X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/186aa90685cc27b4506c57cf6d9f40318878e364..86a45e83419f7f26a7eba8a8f76a9bb5ed957f5a:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 81dbc27..2e0ac9a 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,7 +1,7 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.99.810 Beta - Release Date : 10.VIII.00 + Version : 0.99.816 Beta + Release Date : 16.VIII.00 Filename : nemesis.86p (size 7kB) Author(s) : Shiar Email Address : shiar0@hotmail.com @@ -34,11 +34,11 @@ for systems including the Game Boy, (S)NES and Play Station. GRAPH : teacher/boss! (press graph again to resume) EXIT : whooo, what does _this_ button do? - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. + After destroying several enemies, pickups will appear. Collect them to +upgrade your vessel. The highlighted icon in the score bar (bottom) can be +activated by pressing ALPHA. - Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES + Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES The upper bar on the left shows your hitpoints left (armor). The bar below that shows the current power of your weapon. @@ -46,10 +46,8 @@ that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- - There are just five levels for now, don't play beyond there. In future -versions I'll add more levels and enemies, maybe obstacles, and I'll release -the source code. I don't think I will add greyscale, sound or a multiplayer -option. + Rightnow I'm finishing the other six (of 12) levels. I don't think I will +add greyscale, sound or a multiplayer option. Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar@mailroom.com, @@ -62,20 +60,19 @@ memory LOCKED! Besides that there shouldn't be any bugs. >>>>>>> CREDITS -------------------------------------------------------------- - Programming/levels/gfx - - - SHIAR - Official betatesters - - - - DAVE -- BLACKBELT -- MATTHEW DALE - Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF -- CULLEN S + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF Original engine (Galaxian) - PATRICK DAVIDSON - Original Nemesises - - - - - KONAMI + Original Nemesises - KONAMI Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ -* Damage to you, your calc, or anything else was not caused by Nemesis - and I am certainly not responsible -* Thou shalt NOT release an altered version of Nemesis +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis * Thou shalt include this documentation with distribution (except calc2calc) * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day