X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/1218a8d1bb844245aeb5e78fca6832272e905ba4..HEAD:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 10ac92a..b6426d6 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,94 +1,117 @@ ------------------------------------------------------------------------------ + +█████████████████ ████████ ███████████ ████████ ████████ █ █████████████████ + ████████████████ ████████ ███████████ ████████ ████████ ███ ████████████████ + █ ███ █ █ █ ███ █ █ █ █ + ██ ███ ██ ██ ██ ███ ██ ██ ██ ██ + ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ + ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ + ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ + ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ + ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0 + ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR + +------------------------------------------------------------------------------ + Title : Nemesis - Version : 0.98.77 Beta - Release Date : 7.VII.00 - Filename : nemesis.86p (size 6707B) - Author(s) : Shiar + Version : 1.0.111 Beta + Release Date : 11.I.01 + Filename : nemesis.86p (size 6785) + Author : Shiar Email Address : shiar0@hotmail.com - ICQ : #43840958 Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game - Where to get this game : www.shiar.org | www.ticalc.org - Other games by author : Worm + Where to get this game : www.shiar.org | ticalc.org + Other games by author : Wormy +>>>>>>> NOTE ON V.99 --------------------------------------------------------- ->>>>>>> NOTE ON V.98 --------------------------------------------------------- - - It's been nearly a year since the first version of Nemesis, and over one -half year since my last version. So I figured it's about time to complete -this game. I won't bother you with the endless list of improvements I made; -just go ahead and play the game! + Dear betatester, please do not give this game away to others. This beta has +ten levels, and should never crash your calc. Report any bugs or imperfections +to me. Thanks, and have fun! + (No comments on levels, storyline and difficulty plz, working on that) >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius) -for systems including the Game Boy, (S)NES and Play Station. - +41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - +for systems including the C64, Game Boy, (S)NES and PlayStation(2). >>>>>>> THA GAME ------------------------------------------------------------- - Arrow keys : move - 2nd : fire - ALPHA : select powerup - MORE : pause - GRAPH : teacher/boss! (press graph again to resume) - EXIT : exit - F1 : toggle B<>W in main menu, save game at level-screen - - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. - - Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES - - The upper bar on the left shows your hitpoints left (armor). The bar below -that shows the current power of your weapon. - + After selecting NEW GAME, you have to choose your ship to fly with. Note +the last two are HARDCORE-ships, which have a lot less armor than the others. + Before a level starts, you can press [F1] to save the game. If you choose +CONTINUE GAME later, you'll start at that level. + In the game itself you just have to keep yourself from getting destroyed. +The following keys might come in handy: + + ARROWS : move your ship + 2nd : fire weapons + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? + + At the bottom you can see the current power of your weapon, your lives left, +armor left, your upgrades and score. + +>>>>>>> UPGRADES ------------------------------------------------------------- + + Flying over a small pickup will increase your armor and activate the shield +for a short time. The shield will reduce any damage, and completely absorb +enemy bullets in normal mode. + After defeating a boss, a larger pickup will appear, which you can use to +upgrade your ship. These upgrades are: + + 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this +icon will upgrade your weapon to a more powerful one. This can only be done +nine times. + 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be +upgraded upto nine times. + 3 - MULTIPLES: or "options". These will follow your ship and fire when you +do, effectively doubling your damage. You can have as much as four of them. + 4 - SCORE: If you collect four pickups, your score will be increased by 250 +points. This is for the real hardcore shmuppers who don't need no skinkin' +upgrades. >>>>>>> BETA STUFF ----------------------------------------------------------- - There are just five levels for now, don't play beyond there. In future -versions I'll add more levels and enemies, maybe obstacles, and I'll release -the source code. I don't think I will add greyscale, sound or a multiplayer -option. - Continue to send me any IDEAS and BUGS found!! Or send me you like this -program, or even send me something if you don't. Again: shiar@mailroom.com, -or ICQ #43840958! PLEASE! +program, or even send me something if you don't. Again: shiar0@hotmail.com, +PLEASE! - Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, -Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the -memory LOCKED! Besides that there shouldn't be any bugs. + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(, +YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6. +- Nemesis will NOT run correctly under RASCALL with the memory LOCKED! +- There could be problems with ASE (ase crashing after running). I don't know + for sure yet, still working on it. +- The TI-83 version will crash about every five seconds. Still in development. +Besides that there shouldn't be any bugs. + Version 1.0 will probably have 13 levels, NO bugs (depending on how good +you betatest-guys do your job :P) and the source will be included. It will +NOT (never) feature multiplayer or greyscale graphics. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM - DAVE official betatester (if you need a bug, ask Dave :) - BLACKBELT official betatester - MATTHEW DALE official betatester - JONAH COHEN for teaching me z80, giving advise, testing... - SCABBY gave me Wworm, Derek, and probably some other stuff - CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;) - BRIAN KOROPOFF for solving the left+down bug! - PATRICK DAVIDSON Nemesis was originally based on his Galaxian - KONAMI for writing the original Nemesises and more great games - -and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) -and everybody I forgot. + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + ALLEN -- DAISUKE NUNOME -- JASON TAN + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ -* Damage to you, your calc, or anything else was not caused by Nemesis - and I am certainly not responsible -* Thou shalt NOT release an altered version of Nemesis +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis * Thou shalt include this documentation with distribution (except calc2calc) * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day - ---------------------------------------------------------------------- <<<<<<< \ No newline at end of file