------------------------------------------------------------------------------ Title : Nemesis Version : 0.98.77 Beta Release Date : 7.VII.00 Filename : nemesis.86p (size 6707B) Author(s) : Shiar Email Address : shiar0@hotmail.com ICQ : #43840958 Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game Where to get this game : www.shiar.org | www.ticalc.org Other games by author : Worm >>>>>>> NOTE ON V.98 --------------------------------------------------------- It's been nearly a year since the first version of Nemesis, and over one half year since my last version. So I figured it's about time to complete this game. I won't bother you with the endless list of improvements I made; just go ahead and play the game! >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least 41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius) for systems including the Game Boy, (S)NES and Play Station. >>>>>>> THA GAME ------------------------------------------------------------- Arrow keys : move 2nd : fire ALPHA : select powerup MORE : pause GRAPH : teacher/boss! (press graph again to resume) EXIT : exit F1 : toggle B<>W in main menu, save game at level-screen Collect the pickups enemies leave after they're destroyed to upgrade your ship. The highlighted icon in the score bar (bottom) can be activated by pressing ALPHA. Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES The upper bar on the left shows your hitpoints left (armor). The bar below that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- There are just five levels for now, don't play beyond there. In future versions I'll add more levels and enemies, maybe obstacles, and I'll release the source code. I don't think I will add greyscale, sound or a multiplayer option. Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar@mailroom.com, or ICQ #43840958! PLEASE! Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! Besides that there shouldn't be any bugs. >>>>>>> CREDITS -------------------------------------------------------------- SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM DAVE official betatester (if you need a bug, ask Dave :) BLACKBELT official betatester MATTHEW DALE official betatester JONAH COHEN for teaching me z80, giving advise, testing... SCABBY gave me Wworm, Derek, and probably some other stuff CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;) BRIAN KOROPOFF for solving the left+down bug! PATRICK DAVIDSON Nemesis was originally based on his Galaxian KONAMI for writing the original Nemesises and more great games and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ * Damage to you, your calc, or anything else was not caused by Nemesis and I am certainly not responsible * Thou shalt NOT release an altered version of Nemesis * Thou shalt include this documentation with distribution (except calc2calc) * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day ---------------------------------------------------------------------- <<<<<<<