X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/68c5a64ac96152091939da019e24abc26e199388..e12ec63eec39485c7ad2f9e459b602634a0fdb4d:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index b2ec955..fae3488 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,100 +1,116 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.97.629 Beta - Release Date : 29.VI.00 - Filename : nemesis.86p (size 6kb) + Version : 0.99.99 Beta + Release Date : 9.IX.00 + Filename : nemesis.86p (size 6939) Author(s) : Shiar Email Address : shiar0@hotmail.com - ICQ : #43840958 Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game - Where to get this game : www.shiar.org | www.ticalc.org + Where to get this game : www.shiar.org | ticalc.org Other games by author : Worm ->>>>>>> NOTE ON V.97 --------------------------------------------------------- +>>>>>>> NOTE ON V.99 --------------------------------------------------------- - Still under construction. Don't distribute. + Dear betatester, please do not give this game away to others. This beta has +ten levels, and should never crash your calc. Report any bugs or imperfections +to me. Thanks, and have fun! >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) -for systems including the Game Boy, (S)NES and Play Station. +41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - +for systems including the C64, Game Boy, (S)NES and PlayStation(2). ->>>>>>> CONTROLS ------------------------------------------------------------- +>>>>>>> THA GAME ------------------------------------------------------------- - The universal TI-86 keys: + After selecting NEW GAME, you have to choose your ship to fly with. Note +the last two are HARDCORE-ships, which have a lot less armor than the others. -Arrow keys : move -2nd : fire -ALPHA : select powerup -MORE : pause -EXIT : exit -GRAPH : teacher/boss! (press graph again to resume) + Before a level starts, you can press [F1] to save the game. If you choose +CONTINUE GAME later, you'll start at that level. - In main menu you can press F1 to toggle b<>w. - A game can be saved by pressing F1 at the level-screen. + In the game itself you just have to keep yourself from getting destroyed. +The following keys might come in handy: + ARROWS : move your ship + 2nd : fire weapons + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? ->>>>>>> PICKUPS AND SO ------------------------------------------------------- + At the bottom you can see the current power of your weapon, your lives left, +armor left, your upgrades and score. - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. - Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES +>>>>>>> UPGRADES ------------------------------------------------------------- - The upper bar on the left shows your hitpoints left (armor). The bar below -that shows the current power of your weapon. + Flying over a small pickup will increase your armor and activate the shield +for a short time. The shield will reduce any damage, and completely absorb +enemy bullets in normal mode. + After defeating a boss, a larger pickup will appear, which you can use to +upgrade your ship. These upgrades are: ->>>>>>> BETA STUFF ----------------------------------------------------------- + 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this +icon will upgrade your weapon to a more powerful one. This can only be done +nine times. + + 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be +upgraded upto nine times. + + 3 - TAILBEAM / UP DOUBLE: Depending on the vessel you fly with, this +activates either a tail beam (a bullet going backwards) or up double (bullet +going up 45 degrees). This extra weapon is only available when your ship is +equipped with a beam weapon. + + - MULTIPLES: or "options". Will be selected if you've got lasers. These +will follow your ship and fire when you do, effectively doubling your damage. +You can have four of them. - There are just seven levels for now, don't try to get to level eight. -Things to come: + 4 - SCORE: If you collect four pickups, your score will be increased by 250 +points. This is for the real hardcore shmuppers who don't need no skinkin' +upgrades, -* save options (like b<>w) -* more LEVELS!! more enemies more upgrades more story -* maybe obstacles? -* source code release -? grayscale, sounds, multiplayer-option: probably not + +>>>>>>> BETA STUFF ----------------------------------------------------------- Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar@mailroom.com, or ICQ #43840958! PLEASE! - Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS, + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the -memory LOCKED! +memory LOCKED! Besides that there shouldn't be any bugs. + + Version 1.0 will probably have 13 levels, NO bugs (depending on how good +you betatest-guys do your job :P) and the source will be included. It will +NOT feature multiplayer or greyscale graphics. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR programming and everything else. SHIAR@MAILROOM.COM - DAVE betatester (if you need a bug, ask Dave :) - BLACKBELT betatester (the one and only..) - JONAH COHEN for teaching me z80 and stuff, also kinda betatester - FREE BIRD working on the storyline - MATTHEW DALE betatester - KONAMI for writing the original Nemesises and more great games - PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine - BRIAN KOROPOFF for solving the left+down bug! + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI - and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ -* Damage to you, your calc, or anything else was not caused by Nemesis - and I am certainly not responsible -* Thou shallt NOT release an altered version of Nemesis -* Thou shallt include this documentation with distribution (except calc2calc) -* Thou shallt not ask money for this program -* Thou shallt eat plenty of vegetables every day +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day ---------------------------------------------------------------------- <<<<<<< \ No newline at end of file