X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/66507ab69bde535b43c39f0b2b0ea2118c0314b3..6e5871161620420b6f9a532be158954210dd7e4c:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 1dfba3c..16ec69c 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,62 +1,176 @@ - ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.9.94 BETA!! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.9 BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ Size: 2693 on calc - █████████████████████ Calc: TI-86 only, for now.. +------------------------------------------------------------------------------ + Title : Nemesis + Version : 0.96.A31 Beta + Release Date : 31.X.99 + Filename : nemesis.86p (size 4842) + Author(s) : Shiar + Email Address : shiar@mailroom.com + ICQ : #43840958 + Web Page : http://come.to/shiar + Description : cool arcade-shoot-em-up-game + Where to get this game : www.ticalc.org + Other games by author : N/Y + Additional credits to : See bottom ->>>>>>> INTRO TO NEMESIS ------------------------------------------------------ +>>>>>>> NOTE ON V.96 --------------------------------------------------------- - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made three Nemesis games, named Nemesis, Nemesis ][ and -Nemesis III. This game has got some things in common with each game: + YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you +just couldn't ignore it!! And my, I received a lot of messages. Thanks to +everybody, I'm very happy! -* Nemesis' bad graphics, and worse. But what do you expect of a simple TI86. -* Nemesis ][ variety of ship-upgrades and cheats (not yet finished: beta v) -* The BAD storyline of Nemesis 3 (not yet finished: beta version) + More happiness: a new update featuring alot of bug fixes (Nemesis has now +got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed +(THANKS2 BRIAN KOROPOFF!), teacher key, armor-bar, hiscorenames, external +levels, and much more. Again thank you all and keep sending me stuff! +I really appreciate it! ->>>>>>> CONTROLS -------------------------------------------------------------- - You control a hi-tech upgradable vessel (storyline coming soon) and you have -blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys are: +>>>>>>> INTRO TO NEMESIS ----------------------------------------------------- -Arrow keys: stupid question, but ok: self-destruct your ship (no, really) -F1: fire your weapon (bullets are blastalot-class and infinate) -F2: enable the currently selected upgrade -EXIT: resets your calc and clears your ROM memory + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +> 41 < Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) +for systems including the Game Boy, (S)NES and Play Station. - No pause key yet. But the game does halt when you press the Down and Left- -keys simoultaniously. No it's not a bug, I did that on purpose. Just kidding, -can anybody help me? I also noticed the same problem in Galaxian for the 86. ->>>>>>> SCORE-BAR ------------------------------------------------------------- +>>>>>>> CONTROLS ------------------------------------------------------------- - The first icon shows your shield-points left (press F2 when you picked one -pickup to increase shield-points) and the second icon shows whether you have -torpedoes on your ship (needs two pickups to activate). + The universal TI-86 keys: - I'll make more options later, but as you may or may not know: this is still a -beta version. +Arrow keys : move +2nd : fire +ALPHA : select powerup +MORE : pause +EXIT : exit +GRAPH : teacher! (press graph again to resume) ->>>>>>> BETA STUFF ------------------------------------------------------------ + In main menu you can press F1 to toggle b<>w (will not be saved... yet). + A game can be saved by pressing F1 at the level-screen. + + +>>>>>>> PICKUPS AND SO ------------------------------------------------------- + + Collect the pickups enemies leave after they're destroyed to upgrade your +ship. The highlighted icon in the score bar (bottom) can be activated by +pressing ALPHA. The number in the first icon shows your shield-points left. +This icon can be chosen more than once, to increase your shield-points. + + Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES + + +>>>>>>> BETA STUFF ----------------------------------------------------------- There are just seven levels for now, don't try to get to level eight. Things to come: -* more levels more enemies more pickups +* compressed level-files +* different enemies in one level +* save options (like b<>w) +* boss key (saves game and quits) +* more LEVELS!! more enemies