X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/6b817abf2a6df0db014b17594aff7a1ae114305d..HEAD:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index e7ff9a0..b6426d6 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -14,16 +14,15 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 1.0.A23 Beta - Release Date : 23.X.00 - Filename : nemesis.86p (size 7212) + Version : 1.0.111 Beta + Release Date : 11.I.01 + Filename : nemesis.86p (size 6785) Author : Shiar Email Address : shiar0@hotmail.com Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game Where to get this game : www.shiar.org | ticalc.org - Other games by author : Worm - + Other games by author : Wormy >>>>>>> NOTE ON V.99 --------------------------------------------------------- @@ -33,7 +32,6 @@ to me. Thanks, and have fun! (No comments on levels, storyline and difficulty plz, working on that) - >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. @@ -41,15 +39,12 @@ I first played Nemesis III for the MSX (1988), but Konami made at least 41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - for systems including the C64, Game Boy, (S)NES and PlayStation(2). - >>>>>>> THA GAME ------------------------------------------------------------- After selecting NEW GAME, you have to choose your ship to fly with. Note the last two are HARDCORE-ships, which have a lot less armor than the others. - Before a level starts, you can press [F1] to save the game. If you choose CONTINUE GAME later, you'll start at that level. - In the game itself you just have to keep yourself from getting destroyed. The following keys might come in handy: @@ -63,63 +58,54 @@ The following keys might come in handy: At the bottom you can see the current power of your weapon, your lives left, armor left, your upgrades and score. - >>>>>>> UPGRADES ------------------------------------------------------------- Flying over a small pickup will increase your armor and activate the shield for a short time. The shield will reduce any damage, and completely absorb enemy bullets in normal mode. - After defeating a boss, a larger pickup will appear, which you can use to upgrade your ship. These upgrades are: 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this icon will upgrade your weapon to a more powerful one. This can only be done nine times. - 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be upgraded upto nine times. - - 3 - TAILBEAM / UP DOUBLE: Depending on the vessel you fly with, this -activates either a tail beam (a bullet going backwards) or up double (bullet -going up 45 degrees). This extra weapon is only available when your ship is -equipped with a beam weapon. - - - MULTIPLES: or "options". Will be selected if you've got lasers. These -will follow your ship and fire when you do, effectively doubling your damage. -You can have four of them. - + 3 - MULTIPLES: or "options". These will follow your ship and fire when you +do, effectively doubling your damage. You can have as much as four of them. 4 - SCORE: If you collect four pickups, your score will be increased by 250 points. This is for the real hardcore shmuppers who don't need no skinkin' upgrades. - >>>>>>> BETA STUFF ----------------------------------------------------------- Continue to send me any IDEAS and BUGS found!! Or send me you like this -program, or even send me something if you don't. Again: shiar@mailroom.com, +program, or even send me something if you don't. Again: shiar0@hotmail.com, PLEASE! - Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, -Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the -memory LOCKED! Besides that there shouldn't be any bugs. + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(, +YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6. +- Nemesis will NOT run correctly under RASCALL with the memory LOCKED! +- There could be problems with ASE (ase crashing after running). I don't know + for sure yet, still working on it. +- The TI-83 version will crash about every five seconds. Still in development. +Besides that there shouldn't be any bugs. Version 1.0 will probably have 13 levels, NO bugs (depending on how good you betatest-guys do your job :P) and the source will be included. It will -NOT feature multiplayer or greyscale graphics. - +NOT (never) feature multiplayer or greyscale graphics. >>>>>>> CREDITS -------------------------------------------------------------- Programming/levels/gfx - SHIAR Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + ALLEN -- DAISUKE NUNOME -- JASON TAN Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF Original engine (Galaxian) - PATRICK DAVIDSON Original Nemesises - KONAMI Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. - >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ * Thou shalt not hold me responsible for damage to your calc or anything else @@ -128,5 +114,4 @@ Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day - ---------------------------------------------------------------------- <<<<<<< \ No newline at end of file