.to/shiar - █████████████████████ Calc: TI-86 only, for now.. - Size: 3098 bytes on calc - Description: Arcade-game based on an old MSX-game. +------------------------------------------------------------------------------ + Title : Nemesis + Version : 0.99.99 Beta + Release Date : 9.IX.00 + Filename : nemesis.86p (size 6939) + Author(s) : Shiar + Email Address : shiar0@hotmail.com + Web Page : http://www.shiar.org + Description : cool arcade-shoot-em-up-game + Where to get this game : www.shiar.org | ticalc.org + Other games by author : Worm +>>>>>>> NOTE ON V.99 --------------------------------------------------------- ->>>>>>> INTRO TO NEMESIS ------------------------------------------------------ + Dear betatester, please do not give this game away to others. This beta has +ten levels, and should never crash your calc. Report any bugs or imperfections +to me. Thanks, and have fun! - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made three Nemesis games, named Nemesis (1986), Nemesis ][ -(1987) and Nemesis III ('88). +>>>>>>> INTRO TO NEMESIS ----------------------------------------------------- ->>>>>>> CONTROLS -------------------------------------------------------------- + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - +for systems including the C64, Game Boy, (S)NES and PlayStation(2). - You control a hi-tech upgradable vessel (storyline coming soon) and you have -blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys are: -Arrow keys: stupid question, self-destructs your ship of course -2nd: fire your weapon (disruptor as default, upgradable to laserbeam) -ALPHA: enable the currently selected upgrade -MORE: pause, press Enter to continue -EXIT: resets your calc and clears your ROM memory +>>>>>>> THA GAME ------------------------------------------------------------- + After selecting NEW GAME, you have to choose your ship to fly with. Note +the last two are HARDCORE-ships, which have a lot less armor than the others. ->>>>>>> PICKUPS AND SO -------------------------------------------------------- + Before a level starts, you can press [F1] to save the game. If you choose +CONTINUE GAME later, you'll start at that level. - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. The number in the first icon shows your shield-points left. -This icon can be chosen more than once, to increase your shield-points. + In the game itself you just have to keep yourself from getting destroyed. +The following keys might come in handy: - Other upgrades: ┌───────┬─────────┬───────┬───────┬───────────┐ - │ ARMOR │ TORPEDO │ EMPTY │ LASER │ MULTIPLES │ - └───────┴─────────┴───────┴───────┴───────────┘ + ARROWS : move your ship + 2nd : fire weapons + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? - All upgrades and pickups will be lost when your ship is destroyed! + At the bottom you can see the current power of your weapon, your lives left, +armor left, your upgrades and score. ->>>>>>> BETA STUFF ------------------------------------------------------------ +>>>>>>> UPGRADES ------------------------------------------------------------- - There are just eight levels for now, don't try to get to level nine. -Things to come: + Flying over a small pickup will increase your armor and activate the shield +for a short time. The shield will reduce any damage, and completely absorb +enemy bullets in normal mode. -* more LEVELS!! more enemies more pickups -* maybe obstacles? -* storyline -* teacher-key or save game -* save names with hi-score -* source code release + After defeating a boss, a larger pickup will appear, which you can use to +upgrade your ship. These upgrades are: - Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958! -PLEASE! + 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this +icon will upgrade your weapon to a more powerful one. This can only be done +nine times. - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. + 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be +upgraded upto nine times. + 3 - TAILBEAM / UP DOUBLE: Depending on the vessel you fly with, this +activates either a tail beam (a bullet going backwards) or up double (bullet +going up 45 degrees). This extra weapon is only available when your ship is +equipped with a beam weapon. ->>>>>>> CREDITS --------------------------------------------------------------- + - MULTIPLES: or "options". Will be selected if you've got lasers. These +will follow your ship and fire when you do, effectively doubling your damage. +You can have four of them. - SHIAR programming and everything else. SHIAR0@HOTMAIL.COM - KONAMI for writing the original Nemesises and more great games - FRAGGIE beta tester #1 and being very positive about the game - FREE BIRD beta tester #2, will help me writing the storyline - ELEANOR GILES for sending me mail / reporting a bug / making my day! - JAMES RUBINGH sent me an ICQ message, thank you + 4 - SCORE: If you collect four pickups, your score will be increased by 250 +points. This is for the real hardcore shmuppers who don't need no skinkin' +upgrades, ->>>>>>> DISCLAIMER AND END ---------------------------------------------------- +>>>>>>> BETA STUFF ----------------------------------------------------------- - Take any program and read the disclaimer. The same thing applies here. Now go -and play Nemesis and SEND ME SOMETHING! + Continue to send me any IDEAS and BUGS found!! Or send me you like this +program, or even send me something if you don't. Again: shiar@mailroom.com, +or ICQ #43840958! PLEASE! + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, +Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the +memory LOCKED! Besides that there shouldn't be any bugs. ------------------------------------------------------------------------ <<<<<<< \ No newline at end of file + Version 1.0 will probably have 13 levels, NO bugs (depending on how good +you betatest-guys do your job :P) and the source will be included. It will +NOT feature multiplayer or greyscale graphics. + + +>>>>>>> CREDITS -------------------------------------------------------------- + + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI + +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. + + +>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ + +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day + + +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file