more upgrades more story * maybe obstacles? -* storyline -* pause- and teacher-key +* source code release +? grayscale, sounds, multiplayer-option: probably not + + Continue to send me any IDEAS and BUGS found!! Or send me you like this +program, or even send me something if you don't. Again: shiar@mailroom.com, +or ICQ #43840958! PLEASE! + + Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and +Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! + + +>>>>>>> CREDITS -------------------------------------------------------------- + + SHIAR programming and everything else. SHIAR@MAILROOM.COM + DAVE betatester (if you need a bug, ask Dave :) + BLACKBELT betatester (the one and only..) + JONAH COHEN for teaching me z80 and stuff, also kinda betatester + FREE BIRD working on the storyline + MATTHEW DALE betatester + KONAMI for writing the original Nemesises and more great games + PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine + BRIAN KOROPOFF for solving the left+down bug! + + and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) + + +>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ + +* Damage to you, your calc, or anything else was not caused by Nemesis + and I am certainly not responsible +* One shall NOT release an altered version of Nemesis +* This documentation must be included with distribution (except calc2calc) +* No money shall be asked for this program +* Eat plenty of vegetables every day + + +>>>>>>> HISTORY -------------------------------------------------------------- + +Most significant version changes since version 0.61. + + Version 0.7 Beta Size:2303 02.IX + +* contrast is increased at startup +* invulerable when entering the game (your ship looks different too) +* hitpoints/shield. some enemies leave pickups which increase your shield +* fixed the fake bullets-bug + + Version 0.8 Beta Size:2433 03.IX + +* enemies move individually, not all at the same time +* enemies fire once every x time instead of randomized +* changed: enemies removed correctly, screen cleared at quit, enemies don't + move off screen (above or below edge), levels rebuild + + Version 0.9 Beta Size:2693 04.IX (first major release) + +* multiple pickups can be collected, and activated by pressing F2 +* two pickups select torpedo, one selects shield increase +* you have 4 lives. Dieing will decrease lives and restart in the same level +* fixes: pickups no longer fire bullets, randomizer fixed, game over quits + + Version 0.91Beta Size:2797 05.IX + +* fourth icon selects laser +* fifth icon selects multiples (like the shadow multiples in Nemesis) +* most data no longer stored in program, saving a lot of bytes + + Version 0.92Beta Size:2831 08.IX + +* Laserbeam lasts for five turns, making it more powerfull +* Bullets and enemies are removed at the beginning of a level +* Pickups don't appear random anymore, but after destroying x enemies +* Bugs fixed: fifth icon select, firing bullets, invulerability + + Version 0.93Beta Size:3098 11.IX (second major release) + +* Counts score and saves highest score +* Pickups move slower, keys changed to 2nd and Alpha +* Multiples move only when you move (like in MSX-Nemesis) +* A lot of small fixes and changes (really a lot of them) + + Version 0.94Beta Size:4456 08.X (yet another release; ticalc news) + +* Two-layer starfield scrolling in the background +* Enemies can move at different speeds or move patterns and can aim bullets +* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect) +* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more + + Version 0.95Beta Size:5285 21.X + +* Boss at the end of a level +* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit +* Graph cleared, unintended pixels removed, prog reload, major bugfixes +* When you got a hiscore, you can enter your name - Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or, even better: -ICQ #43840958! PLEASE! + Version 0.96Beta Size:4842 31.X ->>>>>>> DISCLAIMER AND END --------------------------------------------------- +* Armor-bar and enemy-bullets doing 1/4 damage (can vary per level) +* External levels (in nemesis0.86p) storing level/enemy-data and story +* You move faster, ground at boss, more bugs fixed, code optimized +* Game can be saved at start of a level (continue game does work now) - Take any program and read the disclaimer. The same thing applies here. Now go -and play Nemesis and SEND ME SOMETHING! ------------------------------------------------------------------------ <<<<<<< \ No newline at end of file +---------------------------------------------------------------------- <<<<<<<