;header:---------------------------------------------------------------------- .db $c9,0 ;ret \ nop = nemesis-header .dw lend-lstart ;levelsdata-size = 134h = 308d < 505d ;XLlevelsdata:---------------------------------------------------------------- ;format:[enemy nr] [enemy frequency] [next lvl] [level_info] [level_move] ; [level_fire] [tunnel size] [groundtype] [16_ground] [16_ceiling] ; [stars1] [stars2] lstart: .db 0 .db $21,$1d,"Cosmic year 6716" ,0,0,$1d,$06 .db $1b,$1d,"storyline coming soon..." ,0,0,$1d,$06 .db $09,$19,"the Nemesis saga continues",0,1 .db $2e,$21,"with NEMESIS 86" ,0,1 .db $52,$36,"by Shiar" ,0,0,$19,$23 .db $ff .db $15,$07,$08 ;fireFreq; moveType; enemyType level01: ;efrequency must be odd if halfluring! .db $01,$1b,$2f,%00010001,0,255,0,0 ;0f>>2f ; 7 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16 .db 1,1 ; 2 .db $10,$07,$09 ; 3 .db 0 .db $01,01,"And the storyline conti", .db "nues.....",0,1 .db $01,09,"You decide to fly close", .db " to the",0,1 .db $01,15,"surface of a nearby pl", .db "anet =)",0,0,1,20 .DB $FF .db $10,$07,$09 ; 3 level02: ;44 .db $02,$13,$4b,%00100101,0,064,0,0 .db 1,2,3,4,5,6,6,5,4,3,4,5,4,3,2,1 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 .db 1,1 .db $0E,$07,$09 .db 0 .db $01,01,"Blablabla...",0,1 .db $01,34,"this storyline sux",0,0,1,39 .DB $FF .db $0E,$07,$09 level03: .db $03,$2d,$3f,%00000110,0,255,-9,1 .db 3,2,4,3,2,2,1,1,1,1 ,1,1,21,17,18,20 .db 1,1,1,1,1,1,1,3,6,12,9,1,21,19,18,18 .db -1,-1 .db $0D,$07,$08 level04: .db $04,$11,$41,%00000001,0,057,0,0 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 .db 1,1 .db $0C,$07,$09 level05: .db $05,$11,$45,%00000101,%10,031,-7,1 .db 14,12,11,9,10,7,7,5,4,3,4,4,2,3,1,2 .db 1, 1, 1, 1,1, 1,1,1,1,1,1,1,1,1,1,1 .db 1,1 .db $0B,$07,$08 level06: .db $06,$19,$3a,%00000111,0,255,-4,1 .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1 .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1 .db 1,1 .db $08,$07,$09 level07: .db $07,$09,$ff,%00000001,0,043,0,0 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 .db 1,1 lend: ;XLweapondata:---------------------------------------------------------------- ;format:[unused] [ybuls(max.bullets)] [0000:direction 0000:speed] [offset] .db 0,3,%00000010,2,%00000000,0,%00000000,0 ;single fire .db 0,3,%00000011,2,%00000000,0,%00000000,0 ;fast single fire .db 0,6,%00000010,0,%00000010,5,%00000000,0 ;double fire .db 0,9,%00010010,2,%00110010,2,%01000010,2 ;triple fire .db 0,10,%00010011,2,%00110011,2,%01000011,2 ;triple fire .db 0,10,%00010011,2,%00110011,2,%01000100,2 ;triple fire .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire ;XLenemytable:---------------------------------------------------------------- .db $00 ;00 .db (spr_enemy01-spr_enemy00)/2 ;01 .db (spr_enemy02-spr_enemy00)/2 ;02 .db (spr_enemy03-spr_enemy00)/2 ;03 .db (spr_enemy04-spr_enemy00)/2 ;04 .db (spr_enemy05-spr_enemy00)/2 ;05 .db (spr_enemy06-spr_enemy00)/2 ;06 .db (spr_enemy07-spr_enemy00)/2 ;07 .db (spr_boss01 -spr_enemy00)/2 ;08 .db (spr_boss02 -spr_enemy00)/2 ;09 .db (spr_enemy08-spr_enemy00)/2 ;0A .db (spr_enemy00-spr_enemy00)/2 ;0B .db (spr_enemy00-spr_enemy00)/2 ;0C .db (spr_enemy00-spr_enemy00)/2 ;0D .db (spr_enemy00-spr_enemy00)/2 ;0E .db (spr_enemy00-spr_enemy00)/2 ;0F ;XLenemyinfos:---------------------------------------------------------------- ;format: [000000:HP 00:occ] [type] [appearance(ypos)] [unused] .db %00000010,1,1,0 ;#1 HP:1 app:random .db %00000010,2,3,0 ;#2 HP:1 app:halflure .db %00001111,3,2,0 ;#3 HP:1 app:lure .db %00000110,4,2,0 ;#4 HP:2 app:lure .db %00000111,5,3,0 ;#5 HP:2 app:random moving .db %00001011,6,2,0 ;#6 HP:3 app:lure moving .db %00011011,7,3,0 ;#7 HP:7 app:halflure moving .db %00110011,8,1,0 ;boss1 .db %00111011,9,3,0 ;boss2 .db %00000000,0,0,0 .db %00000000,0,0,0 .db %00000000,0,0,0 .db %00000000,0,0,0 .db %00000000,0,0,0 .db %00000000,0,0,0 .db %00000000,0,0,0 ;XLsprenemies:---------------------------------------------------------------- spr_enemy00: .db 8,8 ;pickup .db %00011000 ; ██ .db %00011000 ; ██ .db %00011000 ; ██ .db %11111111 ; ████████ .db %11111111 ; ████████ .db %00011000 ; ██ .db %00011000 ; ██ .db %00011000 ; ██ spr_enemy01: .db 6,6 ;enemy type one .db %00111100 ; ████ .db %01110000 ; ███ .db %11110000 ; ████ .db %11110000 ; ████ .db %01110000 ; ███ .db %00111100 ; ████ spr_enemy02: .db 8,6 ;enemy type two .db %00111111 ; █████ .db %01111000 ; ████ .db %11111100 ; ██████ .db %11111100 ; ██████ .db %01111000 ; ████ .db %00111111 ; █████ spr_enemy03: .db 6,6 ;enemy type three .db %01111100 ; █████ .db %11110000 ; ████ .db %11111000 ; █████ .db %11111000 ; █████ .db %11110000 ; ████ .db %01111100 ; █████ spr_enemy04: .db 6,6 ;enemy type four .db %00111000 ; ███ .db %01111100 ; █████ .db %11111000 ; █████ .db %11111000 ; █████ .db %01111100 ; █████ .db %00111000 ; ███ spr_enemy05: .db 7,6 ;enemy type five .db %00011110 ; ████ .db %01111110 ; ██████ .db %11111100 ; ██████ .db %11111100 ; ██████ .db %01111110 ; ██████ .db %00011110 ; ████ spr_enemy06: .db 7,6 ;enemy type six .db %00011100 ; ███ .db %01111110 ; ██████ .db %10111000 ; █ ███ .db %10111000 ; █ ███ .db %01111110 ; ██████ .db %00011100 ; ███ spr_enemy07: .db 8,6 ;enemy type seven .db %00011110 ; ████ .db %01111111 ; ███████ .db %10011100 ; █ ███ .db %10011100 ; █ ███ .db %01111111 ; ███████ .db %00011110 ; ████ spr_boss01: .db 16,10 ;boss type one .db %00000001,%11111111 ; █████████ .db %00001111,%11111110 ; ███████████ .db %00111111,%11110000 ; ██████████ .db %01011111,%10000000 ; █ ██████ .db %10011111,%01000000 ; █ █████ █ .db %10011111,%01000000 ; █ █████ █ .db %01011111,%10000000 ; █ ██████ .db %00111111,%11110000 ; ██████████ .db %00001111,%11111110 ; ███████████ .db %00000001,%11111111 ; █████████ spr_boss02: .db 16,10 ;boss type:one : .db %11111110,%00000000 ; ███████ .db %00001111,%10001111 ; █████ ████ .db %00111111,%11100011 ; █████████ ██ .db %01001111,%11111110 ; █ ███████████ .db %10001101,%01111100 ; █ ██ █ █████ .db %10001101,%01111100 ; █ ██ █ █████ .db %01001111,%11111110 ; █ ███████████ .db %00111111,%11100011 ; █████████ ██ .db %00001111,%10001111 ; █████ ████ .db %11111110,%00000000 ; ███████ spr_enemy08: .db 8,6 ;enemy type eight .db %00011110 ; ████ .db %01111111 ; ███████ .db %10011100 ; █ ███ .db %10011100 ; █ ███ .db %01111111 ; ███████ .db %00011110 ; ████ ;----------------------------------------------------------------------------- .end .end