X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/81075f4e1dc18d93001983505a783dcac93db629..1218a8d1bb844245aeb5e78fca6832272e905ba4:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index d7b2e48..10ac92a 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,82 +1,94 @@ - ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.93.911 BETA!! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.93BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ http://come.to/shiar - █████████████████████ Calc: TI-86 only, for now.. - Size: 3098 bytes on calc - Description: Arcade-game based on an old MSX-game. +------------------------------------------------------------------------------ + Title : Nemesis + Version : 0.98.77 Beta + Release Date : 7.VII.00 + Filename : nemesis.86p (size 6707B) + Author(s) : Shiar + Email Address : shiar0@hotmail.com + ICQ : #43840958 + Web Page : http://www.shiar.org + Description : cool arcade-shoot-em-up-game + Where to get this game : www.shiar.org | www.ticalc.org + Other games by author : Worm +>>>>>>> NOTE ON V.98 --------------------------------------------------------- ->>>>>>> INTRO TO NEMESIS ------------------------------------------------------ + It's been nearly a year since the first version of Nemesis, and over one +half year since my last version. So I figured it's about time to complete +this game. I won't bother you with the endless list of improvements I made; +just go ahead and play the game! - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made three Nemesis games, named Nemesis (1986), Nemesis ][ -(1987) and Nemesis III ('88). +>>>>>>> INTRO TO NEMESIS ----------------------------------------------------- ->>>>>>> CONTROLS -------------------------------------------------------------- + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius) +for systems including the Game Boy, (S)NES and Play Station. - You control a hi-tech upgradable vessel (storyline coming soon) and you have -blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys are: -Arrow keys: stupid question, self-destructs your ship of course -2nd: fire your weapon (disruptor as default, upgradable to laserbeam) -ALPHA: enable the currently selected upgrade -MORE: pause, press Enter to continue -EXIT: resets your calc and clears your ROM memory +>>>>>>> THA GAME ------------------------------------------------------------- - ->>>>>>> PICKUPS AND SO -------------------------------------------------------- + Arrow keys : move + 2nd : fire + ALPHA : select powerup + MORE : pause + GRAPH : teacher/boss! (press graph again to resume) + EXIT : exit + F1 : toggle B<>W in main menu, save game at level-screen Collect the pickups enemies leave after they're destroyed to upgrade your ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. The number in the first icon shows your shield-points left. -This icon can be chosen more than once, to increase your shield-points. +pressing ALPHA. - Other upgrades: ┌───────┬─────────┬───────┬───────┬───────────┐ - │ ARMOR │ TORPEDO │ EMPTY │ LASER │ MULTIPLES │ - └───────┴─────────┴───────┴───────┴───────────┘ + Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES - All upgrades and pickups will be lost when your ship is destroyed! + The upper bar on the left shows your hitpoints left (armor). The bar below +that shows the current power of your weapon. ->>>>>>> BETA STUFF ------------------------------------------------------------ +>>>>>>> BETA STUFF ----------------------------------------------------------- - There are just eight levels for now, don't try to get to level nine. -Things to come: + There are just five levels for now, don't play beyond there. In future +versions I'll add more levels and enemies, maybe obstacles, and I'll release +the source code. I don't think I will add greyscale, sound or a multiplayer +option. -* more LEVELS!! more enemies more pickups -* maybe obstacles? -* storyline -* teacher-key or save game -* save names with hi-score -* source code release + Continue to send me any IDEAS and BUGS found!! Or send me you like this +program, or even send me something if you don't. Again: shiar@mailroom.com, +or ICQ #43840958! PLEASE! - Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958! -PLEASE! + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, +Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the +memory LOCKED! Besides that there shouldn't be any bugs. - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. +>>>>>>> CREDITS -------------------------------------------------------------- ->>>>>>> CREDITS --------------------------------------------------------------- + SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM + DAVE official betatester (if you need a bug, ask Dave :) + BLACKBELT official betatester + MATTHEW DALE official betatester + JONAH COHEN for teaching me z80, giving advise, testing... + SCABBY gave me Wworm, Derek, and probably some other stuff + CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;) + BRIAN KOROPOFF for solving the left+down bug! + PATRICK DAVIDSON Nemesis was originally based on his Galaxian + KONAMI for writing the original Nemesises and more great games - SHIAR programming and everything else. SHIAR0@HOTMAIL.COM - KONAMI for writing the original Nemesises and more great games - FRAGGIE beta tester #1 and being very positive about the game - FREE BIRD beta tester #2, will help me writing the storyline - ELEANOR GILES for sending me mail / reporting a bug / making my day! - JAMES RUBINGH sent me an ICQ message, thank you +and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) +and everybody I forgot. ->>>>>>> DISCLAIMER AND END ---------------------------------------------------- +>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ - Take any program and read the disclaimer. The same thing applies here. Now go -and play Nemesis and SEND ME SOMETHING! +* Damage to you, your calc, or anything else was not caused by Nemesis + and I am certainly not responsible +* Thou shalt NOT release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day ------------------------------------------------------------------------ <<<<<<< \ No newline at end of file +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file