X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/6e5871161620420b6f9a532be158954210dd7e4c..68c5a64ac96152091939da019e24abc26e199388:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 16ec69c..b2ec955 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,36 +1,27 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.96.A31 Beta - Release Date : 31.X.99 - Filename : nemesis.86p (size 4842) + Version : 0.97.629 Beta + Release Date : 29.VI.00 + Filename : nemesis.86p (size 6kb) Author(s) : Shiar - Email Address : shiar@mailroom.com + Email Address : shiar0@hotmail.com ICQ : #43840958 - Web Page : http://come.to/shiar + Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game - Where to get this game : www.ticalc.org - Other games by author : N/Y - Additional credits to : See bottom + Where to get this game : www.shiar.org | www.ticalc.org + Other games by author : Worm ->>>>>>> NOTE ON V.96 --------------------------------------------------------- +>>>>>>> NOTE ON V.97 --------------------------------------------------------- - YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you -just couldn't ignore it!! And my, I received a lot of messages. Thanks to -everybody, I'm very happy! - - More happiness: a new update featuring alot of bug fixes (Nemesis has now -got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed -(THANKS2 BRIAN KOROPOFF!), teacher key, armor-bar, hiscorenames, external -levels, and much more. Again thank you all and keep sending me stuff! -I really appreciate it! + Still under construction. Don't distribute. >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -> 41 < Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) +* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) for systems including the Game Boy, (S)NES and Play Station. @@ -43,9 +34,9 @@ Arrow keys : move ALPHA : select powerup MORE : pause EXIT : exit -GRAPH : teacher! (press graph again to resume) +GRAPH : teacher/boss! (press graph again to resume) - In main menu you can press F1 to toggle b<>w (will not be saved... yet). + In main menu you can press F1 to toggle b<>w. A game can be saved by pressing F1 at the level-screen. @@ -53,10 +44,12 @@ GRAPH : teacher! (press graph again to resume) Collect the pickups enemies leave after they're destroyed to upgrade your ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. The number in the first icon shows your shield-points left. -This icon can be chosen more than once, to increase your shield-points. +pressing ALPHA. + + Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES - Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES + The upper bar on the left shows your hitpoints left (armor). The bar below +that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- @@ -64,10 +57,7 @@ This icon can be chosen more than once, to increase your shield-points. There are just seven levels for now, don't try to get to level eight. Things to come: -* compressed level-files -* different enemies in one level * save options (like b<>w) -* boss key (saves game and quits) * more LEVELS!! more enemies more upgrades more story * maybe obstacles? * source code release @@ -77,8 +67,9 @@ Things to come: program, or even send me something if you don't. Again: shiar@mailroom.com, or ICQ #43840958! PLEASE! - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! + Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS, +Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the +memory LOCKED! >>>>>>> CREDITS -------------------------------------------------------------- @@ -100,77 +91,10 @@ Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! * Damage to you, your calc, or anything else was not caused by Nemesis and I am certainly not responsible -* One shall NOT release an altered version of Nemesis -* This documentation must be included with distribution (except calc2calc) -* No money shall be asked for this program -* Eat plenty of vegetables every day - - ->>>>>>> HISTORY -------------------------------------------------------------- - -Most significant version changes since version 0.61. - - Version 0.7 Beta Size:2303 02.IX - -* contrast is increased at startup -* invulerable when entering the game (your ship looks different too) -* hitpoints/shield. some enemies leave pickups which increase your shield -* fixed the fake bullets-bug - - Version 0.8 Beta Size:2433 03.IX - -* enemies move individually, not all at the same time -* enemies fire once every x time instead of randomized -* changed: enemies removed correctly, screen cleared at quit, enemies don't - move off screen (above or below edge), levels rebuild - - Version 0.9 Beta Size:2693 04.IX (first major release) - -* multiple pickups can be collected, and activated by pressing F2 -* two pickups select torpedo, one selects shield increase -* you have 4 lives. Dieing will decrease lives and restart in the same level -* fixes: pickups no longer fire bullets, randomizer fixed, game over quits - - Version 0.91Beta Size:2797 05.IX - -* fourth icon selects laser -* fifth icon selects multiples (like the shadow multiples in Nemesis) -* most data no longer stored in program, saving a lot of bytes - - Version 0.92Beta Size:2831 08.IX - -* Laserbeam lasts for five turns, making it more powerfull -* Bullets and enemies are removed at the beginning of a level -* Pickups don't appear random anymore, but after destroying x enemies -* Bugs fixed: fifth icon select, firing bullets, invulerability - - Version 0.93Beta Size:3098 11.IX (second major release) - -* Counts score and saves highest score -* Pickups move slower, keys changed to 2nd and Alpha -* Multiples move only when you move (like in MSX-Nemesis) -* A lot of small fixes and changes (really a lot of them) - - Version 0.94Beta Size:4456 08.X (yet another release; ticalc news) - -* Two-layer starfield scrolling in the background -* Enemies can move at different speeds or move patterns and can aim bullets -* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect) -* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more - - Version 0.95Beta Size:5285 21.X - -* Boss at the end of a level -* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit -* Graph cleared, unintended pixels removed, prog reload, major bugfixes -* When you got a hiscore, you can enter your name - - Version 0.96Beta Size:4842 31.X - -* Armor-bar and enemy-bullets doing 1/4 damage (can vary per level) -* External levels (in nemesis0.86p) storing level/enemy-data and story -* You move faster, ground at boss, more bugs fixed, code optimized -* Game can be saved at start of a level (continue game does work now) +* Thou shallt NOT release an altered version of Nemesis +* Thou shallt include this documentation with distribution (except calc2calc) +* Thou shallt not ask money for this program +* Thou shallt eat plenty of vegetables every day ----------------------------------------------------------------------- <<<<<<< +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file